🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:Stat/Weapon」の版間の差分
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(一部のホップアップデータのコメントアウトを削除) |
(射撃モードやレートのデータ構造の変更) |
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18行目: | 18行目: | ||
legshot = 0.75, | legshot = 0.75, | ||
}, | }, | ||
firerate | firerate = 10, | ||
is_semi_auto = false, | |||
magazine = { 20, 25, 28, 30 }, | magazine = { 20, 25, 28, 30 }, | ||
move_speed = 0.5, | move_speed = 0.5, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
76行目: | 69行目: | ||
reload = 2.4, | reload = 2.4, | ||
reloadempty = 3.1, | reloadempty = 3.1, | ||
}, | |||
altfire = { | |||
is_semi_auto = true, | |||
}, | }, | ||
anvil_receiver = { | anvil_receiver = { | ||
84行目: | 80行目: | ||
legshot = 0.9, | legshot = 0.9, | ||
}, | }, | ||
firerate | firerate = 2.9, | ||
is_semi_auto = true, | |||
spread = { | spread = { | ||
stand_hip = 6.5, | stand_hip = 6.5, | ||
135行目: | 130行目: | ||
legshot = 0.75, | legshot = 0.75, | ||
}, | }, | ||
firerate | firerate = 4, | ||
is_semi_auto = true, | |||
magazine = { 10, 15, 18, 20 }, | magazine = { 10, 15, 18, 20 }, | ||
move_speed = 0.425, | move_speed = 0.425, | ||
projectile_air_resistance = 0.0033, | projectile_air_resistance = 0.0033, | ||
195行目: | 181行目: | ||
reload = 2.4, | reload = 2.4, | ||
reloadempty = 3, | reloadempty = 3, | ||
}, | |||
double_tap_trigger = { | |||
burst_count = 2, | |||
burst_delay = 0.475, | |||
firerate = 10, | |||
}, | }, | ||
} | } | ||
213行目: | 204行目: | ||
reloadfast = 1.75, | reloadfast = 1.75, | ||
}, | }, | ||
burst_count = 3, | |||
burst_delay = 0.28, | |||
cost = { 500, 650, 900, 1250 }, | cost = { 500, 650, 900, 1250 }, | ||
damage = { | damage = { | ||
219行目: | 212行目: | ||
legshot = 0.75, | legshot = 0.75, | ||
}, | }, | ||
firerate | firerate = 15.5, | ||
is_semi_auto = true, | |||
magazine = { 18, 24, 27, 30 }, | magazine = { 18, 24, 27, 30 }, | ||
move_speed = 0.5, | move_speed = 0.5, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
278行目: | 263行目: | ||
reload = 2.4, | reload = 2.4, | ||
reloadempty = 2.85, | reloadempty = 2.85, | ||
}, | |||
altfire = { | |||
burst_count = 0, | |||
burst_delay = 0, | |||
firerate = 6.4, | |||
}, | }, | ||
} | } | ||
298行目: | 288行目: | ||
legshot = 0.75, | legshot = 0.75, | ||
}, | }, | ||
firerate | firerate = 13.5, | ||
is_semi_auto = false, | |||
magazine = { 18, 20, 25, 28 }, | magazine = { 18, 20, 25, 28 }, | ||
move_speed = 0.5, | move_speed = 0.5, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
356行目: | 339行目: | ||
reload = 2.4, | reload = 2.4, | ||
reloadempty = 3.2, | reloadempty = 3.2, | ||
}, | |||
altfire = { | |||
is_semi_auto = true, | |||
}, | }, | ||
anvil_receiver = { | anvil_receiver = { | ||
364行目: | 350行目: | ||
legshot = 0.9, | legshot = 0.9, | ||
}, | }, | ||
firerate | firerate = 3.5, | ||
spread = { | spread = { | ||
stand_hip = 6.5, | stand_hip = 6.5, | ||
415行目: | 399行目: | ||
legshot = 0.75, | legshot = 0.75, | ||
}, | }, | ||
firerate | firerate = 11.2, | ||
is_semi_auto = false, | |||
magazine = { 24, 28, 32, 36 }, | magazine = { 24, 28, 32, 36 }, | ||
move_speed = 0.5, | move_speed = 0.5, | ||
projectile_air_resistance = 0, | projectile_air_resistance = 0, | ||
projectile_speed = 30500, | projectile_speed = 30500, | ||
raise = 0.42, | |||
release = os.time { year = 2019, month = 4, day = 17, hour = 3 }, | release = os.time { year = 2019, month = 4, day = 17, hour = 3 }, | ||
spread = { | spread = { | ||
490行目: | 468行目: | ||
damage_head_scale = 1.5, | damage_head_scale = 1.5, | ||
damage_legs_scale = 1, | damage_legs_scale = 1, | ||
firerate | firerate = 1.8, | ||
is_semi_auto = true, | |||
raise = 0.6, | |||
}, | }, | ||
turbocharger = { | turbocharger = { | ||
raise = 0.01, | |||
}, | }, | ||
} | } | ||
518行目: | 488行目: | ||
stock = true, | stock = true, | ||
}, | }, | ||
charge = 0.35, | |||
cost = { 400, 550, 850, 1050 }, | cost = { 400, 550, 850, 1050 }, | ||
damage = { | damage = { | ||
525行目: | 496行目: | ||
legshot = 0.85, | legshot = 0.85, | ||
}, | }, | ||
firerate | firerate = 3.85, | ||
is_semi_auto = true, | |||
