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「モジュール:StatTable/DamagePerMagazine」の版間の差分
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(ボセックコンパウンドボウに対応可能に(あまりにもボセックコンパウンドボウ以外との差が大きいため採用しない)) |
(軸描画に伴う追加クラスの指定) |
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318行目: | 318行目: | ||
tableutil.LineValueCell.new(res.dmgmag, 'dmgmag', { | tableutil.LineValueCell.new(res.dmgmag, 'dmgmag', { | ||
cellClass = 'st-mobile-graph st-mobile-textshadow st-mobile-last', | cellClass = 'st-mobile-graph st-mobile-textshadow st-mobile-last', | ||
footerClass = 'st-mobile-graph st-mobile-last', | |||
format = formatFunction, | format = formatFunction, | ||
headerClass = 'st-mobile-graph st-mobile-last', | headerClass = 'st-mobile-graph st-mobile-last', | ||
328行目: | 329行目: | ||
tableutil.LineCell.new(res.graph, 'dmgmag', { | tableutil.LineCell.new(res.graph, 'dmgmag', { | ||
cellClass = 'st-desktop-graph', | cellClass = 'st-desktop-graph', | ||
footerClass = 'st-desktop-graph', | |||
headerClass = 'st-desktop-graph', | headerClass = 'st-desktop-graph', | ||
headerStyle = { | headerStyle = { |
2021年8月21日 (土) 12:34時点における版
このモジュールについての説明文ページを モジュール:StatTable/DamagePerMagazine/doc に作成できます
local aw = require('Module:Utility/Library') local iu = require('Module:Utility/Image') local tableutil = require('Module:Utility/TableUtil/Apex') local Hopup = mw.loadData('Module:Stat/Hopup') local getArgs -- lazily initialized local configuration = { __debug__enableAllHopup = false, en = { dmgmag = 'Damage per Mag', graph = 'Graph', hopup = 'Hop-Up', infinity = '∞', maxcharge = 'Max charge', mincharge = 'Min charge', weaponname = 'Weapon name', }, ja = { dmgmag = 'マガジン当たりのダメージ', graph = 'グラフ', hopup = 'ホップアップ', infinity = '∞', maxcharge = '最大溜め', mincharge = '最小溜め', weaponname = '武器名', }, } local function addData(dataset, data, magazines, special) local magazinesType = type(magazines) -- 拡張マガジンがつく場合 if magazinesType == 'table' then if special then local specialData = aw.shallowCopy(data) specialData.dmgmag = data.dmgmag * math.floor(magazines[4] / data.ammopershot) table.insert(dataset, specialData) else for level, magazine in ipairs(magazines) do local magData = aw.shallowCopy(data) magData.dmgmag = data.dmgmag * math.floor(magazine / data.ammopershot) magData.level = level - 1 table.insert(dataset, magData) end end -- 拡張マガジンがつかない場合 elseif magazinesType == 'number' then local nomagData = aw.shallowCopy(data) nomagData.dmgmag = data.dmgmag * math.floor(magazines / data.ammopershot) table.insert(dataset, nomagData) end end local p = {} function p._main(args) args = args or {} local lang = args.lang or 'ja' local res = configuration[lang] local stats = mw.loadData('Module:Stat/Weapon') --local ammoStats = mw.loadData('Module:Stat/Ammo') --local gearStats = mw.loadData('Module:Stat/Gear') local dataset = {} for name, stat in pairs(stats) do local special = aw.stringstarts(stat.ammo, 'special_') local baseDamage = stat.damage.base local baseData = { ammo = stat.ammo, ammoicon = stat.ammo, ammopershot = stat.ammo_per_shot or 1, dmgmag = baseDamage, level = -1, name = name, shortname = stat.localization['Japanese_Short'], } -- マガジンがバックパック (L-スターEMG) if stat.magazine == math.huge then if aw.isNumberAndGreaterThanZero(stat.firerate.auto) then local overheatType = type(stat.overheat) if overheatType == 'table' then local virtualMagazines = { math.ceil(stat.overheat[1] * stat.firerate.auto), math.ceil(stat.overheat[2] * stat.firerate.auto), math.ceil(stat.overheat[3] * stat.firerate.auto), math.ceil(stat.overheat[4] * stat.firerate.auto), } addData(dataset, baseData, virtualMagazines, special) -- 改造ローダー if stat.category == 'light_machine_gun' then local moddedLoaderVirtualMagazines = { math.ceil(1.15 * stat.overheat[1] * stat.firerate.auto), math.ceil(1.15 * stat.overheat[2] * stat.firerate.auto), math.ceil(1.15 * stat.overheat[3] * stat.firerate.auto), math.ceil(1.15 * stat.overheat[4] * stat.firerate.auto), } local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } addData(dataset, moddedLoaderData, moddedLoaderVirtualMagazines, special) end elseif overheatType == 'number' then