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「モジュール:StatTable/DamagePerMagazine」の版間の差分

提供:Apex Data
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addData(dataset, shatterCapsData, stat.magazine, special)
addData(dataset, shatterCapsData, stat.magazine, special)
local shatterCapsMaxChargeData  = aw.shallowCopy(shatterCapsMinChargeData)
local shatterCapsMaxChargeData  = aw.shallowCopy(shatterCapsData)
shatterCapsMaxChargeData.damage  = stat.shatter_caps.damage.charged
shatterCapsMaxChargeData.damage  = stat.shatter_caps.damage.charged
shatterCapsMaxChargeData.head    = stat.shatter_caps.damage.headshot_charged or stat.shatter_caps.damage.headshot or stat.damage.headshot
shatterCapsMaxChargeData.head    = stat.shatter_caps.damage.headshot_charged or stat.shatter_caps.damage.headshot or stat.damage.headshot

2021年8月26日 (木) 14:29時点における版

このモジュールについての説明文ページを モジュール:StatTable/DamagePerMagazine/doc に作成できます

local aw        = require('Module:Utility/Library')
local apex      = require('Module:Utility/ApexLibrary')
local iu        = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup     = mw.loadData('Module:Stat/Hopup')
local getArgs  -- lazily initialized

local configuration = {
	en = {
		bodyshot   = 'Body',
		graph      = 'Graph',
		headshot   = 'Head',
		headlvl1   = iu.gear('ヘルメット', 1),
		headlvl2   = iu.gear('ヘルメット', 2),
		headlvl3   = iu.gear('ヘルメット', 3),
		legsshot   = 'Legs',
		infinity   = '∞',
		maxcharge  = 'Max charge',
		mincharge  = 'Min charge',
		weaponname = 'Weapon name',
	},
	ja = {
		bodyshot   = '胴',
		graph      = 'グラフ',
		headshot   = '頭',
		headlvl1   = iu.gear('ヘルメット', 1),
		headlvl2   = iu.gear('ヘルメット', 2),
		headlvl3   = iu.gear('ヘルメット', 3),
		legsshot   = '脚',
		infinity   = '∞',
		maxcharge  = '最大溜め',
		mincharge  = '最小溜め',
		weaponname = '武器名',
	},
}

local function _addDataPrivate(dataset, data, fn, mul)
	local head = data.head
	local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)
	local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)
	local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)
	local legs = data.legs
	data.bodyDmgmag = fn(data.damage, 1)                               * mul
	data.headDmgmag = fn(apex.calcPartDamage(data.damage, head), head) * mul
	data.lvl1Dmgmag = fn(apex.calcPartDamage(data.damage, lvl1), lvl1) * mul
	data.lvl2Dmgmag = fn(apex.calcPartDamage(data.damage, lvl2), lvl2) * mul
	data.lvl3Dmgmag = fn(apex.calcPartDamage(data.damage, lvl3), lvl3) * mul
	data.legsDmgmag = fn(apex.calcPartDamage(data.damage, legs), legs) * mul
	table.insert(dataset, data)
end

local function addData(dataset, data, magazines, special, fn)
	fn = fn or function(val) return val end
	
	local magazinesType = type(magazines)
	
	-- 拡張マガジンがつく場合
	if magazinesType == 'table' then
		if special then
			local mul = data.pellets * math.floor(magazines[4] / data.ammopershot)
			_addDataPrivate(dataset, data, fn, mul)
		else
			for level, magazine in ipairs(magazines) do
				local data2 = aw.shallowCopy(data)
				local mul   = data.pellets * math.floor(magazine / data.ammopershot)
				data2.level = level - 1
				_addDataPrivate(dataset, data2, fn, mul)
			end
		end
	