magazine = { 6, 8, 10, 12 }, | magazine = { 6, 8, 10, 12 }, | ||
move_speed = 0.425, | move_speed = 0.425, | ||
projectile_air_resistance = 0.0033, | projectile_air_resistance = 0.0033, | ||
projectile_speed = 29000, | projectile_speed = 29000, | ||
rechamber = 0.685, | |||
release = os.time { year = 2021, month = 2, day = 3, hour = 3 }, | release = os.time { year = 2021, month = 2, day = 3, hour = 3 }, | ||
spread = { | spread = { | ||
610行目: | 574行目: | ||
stock = false, | stock = false, | ||
}, | }, | ||
charge = 0.56, | |||
charge_minimum = 0.084, | |||
cost = { 500, 650, 900, 1200 }, | cost = { 500, 650, 900, 1200 }, | ||
damage = { | damage = { | ||
619行目: | 585行目: | ||
legshot_charged = 0.9, | legshot_charged = 0.9, | ||
}, | }, | ||
firerate | firerate = 3, | ||
is_semi_auto = true, | |||
magazine = math.huge, | magazine = math.huge, | ||
move_speed = 0.85, | move_speed = 0.85, | ||
move_speed_charged = 0.5, | move_speed_charged = 0.5, | ||
707行目: | 665行目: | ||
}, | }, | ||
deadeyes_tempo = { | deadeyes_tempo = { | ||
charge = 0.38, | |||
charge_minimum = 0.057, | |||
firerate_maximum_count = 2, | |||
}, | }, | ||
shatter_caps = { | shatter_caps = { | ||
744行目: | 700行目: | ||
disruptor_rounds = 1.4, | disruptor_rounds = 1.4, | ||
}, | }, | ||
firerate | firerate = 10, | ||
is_semi_auto = false, | |||
magazine = { 19, 22, 25, 27 }, | magazine = { 19, 22, 25, 27 }, | ||
magazine_reserve = 218, | magazine_reserve = 218, | ||
move_speed = 0.85, | move_speed = 0.85, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
817行目: | 767行目: | ||
stock = true, | stock = true, | ||
}, | }, | ||
burst_count = 5, | |||
burst_delay = 0.24, | |||
cost = { 500, 700, 1000, 1400 }, | cost = { 500, 700, 1000, 1400 }, | ||
damage = { | damage = { | ||
823行目: | 775行目: | ||
legshot = 0.8, | legshot = 0.8, | ||
}, | }, | ||
firerate | firerate = 21, | ||
is_semi_auto = true, | |||
magazine = { 20, 25, 30, 35 }, | magazine = { 20, 25, 30, 35 }, | ||
magazine_reserve = 210, | magazine_reserve = 210, | ||
move_speed = 0.85, | move_speed = 0.85, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
885行目: | 830行目: | ||
}, | }, | ||
selectfire_receiver = { | selectfire_receiver = { | ||
burst_count = 0, | |||
burst_delay = 0, | |||
firerate = 13.25, | |||
is_semi_auto = false, | |||
}, | |||
}, | |||
} | } | ||
913行目: | 854行目: | ||
legshot = 0.8, | legshot = 0.8, | ||
}, | }, | ||
firerate | firerate = 18, | ||
is_semi_auto = false, | |||
magazine = { 20, 22, 24, 27 }, | magazine = { 20, 22, 24, 27 }, | ||
move_speed = 0.85, | move_speed = 0.85, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
991行目: | 926行目: | ||
legshot = 0.8, | legshot = 0.8, | ||
}, | }, | ||
firerate | firerate = 12, | ||
is_semi_auto = false, | |||
magazine = { 19, 21, 23, 26 }, | magazine = { 19, 21, 23, 26 }, | ||
move_speed = 0.85, | move_speed = 0.85, | ||
projectile_air_resistance = 0, | projectile_air_resistance = 0, | ||
1,067行目: | 996行目: | ||
legshot = 0.85, | legshot = 0.85, | ||
}, | }, | ||
firerate = | firerate = 5, | ||
firerate_maximum = 15, | |||
firerate_maximum_duration = 1.75, | |||
firerate_maximum_count = 17, | |||
is_semi_auto = false, | |||
magazine = { 36, 40, 44, 48 }, | magazine = { 36, 40, 44, 48 }, | ||
move_speed = 0.4, | move_speed = 0.4, | ||
projectile_air_resistance = 0, | projectile_air_resistance = 0, | ||
1,129行目: | 1,052行目: | ||
}, | }, | ||
turbocharger = { | turbocharger = { | ||
firerate | firerate = 6.8, | ||
firerate_maximum_duration = 0.85, | |||
firerate_maximum_count = 9, | |||
}, | }, | ||
} | } | ||
1,154行目: | 1,075行目: | ||
legshot = 0.85, | legshot = 0.85, | ||
}, | }, | ||
firerate | firerate = 9, | ||
is_semi_auto = false, | |||
magazine = { 35, 40, 45, 55 }, | magazine = { 35, 40, 45, 55 }, | ||
magazine_reserve = 245, | magazine_reserve = 245, | ||
move_speed = 0.4, | move_speed = 0.4, | ||
projectile_air_resistance = 0.0033, | projectile_air_resistance = 0.0033, | ||
1,231行目: | 1,146行目: | ||
legshot = 0.85, | legshot = 0.85, | ||
}, | }, | ||
firerate | firerate = 5, | ||
firerate_revvedup = 6.5, | |||
is_semi_auto = false, | |||
magazine = { 28, 32, 34, 40 }, | magazine = { 28, 32, 34, 40 }, | ||