local virtualMagazine = math.ceil(stat.overheat * stat.firerate.auto) addData(dataset, baseData, virtualMagazines, special) -- 改造ローダー if stat.category == 'light_machine_gun' then local virtualMagazine = math.ceil(stat.overheat * stat.firerate.auto) local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } addData(dataset, moddedLoaderData, virtualMagazines, special) end end -- ボセックコンパウンドボウ --[[elseif stat.ammo == 'arrows' then local virtualMagazines = { gearStats.backpack.level0.limit * ammoStats.arrows.slot, gearStats.backpack.level1.limit * ammoStats.arrows.slot, gearStats.backpack.level2.limit * ammoStats.arrows.slot, gearStats.backpack.level3.limit * ammoStats.arrows.slot, } -- チャージ if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then local minChargeData = aw.shallowCopy(baseData) minChargeData.option = res.mincharge addData(dataset, minChargeData, virtualMagazines, special) local maxChargeData = aw.shallowCopy(baseData) maxChargeData.dmgmag = stat.damage.charged maxChargeData.option = res.maxcharge addData(dataset, maxChargeData, virtualMagazines, special) -- チャージなし else addData(dataset, baseData, stat.magazine, special) end]] end -- チャージビーム (チャージライフル) elseif stat.damage.beam then local tickData = aw.shallowCopy(baseData) tickData.dmgmag = baseDamage + stat.damage.beam.base * stat.damage.beam.ticks addData(dataset, tickData, stat.magazine, special) -- 散弾 (ショットガン・トリプルテイク) elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then local pelletData = aw.shallowCopy(baseData) pelletData.dmgmag = baseDamage * stat.pellet addData(dataset, pelletData, stat.magazine, special) -- ハンマーポイント弾 (モザンビーク) if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then local pelletUnshieldedData = aw.shallowCopy(pelletData) pelletUnshieldedData.dmgmag = math.floor(stat.damage.hammerpoint_rounds * baseDamage) * stat.pellet pelletUnshieldedData.hopup = { 'hammerpoint_rounds' } addData(dataset, pelletUnshieldedData, stat.magazine, special) end -- それ以外 else -- チャージ (30-30リピーター) if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then local minChargeData = aw.shallowCopy(baseData) minChargeData.option = res.mincharge addData(dataset, minChargeData, stat.magazine, special) local maxChargeData = aw.shallowCopy(baseData) maxChargeData.dmgmag = stat.damage.charged maxChargeData.option = res.maxcharge addData(dataset, maxChargeData, stat.magazine, special) -- チャージが無効の場合の通常出力 else addData(dataset, baseData, stat.magazine, special) end -- 改造ローダー (ディヴォーションLMG・M600スピットファイア・ランページ) if stat.category == 'light_machine_gun' then local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } local magazinesType = type(stat.magazine) if magazinesType == 'table' then local moddedLoaderMagazines = { aw.round(1.15 * stat.magazine[1]), aw.round(1.15 * stat.magazine[2]), aw.round(1.15 * stat.magazine[3]), aw.round(1.15 * stat.magazine[4]), } addData(dataset, moddedLoaderData, moddedLoaderMagazines, special) elseif magazinesType == 'number' then local moddedLoaderMagazine = aw.round(1.15 * stat.magazine) addData(dataset, moddedLoaderData, moddedLoaderMagazine, special) end end -- ミニガン「シーラ」 if stat.ammo == 'minigun' then local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } if type(stat.magazine) == 'number' then local moddedLoaderMagazine = aw.round(1.15 * stat.magazine) addData(dataset, moddedLoaderData, moddedLoaderMagazine, special) end end -- 増幅モード (センチネル) if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then local ampedData = aw.shallowCopy(baseData) ampedData.ammoicon = ampedData.ammo .. '_amped' ampedData.dmgmag = stat.damage.amped ampedData.option = iu.item('シールドセル') .. '<span class="text-desktoponly"> 増幅モード</span>' addData(dataset, ampedData, stat.magazine, special) end -- セレクトファイアレシーバー (ハボックライフル) if (configuration.