	-- 拡張マガジンがつかない場合
	elseif magazinesType == 'number' then
		local mul = data.pellets * math.floor(magazines / data.ammopershot)
		_addDataPrivate(dataset, data, fn, mul)
	end
end

local p = {}
function p._main(args, __debug)
	args = args or {}
	if __debug == nil then
		__debug = true
	end
	
	local lang  = args.lang or 'ja'
	local res   = configuration[lang]
	local stats = mw.loadData('Module:Stat/Weapon')
	
	local dataset = {}
	for name, stat in pairs(stats) do
		local special     = aw.stringstarts(stat.ammo, 'special_')
		local baseDamage  = stat.damage.base
		local baseData = {
			ammo        = stat.ammo,
			ammoicon    = stat.ammo,
			ammopershot = stat.ammo_per_shot or 1,
			damage      = baseDamage,
			head        = stat.damage.headshot,
			legs        = stat.damage.legshot,
			level       = -1,
			name        = name,
			pellets     = stat.pellet or 1,
			shortname   = stat.localization['Japanese_Short'],
		}
		
		-- Mag is inf
		if stat.magazine == math.huge then
			-- Bocek Compound Bow
			if stat.ammo == 'arrows' then
				local ammoStats = mw.loadData('Module:Stat/Ammo')
				local gearStats = mw.loadData('Module:Stat/Gear')
				local virtualMagazines = {
					gearStats.backpack.level0.limit * ammoStats.arrows.slot,
					gearStats.backpack.level1.limit * ammoStats.arrows.slot,
					gearStats.backpack.level2.limit * ammoStats.arrows.slot,
					gearStats.backpack.level3.limit * ammoStats.arrows.slot,
				}
				
				-- Chargefire
				if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
					baseData.option = res.mincharge
					addData(dataset, baseData, virtualMagazines, special)
					
					local maxChargeData  = aw.shallowCopy(baseData)
					maxChargeData.damage = stat.damage.charged
					maxChargeData.option = res.maxcharge
					addData(dataset, maxChargeData, virtualMagazines, special)
				
				-- チャージなし
				else
					addData(dataset, baseData, stat.magazine, special)
				end
			
			-- L-STAR EMG
			elseif aw.isNumberAndGreaterThanZero(stat.firerate) then
				local overheatType = type(stat.overheat)
				if overheatType == 'table' then
					local virtualMagazines = {
						math.ceil(stat.overheat[1] * stat.firerate),
						math.ceil(stat.overheat[2] * stat.firerate),
						math.ceil(stat.overheat[3] * stat.firerate),
						math.ceil(stat.overheat[4] * stat.firerate),
					}
					addData(dataset, baseData, virtualMagazines, special)
					
					-- Modded Loader
					if stat.category == 'light_machine_gun' then
						local moddedLoaderVirtualMagazines = {
							math.ceil(1.15 * stat.overheat[1] * stat.firerate),
							math.ceil(1.15 * stat.overheat[2] * stat.firerate),
							math.ceil(1.15 * stat.overheat[3] * stat.firerate),
							math.ceil(1.15 * stat.overheat[4] * stat.firerate),
						}
						local moddedLoaderData = aw.shallowCopy(baseData)
						moddedLoaderData.hopup = { 'modded_loader' }
						addData(dataset, moddedLoaderData, moddedLoaderVirtualMagazines, special)
					end
				elseif overheatType == 'number' then
					local virtualMagazine = math.ceil(stat.overheat * stat.firerate)
					addData(dataset, baseData, virtualMagazines, special)
					
					-- Modded Loader
					if stat.category == 'light_machine_gun' then
						local virtualMagazine = math.ceil(stat.overheat * stat.firerate)
						local moddedLoaderData = aw.shallowCopy(baseData)
						moddedLoaderData.hopup = { 'modded_loader' }
						addData(dataset, moddedLoaderData, virtualMagazines, special)
					end
				end
			end
		
		-- Charge Rifle
		elseif stat.damage.beam then
			addData(dataset, baseData, stat.magazine, special, function(val, mul)
				return val + apex.calcPartDamage(stat.damage.beam.base, mul) * stat.damage.beam.ticks
			end)
		