move_speed = 0.4, | move_speed = 0.4, | ||
projectile_air_resistance = 0.0033, | projectile_air_resistance = 0.0033, | ||
1,302行目: | 1,211行目: | ||
legshot = 0.85, | legshot = 0.85, | ||
}, | }, | ||
firerate | firerate = 10, | ||
is_semi_auto = false, | |||
magazine = math.huge, | magazine = math.huge, | ||
move_speed = 0.4, | move_speed = 0.4, | ||
overheat = { 2.2, 2.4, 2.6, 2.8 }, | overheat = { 2.2, 2.4, 2.6, 2.8 }, | ||
1,385行目: | 1,288行目: | ||
--skullpiercer_rifling = 2.5, | --skullpiercer_rifling = 2.5, | ||
}, | }, | ||
firerate | firerate = 1.3, | ||
is_semi_auto = true, | |||
magazine = { 6, 8, 10, 12 }, | magazine = { 6, 8, 10, 12 }, | ||
move_speed = 0.35, | move_speed = 0.35, | ||
projectile_air_resistance = 0, | projectile_air_resistance = 0, | ||
1,465行目: | 1,362行目: | ||
round = true, | round = true, | ||
}, | }, | ||
firerate | firerate = 1.2, | ||
is_semi_auto = true, | |||
magazine = 4, | magazine = 4, | ||
magazine_reserve = 8, | magazine_reserve = 8, | ||
move_speed = 0.35, | move_speed = 0.35, | ||
projectile_air_resistance = 0.0033, | projectile_air_resistance = 0.0033, | ||
projectile_speed = 29500, | projectile_speed = 29500, | ||
rechamber = 1.6, | |||
release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, | release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, | ||
spread = { | spread = { | ||
1,537行目: | 1,428行目: | ||
legshot = 0.9, | legshot = 0.9, | ||
}, | }, | ||
firerate | firerate = 1.3, | ||
is_semi_auto = true, | |||
magazine = { 6, 7, 8, 9 }, | magazine = { 6, 7, 8, 9 }, | ||
magazine_reserve = 63, | magazine_reserve = 63, | ||
move_speed = 0.425, | move_speed = 0.425, | ||
pellet = 3, | pellet = 3, | ||
1,618行目: | 1,503行目: | ||
round = true, | round = true, | ||
}, | }, | ||
firerate | firerate = 3.1, | ||
is_semi_auto = true, | |||
magazine = { 4, 5, 6, 7 }, | magazine = { 4, 5, 6, 7 }, | ||
move_speed = 0.35, | move_speed = 0.35, | ||
projectile_air_resistance = 0, | projectile_air_resistance = 0, | ||
projectile_speed = 31000, | projectile_speed = 31000, | ||
rechamber = 1.6, | |||
release = os.time { year = 2020, month = 2, day = 5, hour = 4 }, | release = os.time { year = 2020, month = 2, day = 5, hour = 4 }, | ||
spread = { | spread = { | ||
1,681行目: | 1,560行目: | ||
}, | }, | ||
deadeyes_tempo = { | deadeyes_tempo = { | ||
firerate_maximum_count = 2, | |||
rechamber = 1.25, | |||
}, | }, | ||
} | } | ||
1,719行目: | 1,596行目: | ||
damage_head_scale = 1.25, | damage_head_scale = 1.25, | ||
damage_legs_scale = 1, | damage_legs_scale = 1, | ||
firerate | firerate = 0.95, | ||
is_semi_auto = true, | |||
magazine = 8, | magazine = 8, | ||
move_speed = 0.35, | move_speed = 0.35, | ||
projectile_air_resistance = 0, | projectile_air_resistance = 0, | ||
1,800行目: | 1,671行目: | ||
round = true, | round = true, | ||
}, | }, | ||
firerate | firerate = { 2.1, 2.31, 2.415, 2.52 }, | ||
is_semi_auto = false, | |||
magazine = 8, | magazine = 8, | ||
move_speed = 0.9, | move_speed = 0.9, | ||
pellet = 9, | pellet = 9, | ||
1,860行目: | 1,722行目: | ||
reload = 2.75, | reload = 2.75, | ||
reloadempty = 3, | reloadempty = 3, | ||
}, | |||
double_tap_trigger = { | |||
burst_count = 2, | |||
burst_delay = { 0.8, 0.74, 0.7, 0.66 }, | |||
firerate = 6, | |||
is_semi_auto = true, | |||
}, | }, | ||
} | } | ||
1,880行目: | 1,748行目: | ||
legshot = 1, | legshot = 1, | ||
}, | }, | ||
firerate | firerate = { 1.1, 1.21, 1.265, 1.32 }, | ||
is_semi_auto = true, | |||
magazine = 6, | magazine = 6, | ||
move_speed = 0.9, | move_speed = 0.9, | ||
pellet = 8, | pellet = 8, | ||
1,959行目: | 1,821行目: | ||
hammerpoint_rounds = 2.3, | hammerpoint_rounds = 2.3, | ||
}, | }, | ||
firerate | firerate = { 2.2, 2.53, 2.75, 2.97 }, | ||
is_semi_auto = false, | |||
magazine = 6, | magazine = 6, | ||
move_speed = 1, | move_speed = 1, | ||
pellet = 3, | pellet = 3, | ||
2,036行目: | 1,892行目: | ||
legshot = 0.8, | legshot = 0.8, | ||
}, | }, | ||
firerate | firerate = 4, | ||
is_semi_auto = true, | |||
magazine = 5, | magazine = 5, | ||
magazine_reserve = 20, | |||
move_speed = 0.9, | move_speed = 0.9, | ||
pellet = 11, | pellet = 11, | ||