__debug__enableAllHopup or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then local selectfireReceiverData = aw.shallowCopy(baseData) selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot or 1 selectfireReceiverData.dmgmag = stat.selectfire_receiver.damage.base selectfireReceiverData.hopup = { 'selectfire_receiver' } addData(dataset, selectfireReceiverData, stat.magazine, special) end -- ハンマーポイント弾 (P2020) if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then local hammerpointRoundsData = aw.shallowCopy(baseData) hammerpointRoundsData.dmgmag = math.floor(stat.damage.hammerpoint_rounds * baseDamage) hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } addData(dataset, hammerpointRoundsData, stat.magazine, special) end -- ディスラプター弾 (オルタネーター・RE-45オート) if (configuration.__debug__enableAllHopup or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then local disruptorRoundsData = aw.shallowCopy(baseData) disruptorRoundsData.dmgmag = math.floor(stat.damage.disruptor_rounds * baseDamage) disruptorRoundsData.hopup = { 'disruptor_rounds' } addData(dataset, disruptorRoundsData, stat.magazine, special) end -- アンビルレシーバー (VK-47フラットライン・R-301カービン) if (configuration.__debug__enableAllHopup or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then local anvilReceiverData = aw.shallowCopy(baseData) anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2 anvilReceiverData.dmgmag = stat.anvil_receiver.damage.base anvilReceiverData.hopup = { 'anvil_receiver' } addData(dataset, anvilReceiverData, stat.magazine, special) end -- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ) if (configuration.__debug__enableAllHopup or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then local shatterCapsMinChargeData = aw.shallowCopy(baseData) shatterCapsMinChargeData.dmgmag = stat.shatter_caps.damage.base * stat.shatter_caps.pellet shatterCapsMinChargeData.option = res.mincharge shatterCapsMinChargeData.hopup = { 'shatter_caps' } addData(dataset, shatterCapsMinChargeData, stat.magazine, special) local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) shatterCapsMaxChargeData.dmgmag = stat.shatter_caps.damage.charged * stat.shatter_caps.pellet shatterCapsMaxChargeData.option = res.maxcharge addData(dataset, shatterCapsMaxChargeData, stat.magazine, special) else local shatterCapsData = aw.shallowCopy(baseData) shatterCapsData.dmgmag = stat.shatter_caps.damage.base * stat.shatter_caps.pellet shatterCapsData.hopup = { 'shatter_caps' } addData(dataset, shatterCapsData, stat.magazine, special) end end -- アンビルレシーバー (ウィングマン・ヘムロックバーストAR) if (configuration.__debug__enableAllHopup or Hopup.boosted_loader.enabled) and stat.boosted_loader then local boostedLoaderData = aw.shallowCopy(baseData) boostedLoaderData.hopup = { 'boosted_loader' } addData(dataset, boostedLoaderData, stat.boosted_loader.magazine, special) end end end local formatFunction = function(dmgmag) if dmgmag == math.huge then return res.infinity else return aw.comma(dmgmag) end end local metadata = { tableutil.RankCell.new('', 'dmgmag', true), tableutil.AmmoCell.new('', 'ammoicon', { attributes = { align = 'center' }, headerStyle = { width = '36px' }, }), tableutil.WeaponNameCell.new(res.weaponname, 'name', { ammoIndex = 'ammo', attributes = { align = 'left' }, cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right', headerColspan = 3, optionIndex = 'option', shortnameIndex = 'shortname', }), tableutil.MagazineCell.new(res.mag, 'level', { ammoIndex = 'ammo', attributes = { align = 'left' }, cellClass = 'st-dashed-both st-mobile-none-both st-mobile-padding0-both', headerColspan = 0, }), tableutil.HopupCell.new(res.hopup, 'hopup', { attributes = { align = 'left' }, cellClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-left', headerColspan = 0, }), tableutil.LineValueCell.new(res.dmgmag, 'dmgmag', { cellClass = 'st-mobile-graph st-mobile-textshadow st-mobile-last', footerClass = 'st-mobile-graph st-mobile-last', format = formatFunction, headerClass = 'st-mobile-graph st-mobile-last', headerStyle = { ['min-width'] = '75px', ['max-width'] = '8em', }, preferredGridCount = 3, }), tableutil.LineCell.new(res.graph, 'dmgmag', { cellClass = 'st-desktop-graph', footerClass = 'st-desktop-graph', headerClass = 'st-desktop-graph', headerStyle = { ['min-width'] = '160px', }, }), } local node = tableutil.createTable(dataset, metadata, opts) return tostring(node) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) return p._main(args) end return p