		-- Other
		else
			-- Chargefire
			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
				baseData.option = res.mincharge
				addData(dataset, baseData, stat.magazine, special)
				
				local maxChargeData  = aw.shallowCopy(baseData)
				maxChargeData.damage = stat.damage.charged
				maxChargeData.head   = stat.damage.headshot_charged or stat.damage.headshot
				maxChargeData.legs   = stat.damage.legshot_charged or stat.damage.legshot
				maxChargeData.option = res.maxcharge
				addData(dataset, maxChargeData, stat.magazine, special)
			
			-- チャージが無効の場合の通常出力
			else
				addData(dataset, baseData, stat.magazine, special)
			end
			
			-- Modded Loader
			if stat.category == 'light_machine_gun' or stat.ammo == 'minigun' then
				local moddedLoaderData = aw.shallowCopy(baseData)
				moddedLoaderData.hopup = { 'modded_loader' }
				
				local magazinesType = type(stat.magazine)
				if magazinesType == 'table' then
					local moddedLoaderMagazines = {
						aw.round(1.15 * stat.magazine[1]),
						aw.round(1.15 * stat.magazine[2]),
						aw.round(1.15 * stat.magazine[3]),
						aw.round(1.15 * stat.magazine[4]),
					}
					addData(dataset, moddedLoaderData, moddedLoaderMagazines, special)
				elseif magazinesType == 'number' then
					local moddedLoaderMagazine = aw.round(1.15 * stat.magazine)
					addData(dataset, moddedLoaderData, moddedLoaderMagazine, special)
				end
			end
			
			-- Amped mode
			if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
				local ampedData    = aw.shallowCopy(baseData)
				ampedData.ammoicon = ampedData.ammo .. '_amped'
				ampedData.damage   = stat.damage.amped
				ampedData.option   = iu.item('シールドセル') .. '<span class="text-desktoponly"> 増幅モード</span>'
				addData(dataset, ampedData, stat.magazine, special)
			end
			
			-- Selectfire Receiver (HAVOC Rifle)
			if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
				local selectfireReceiverData       = aw.shallowCopy(baseData)
				selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot or 1
				selectfireReceiverData.damage      = stat.selectfire_receiver.damage.base
				selectfireReceiverData.head        = stat.selectfire_receiver.damage.headshot or stat.damage.headshot
				selectfireReceiverData.hopup       = { 'selectfire_receiver' }
				selectfireReceiverData.legs        = stat.selectfire_receiver.damage.legshot or stat.damage.legshot
				addData(dataset, selectfireReceiverData, stat.magazine, special)
			end
				
			-- Hammerpoint Rounds
			if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
				local hammerpointRoundsData  = aw.shallowCopy(baseData)
				hammerpointRoundsData.damage = math.floor(stat.damage.hammerpoint_rounds * baseDamage)
				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' }
				addData(dataset, hammerpointRoundsData, stat.magazine, special)
			end
			
			-- Disruptor Rounds
			if (__debug or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then
				local disruptorRoundsData  = aw.shallowCopy(baseData)
				disruptorRoundsData.hopup  = { 'disruptor_rounds' }
				addData(dataset, disruptorRoundsData, stat.magazine, special, function(val)
					return apex.calcDisruptorDamage(val, stat.damage.disruptor_rounds)
				end)
			end
				
			-- Anvil Receiver
			if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
				local anvilReceiverData       = aw.shallowCopy(baseData)
				anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2
				anvilReceiverData.damage      = stat.anvil_receiver.damage.base
				anvilReceiverData.head        = stat.anvil_receiver.damage.headshot or stat.damage.headshot
				anvilReceiverData.hopup       = { 'anvil_receiver' }
				anvilReceiverData.legs        = stat.anvil_receiver.damage.legshot or stat.damage.legshot
				addData(dataset, anvilReceiverData, stat.magazine, special)
			end
				