projectile_air_resistance = 0.0010, | projectile_air_resistance = 0.0010, | ||
projectile_speed = 16000, | projectile_speed = 16000, | ||
rechamber = { 1.1, 1.0175, 0.957, 0.924 }, | |||
release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, | release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, | ||
spread = { | spread = { | ||
2,116行目: | 1,966行目: | ||
disruptor_rounds = 1.7, | disruptor_rounds = 1.7, | ||
}, | }, | ||
firerate | firerate = 13, | ||
is_semi_auto = false, | |||
magazine = { 16, 19, 22, 25 }, | magazine = { 16, 19, 22, 25 }, | ||
move_speed = 0.95, | move_speed = 0.95, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
2,205行目: | 2,049行目: | ||
--hammerpoint_rounds = 2.35, | --hammerpoint_rounds = 2.35, | ||
}, | }, | ||
firerate | firerate = 7, | ||
is_semi_auto = true, | |||
magazine = { 14, 16, 18, 21 }, | magazine = { 14, 16, 18, 21 }, | ||
move_speed = 1, | move_speed = 1, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
2,286行目: | 2,124行目: | ||
--skullpiercer_rifling = 2.25, | --skullpiercer_rifling = 2.25, | ||
}, | }, | ||
firerate | firerate = 2.6, | ||
is_semi_auto = true, | |||
magazine = { 6, 7, 8, 9 }, | magazine = { 6, 7, 8, 9 }, | ||
move_speed = 1, | move_speed = 1, | ||
projectile_air_resistance = 0.0025, | projectile_air_resistance = 0.0025, | ||
2,373行目: | 2,205行目: | ||
legshot = 1, | legshot = 1, | ||
}, | }, | ||
firerate | firerate = 20, | ||
is_semi_auto = false, | |||
magazine = 150, | magazine = 150, | ||
magazine_reserve = math.huge, | magazine_reserve = math.huge, | ||
move_speed = 0.4, | move_speed = 0.4, | ||
projectile_air_resistance = 0, | projectile_air_resistance = 0, | ||
projectile_speed = 25000, | projectile_speed = 25000, | ||
raise = 1.25, | |||
release = os.time { year = 2020, month = 8, day = 18, hour = 14 }, | release = os.time { year = 2020, month = 8, day = 18, hour = 14 }, | ||
spread = { | spread = { |
2021年8月22日 (日) 15:28時点における版
このモジュールについての説明文ページを モジュール:Stat/Weapon/doc に作成できます
local p = {} p["VK-47フラットライン"] = { localization = { ["Japanese_Short"] = "フラットライン", }, category = "assault_rifle", ammo = "heavy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 550, 750, 1000, 1350 }, damage = { base = 19, headshot = 1.75, legshot = 0.75, }, firerate = 10, is_semi_auto = false, magazine = { 20, 25, 28, 30 }, move_speed = 0.5, projectile_air_resistance = 0.0025, projectile_speed = 26000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.5, stand_hip_run = 5.5, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 10.0, decay_delay = 0.25, }, time = { zoom_in = 0.27, zoom_out = 0.23, hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 }, holosight = { zoom_in = 0.29, zoom_out = 0.25 }, holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 }, aog_variable = { zoom_in = 0.36, zoom_out = 0.3 }, deployfirst = 1.25, draw = 0.6, holster = 0.55, upper = 0.5, lower = 0.4, reload = 2.4, reloadempty = 3.1, }, altfire = { is_semi_auto = true, }, anvil_receiver = { ammo_per_shot = 2, damage = { base = 43, headshot = 1.75, legshot = 0.9, }, firerate = 2.9, is_semi_auto = true, spread = { stand_hip = 6.5, stand_hip_run = 8.5, stand_hip_sprint = 9.5, stand_ads = 0.0, crouch_hip = 5.0, crouch_ads = 0.0, air_hip = 9.5, air_ads = 6.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 9.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 9.0, air_ads = 0.0, }, decay_rate = 12.0, decay_delay = 0.325, }, }, } p["G7スカウト"] = { localization = { ["Japanese_Short"] = "G7スカウト", }, category = "marksman_weapon", ammo = "light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 400, 650, 950, 1150 }, damage = { base = 34, headshot = 1.75, legshot = 0.75, }, firerate = 4, is_semi_auto = true, magazine = { 10, 15, 18, 20 }, move_speed = 0.425, projectile_air_resistance = 0.0033, projectile_speed = 30000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 3.0, stand_hip_run = 6.25, stand_hip_sprint = 7.5, stand_ads = 0.0, crouch_hip = 2.25, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, decay_rate = 6.0, decay_delay = 0.24, }, time = { zoom_in = 0.32, zoom_out = 0.25, hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 }, holosight = { zoom_in = 0.29, zoom_out = 0.25 }, holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 }, aog_variable = { zoom_in = 0.36, zoom_out = 0.3 }, deployfirst = 1.42, draw = 0.6, holster = 0.5, upper = 0.4, lower = 0.35, reload = 2.4, reloadempty = 3, }, double_tap_trigger = { burst_count = 2, burst_delay = 0.475, firerate = 10, }, } p["ヘムロックバーストAR"] = { localization = { ["Japanese_Short"] = "ヘムロック", }, category = "assault_rifle", ammo = "heavy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, boosted_loader = { magazine = { 24, 30, 33, 36 }, reloadfast = 1.75, }, burst_count = 3, burst_delay = 0.28, cost = { 500, 650, 900, 1250 }, damage = { base = 20, headshot = 1.75, legshot = 0.75, }, firerate = 15.5, is_semi_auto = true, magazine = { 18, 24, 27, 30 }, move_speed = 0.5, projectile_air_resistance = 0.0025, projectile_speed = 27500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 4.0, stand_hip_run = 5.0, stand_hip_sprint = 6.0, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 5.0, stand_ads = 0.0, crouch_hip = 4.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 0.0, }, decay_rate = 10.0, decay_delay = 0.25, }, time = { zoom_in = 0.27, zoom_out = 0.23, hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 }, holosight = { zoom_in = 0.29, zoom_out = 0.25 }, holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 }, aog_variable = { zoom_in = 0.36, zoom_out = 0.3 }, deployfirst = 1.25, draw = 0.6, holster = 0.55, upper = 0.5, lower = 0.4, reload = 2.4, reloadempty = 2.85, }, altfire = { burst_count = 0, burst_delay = 0, firerate = 6.4, }, } p["R-301カービン"] = { localization = { ["Japanese_Short"] = "R-301", }, category = "assault_rifle", ammo = "light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 600, 800, 1150, 1500 }, damage = { base = 14, headshot = 1.75, legshot = 0.75, }, firerate = 13.5, is_semi_auto = false, magazine = { 18, 20, 25, 28 }, move_speed = 0.5, projectile_air_resistance = 0.0025, projectile_speed = 29000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.5, stand_hip_run = 5.5, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 10.0, decay_delay = 0.25, }, time = { zoom_in = 0.27, zoom_out = 0.23, hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 }, holosight = { zoom_in = 0.29, zoom_out = 0.25 }, holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 }, aog_variable = { zoom_in = 0.36, zoom_out = 0.3 }, deployfirst = 1.1, draw = 0.6, holster = 0.55, upper = 0.5, lower = 0.4, reload = 2.4, reloadempty = 3.2, }, altfire = { is_semi_auto = true, }, anvil_receiver = { ammo_per_shot = 2, damage = { base = 35, headshot = 1.75, legshot = 0.9, }, firerate = 3.5, spread = { stand_hip = 6.5, stand_hip_run = 8.5, stand_hip_sprint = 9.5, stand_ads = 0.0, crouch_hip = 5.0, crouch_ads = 0.0, air_hip = 9.5, air_ads = 6.0, kick_on_fire = { stand_hip = 0.65, stand_ads = 0.0, crouch_hip = 0.65, crouch_ads = 0.0, air_hip = 0.65, air_ads = 0.0, }, max_kick = { stand_hip = 9.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 9.0, air_ads = 0.0, }, decay_rate = 12.0, decay_delay = 0.275, }, }, } p["ハボックライフル"] = { localization = { ["Japanese_Short"] = "ハボック", }, category = "assault_rifle", ammo = "energy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 350, 550, 800, 1200 }, damage = { base = 18, headshot = 1.75, legshot = 0.75, }, firerate = 11.2, is_semi_auto = false, magazine = { 24, 28, 32, 36 }, move_speed = 0.5, projectile_air_resistance = 0, projectile_speed = 30500, raise = 0.42, release = os.time { year = 2019, month = 4, day = 17, hour = 3 }, spread = { stand_hip = 2.5, stand_hip_run = 5.5, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 10.0, decay_delay = 0.25, }, time = { zoom_in = 0.27, zoom_out = 0.23, hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 }, holosight = { zoom_in = 0.29, zoom_out = 0.25 }, holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 }, aog_variable = { zoom_in = 0.36, zoom_out = 0.3 }, deployfirst = 1.5, draw = 0.6, holster = 0.55, upper = 0.5, lower = 0.4, reload = 3.2, reloadempty = 3.2, }, selectfire_receiver = { ammo_per_shot = 4, damage = { base = 60, headshot = 1.5, legshot = 1, }, damage_near_distance = 2952, -- (75m) <= 1377 (35m) damage_near_value = 60, -- <= 55 damage_far_distance = 4921, -- (125m) <= 2952 (75m) damage_far_value = 50, -- <= 45 damage_very_far_distance = 9842, -- (250m) damage_very_far_value = 15, damage_head_distance = 5905, -- (150m) damage_head_scale = 1.5, damage_legs_scale = 1, firerate = 1.8, is_semi_auto = true, raise = 0.6, }, turbocharger = { raise = 0.01, }, } p["30-30リピーター"] = { localization = { ["Japanese_Short"] = "30-30リピーター", }, category = "marksman_weapon", ammo = "heavy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, charge = 0.35, cost = { 400, 550, 850, 1050 }, damage = { base = 42, charged = 57, headshot = 1.75, legshot = 0.85, }, firerate = 3.85, is_semi_auto = true, magazine = { 6, 8, 10, 12 }, move_speed = 0.425, projectile_air_resistance = 0.0033, projectile_speed = 29000, rechamber = 0.685, release = os.time { year = 2021, month = 2, day = 3, hour = 3 }, spread = { stand_hip = 2.15, stand_hip_run = 4.45, stand_hip_sprint = 4.95, stand_ads = 0.0, crouch_hip = 1.9, crouch_ads = 0.0, air_hip = 6.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, decay_rate = 2.55, decay_delay = 0.26, }, time = { zoom_in = 0.3, zoom_out = 0.26, hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 }, holosight = { zoom_in = 0.29, zoom_out = 0.25 }, holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 }, aog_variable = { zoom_in = 0.36, zoom_out = 0.3 }, deployfirst = 1.4, draw = 0.6, holster = 0.55, upper = 0.4, lower = 0.35, reload = 0.33, reloadempty = 0.75, reload_segment_loop = 0.4, reload_segment_end = 0.45, reload_segment_one = 0.6, }, shatter_caps = { damage = { base = 8, charged = 11, headshot = 1.25, legshot = 1, }, pellet = 7, }, } p["ボセックコンパウンドボウ"] = { localization = { ["Japanese_Short"] = "ボセック", }, category = "marksman_weapon", ammo = "arrows", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = false, }, charge = 0.56, charge_minimum = 0.084, cost = { 500, 650, 900, 1200 }, damage = { base = 25, charged = 60, headshot = 1.25, headshot_charged = 1.75, legshot = 0.8, legshot_charged = 0.9, }, firerate = 3, is_semi_auto = true, magazine = math.huge, move_speed = 0.85, move_speed_charged = 0.5, projectile_air_resistance = 0.0033, projectile_speed = 10000, projectile_speed_charged = 28000, release = os.time { year = 2021, month = 5, day = 5, hour = 2 }, spread = { stand_hip = 0.5, stand_hip_run = 0.5, stand_hip_sprint = 4.0, stand_ads = 0.0, crouch_hip = 2.25, crouch_ads = 0.0, air_hip = 3.5, air_ads = 3.5, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 4.0, stand_ads = 0.0, crouch_hip = 4.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 0.0, }, decay_rate = 12, decay_delay = 0.15, }, spread_charged = { stand_hip = 1.65, stand_hip_run = 2.0, stand_hip_sprint = 2.5, stand_ads = 0.0, crouch_hip = 1.15, crouch_ads = 0.0, air_hip = 3.5, air_ads = 3.5, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 4.0, stand_ads = 0.0, crouch_hip = 4.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 0.0, }, }, time = { zoom_in = 0.5, zoom_out = 0.5, hcog_classic = { zoom_in = 0.5, zoom_out = 0.5 }, hcog_bruiser = { zoom_in = 0.5, zoom_out = 0.5 }, holosight = { zoom_in = 0.5, zoom_out = 0.5 }, holosight_variable = { zoom_in = 0.5, zoom_out = 0.5 }, hcog_ranged = { zoom_in = 0.5, zoom_out = 0.5 }, deployfirst = 2, draw = 1, holster = 0.5, upper = 0.5, lower = 0.4, reload = 2.15, reloadempty = 3, }, deadeyes_tempo = { charge = 0.38, charge_minimum = 0.057, firerate_maximum_count = 2, }, shatter_caps = { damage = { base = 4, charged = 11, headshot = 1.25, legshot = 0.8, legshot_charged = 1, }, pellet = 7, }, } p["オルタネーターSMG"] = { localization = { ["Japanese_Short"] = "オルタネーター", }, category = "sub_machine_gun", ammo = "special_light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, disruptor_rounds_only = true, }, cost = { 400, 550, 800, 1100 }, damage = { base = 16, headshot = 1.5, legshot = 0.8, disruptor_rounds = 1.4, }, firerate = 10, is_semi_auto = false, magazine = { 19, 22, 25, 27 }, magazine_reserve = 218, move_speed = 0.85, projectile_air_resistance = 0.0025, projectile_speed = 19500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.0, stand_hip_run = 1.5, stand_hip_sprint = 2.5, stand_ads = 0.35, crouch_hip = 0.8, crouch_ads = 0.25, air_hip = 3.5, air_ads = 5.0, kick_on_fire = { stand_hip = 0.18, stand_ads = 0.0, crouch_hip = 0.18, crouch_ads = 0.0, air_hip = 0.18, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 12, decay_delay = 0.15, }, time = { zoom_in = 0.22, zoom_out = 0.2, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, --hcog_ranged = { zoom_in = 0.27, zoom_out = 0.23 }, --aog_variable = { zoom_in = 0.27, zoom_out = 0.23 }, deployfirst = 1.2, draw = 0.35, holster = 0.3, upper = 0.3, lower = 0.25, reload = 1.9, reloadempty = 2.23, }, } p["プラウラーバーストPDW"] = { localization = { ["Japanese_Short"] = "プラウラー", }, category = "sub_machine_gun", ammo = "heavy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, burst_count = 5, burst_delay = 0.24, cost = { 500, 700, 1000, 1400 }, damage = { base = 14, headshot = 1.5, legshot = 0.8, }, firerate = 21, is_semi_auto = true, magazine = { 20, 25, 30, 35 }, magazine_reserve = 210, move_speed = 0.85, projectile_air_resistance = 0.0025, projectile_speed = 18000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.0, stand_hip_run = 1.5, stand_hip_sprint = 2.5, stand_ads = 0.35, crouch_hip = 0.8, crouch_ads = 0.25, air_hip = 3.5, air_ads = 5.0, kick_on_fire = { stand_hip = 0.18, stand_ads = 0.0, crouch_hip = 0.18, crouch_ads = 0.0, air_hip = 0.18, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 12, decay_delay = 0.15, }, time = { zoom_in = 0.22, zoom_out = 0.2, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, --hcog_ranged = { zoom_in = 0.27, zoom_out = 0.23 }, --aog_variable = { zoom_in = 0.27, zoom_out = 0.23 }, deployfirst = 1.4, draw = 0.35, holster = 0.3, upper = 0.3, lower = 0.25, reload = 2, reloadempty = 2.6, }, selectfire_receiver = { burst_count = 0, burst_delay = 0, firerate = 13.25, is_semi_auto = false, }, } p["R-99 SMG"] = { localization = { ["Japanese_Short"] = "R-99", }, category = "sub_machine_gun", ammo = "light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 500, 650, 900, 1200 }, damage = { base = 11, headshot = 1.5, legshot = 0.8, }, firerate = 18, is_semi_auto = false, magazine = { 20, 22, 24, 27 }, move_speed = 0.85, projectile_air_resistance = 0.0025, projectile_speed = 21000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.0, stand_hip_run = 1.5, stand_hip_sprint = 2.5, stand_ads = 0.35, crouch_hip = 0.8, crouch_ads = 0.25, air_hip = 3.5, air_ads = 5.0, kick_on_fire = { stand_hip = 0.18, stand_ads = 0.0, crouch_hip = 0.18, crouch_ads = 0.0, air_hip = 0.18, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 12, decay_delay = 0.15, }, time = { zoom_in = 0.22, zoom_out = 0.2, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, --hcog_ranged = { zoom_in = 0.27, zoom_out = 0.23 }, --aog_variable = { zoom_in = 0.27, zoom_out = 0.23 }, deployfirst = 1, draw = 0.35, holster = 0.3, upper = 0.3, lower = 0.25, reload = 1.8, reloadempty = 2.45, }, } p["ボルトSMG"] = { localization = { ["Japanese_Short"] = "ボルト", }, category = "sub_machine_gun", ammo = "energy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 550, 700, 950, 1250 }, damage = { base = 15, headshot = 1.5, legshot = 0.8, }, firerate = 12, is_semi_auto = false, magazine = { 19, 21, 23, 26 }, move_speed = 0.85, projectile_air_resistance = 0, projectile_speed = 23500, release = os.time { year = 2020, month = 8, day = 18, hour = 14 }, spread = { stand_hip = 2.75, stand_hip_run = 3.25, stand_hip_sprint = 3.5, stand_ads = 0.35, crouch_hip = 2.0, crouch_ads = 0.25, air_hip = 3.75, air_ads = 5.0, kick_on_fire = { stand_hip = 0.15, stand_ads = 0.0, crouch_hip = 0.12, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 12, decay_delay = 0.15, }, time = { zoom_in = 0.2, zoom_out = 0.15, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, deployfirst = 1, draw = 0.4, holster = 0.5, upper = 0.3, lower = 0.25, reload = 2, reloadempty = 2.25, }, } p["ディヴォーションLMG"] = { localization = { ["Japanese_Short"] = "ディヴォーション", }, category = "light_machine_gun", ammo = "energy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 450, 600, 850, 1250 }, damage = { base = 16, headshot = 1.75, legshot = 0.85, }, firerate = 5, firerate_maximum = 15, firerate_maximum_duration = 1.75, firerate_maximum_count = 17, is_semi_auto = false, magazine = { 36, 40, 44, 48 }, move_speed = 0.4, projectile_air_resistance = 0, projectile_speed = 33500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.5, stand_hip_run = 3.0, stand_hip_sprint = 3.5, stand_ads = 0.1, crouch_hip = 1.75, crouch_ads = 0.05, air_hip = 5.