			-- Shatter Caps
			if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
				local shatterCapsData = aw.shallowCopy(baseData)
				shatterCapsData.damage  = stat.shatter_caps.damage.base
				shatterCapsData.head    = stat.shatter_caps.damage.headshot or stat.damage.headshot
				shatterCapsData.hopup   = { 'shatter_caps' }
				shatterCapsData.legs    = stat.shatter_caps.damage.legshot or stat.damage.legshot
				shatterCapsData.pellets = stat.shatter_caps.pellet
					
				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
					shatterCapsData.option = res.mincharge
					addData(dataset, shatterCapsData, stat.magazine, special)
						
					local shatterCapsMaxChargeData   = aw.shallowCopy(shatterCapsData)
					shatterCapsMaxChargeData.damage  = stat.shatter_caps.damage.charged
					shatterCapsMaxChargeData.head    = stat.shatter_caps.damage.headshot_charged or stat.shatter_caps.damage.headshot or stat.damage.headshot
					shatterCapsMaxChargeData.legs    = stat.shatter_caps.damage.legshot_charged or stat.shatter_caps.damage.legshot or stat.damage.legshot
					shatterCapsMaxChargeData.option  = res.maxcharge
					addData(dataset, shatterCapsMaxChargeData, stat.magazine, special)
				else
					addData(dataset, shatterCapsData, stat.magazine, special)
				end
			end
				
			-- Boosted Loader
			if (__debug or Hopup.boosted_loader.enabled) and type(stat.boosted_loader) == 'table' then
				local boostedLoaderData = aw.shallowCopy(baseData)
				boostedLoaderData.hopup = { 'boosted_loader' }
				addData(dataset, boostedLoaderData, stat.boosted_loader.magazine, special)
			end
		end
	end
	
	local metadata = {
		tableutil.RankCell.new('', 'bodyDmgmag', true),
		tableutil.AmmoCell.new('', 'ammoicon', {
			attributes  = { align = 'center' },
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = { width = '36px' },
		}),
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
			headerColspan  = 3,
			optionIndex    = 'option',
			shortnameIndex = 'shortname',
		}),
		tableutil.MagazineCell.new(res.mag, 'level', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-both st-mobile-none-both st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.HopupCell.new(res.hopup, 'hopup', {
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-left st-mobile-none-left st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.ValueCell.new(res.legsshot, 'legsDmgmag', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = aw.comma,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '40px',
				['max-width'] = '4em',
			},
		}),
		tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgmag', {
			startIndex  = 'legsDmgmag',
			endIndex    = 'lvl1Dmgmag',
			cellClass   = 'st-mobile-graph st-mobile-textshadow',
			footerClass = 'st-mobile-axis',
			format      = aw.comma,
			headerClass = 'st-mobile-last',
			headerStyle = {
				['min-width'] = '80px',
				['max-width'] = '8em',
			},
			preferredGridCount = 3,
			maximumValue = 2000,
			ticksFormat = function(val)
				return string.format('%sk', 0.001 * val)
			end,
		}),
		tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgmag', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = aw.comma,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '40px',
				['max-width'] = '4em',
			},
		}),
		tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgmag', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = aw.comma,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '40px',
				['max-width'] = '4em',
			},
		}),
		tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgmag', {
			cellClass   = 'st-mobile-last',
			footerClass = 'st-mobile-last',
			format      = aw.comma,
			headerClass = 'st-mobile-last',
			headerStyle = {
				['min-width'] = '40px',
				['max-width'] = '4em',
			},
		}),
		tableutil.LineCell.new(res.graph, 'bodyDmgmag', {
			startIndex  = 'legsDmgmag',
			endIndex    = 'lvl1Dmgmag',
			cellClass   = 'st-desktop st-desktop-graph',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '200px',
			},
			maximumValue = 2500,
		}),
	}
	local node = tableutil.createTable(dataset, metadata, opts)
	return tostring(node)
end

function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args, false)
end

return p