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.25, stand_ads = 0.0, crouch_hip = 0.25, crouch_ads = 0.0, air_hip = 0.25, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 2.5, crouch_ads = 0.0, air_hip = 4.0, air_ads = 6.0, }, decay_rate = 20, decay_delay = 0.3, }, time = { zoom_in = 0.34, zoom_out = 0.3, hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 }, holosight = { zoom_in = 0.36, zoom_out = 0.32 }, holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 }, aog_variable = { zoom_in = 0.42, zoom_out = 0.36 }, deployfirst = 1.45, draw = 0.7, holster = 0.65, upper = 0.55, lower = 0.5, reload = 2.8, reloadempty = 3.63, }, turbocharger = { firerate = 6.8, firerate_maximum_duration = 0.85, firerate_maximum_count = 9, }, } p["M600スピットファイア"] = { localization = { ["Japanese_Short"] = "スピットファイア", }, category = "light_machine_gun", ammo = "special_heavy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 600, 800, 1050, 1400 }, damage = { base = 18, headshot = 1.75, legshot = 0.85, }, firerate = 9, is_semi_auto = false, magazine = { 35, 40, 45, 55 }, magazine_reserve = 245, move_speed = 0.4, projectile_air_resistance = 0.0033, projectile_speed = 27500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.5, --4.5, stand_hip_run = 3.0, --6.0, stand_hip_sprint = 3.5, --7.5, stand_ads = 0.0, crouch_hip = 1.75, --2.75, crouch_ads = 0.0, air_hip = 5.0, --7.5, air_ads = 6.0, kick_on_fire = { stand_hip = 0.25, stand_ads = 0.0, crouch_hip = 0.25, crouch_ads = 0.0, air_hip = 0.25, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 2.5, crouch_ads = 0.0, air_hip = 4.0, air_ads = 6.0, }, decay_rate = 12, decay_delay = 0.3, }, time = { zoom_in = 0.34, zoom_out = 0.3, hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 }, holosight = { zoom_in = 0.36, zoom_out = 0.32 }, holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 }, aog_variable = { zoom_in = 0.42, zoom_out = 0.36 }, deployfirst = 1.45, draw = 0.7, holster = 0.65, upper = 0.55, lower = 0.5, reload = 3.2, reloadempty = 3.8, }, } p["ランページ"] = { localization = { ["Japanese_Short"] = "ランページ", }, category = "light_machine_gun", ammo = "heavy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, damage = { base = 28, headshot = 1.5, legshot = 0.85, }, firerate = 5, firerate_revvedup = 6.5, is_semi_auto = false, magazine = { 28, 32, 34, 40 }, move_speed = 0.4, projectile_air_resistance = 0.0033, projectile_speed = 26500, release = os.time { year = 2021, month = 8, day = 4, hour = 2 }, spread = { stand_hip = 2.5, stand_hip_run = 3.0, stand_hip_sprint = 3.5, stand_ads = 0.1, crouch_hip = 1.75, crouch_ads = 0.05, air_hip = 5.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.25, stand_ads = 0.0, crouch_hip = 0.25, crouch_ads = 0.0, air_hip = 0.25, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 2.5, crouch_ads = 0.0, air_hip = 4.0, air_ads = 6.0, }, }, time = { zoom_in = 0.34, zoom_out = 0.3, hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 }, holosight = { zoom_in = 0.36, zoom_out = 0.32 }, holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 }, aog_variable = { zoom_in = 0.42, zoom_out = 0.36 }, reload = 2.6, reloadempty = 3.33, }, } p["L-スターEMG"] = { localization = { ["Japanese_Short"] = "L-スター", }, category = "light_machine_gun", ammo = "energy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = true, }, cost = { 500, 700, 1000, 1400 }, damage = { base = 18, headshot = 1.75, legshot = 0.85, }, firerate = 10, is_semi_auto = false, magazine = math.huge, move_speed = 0.4, overheat = { 2.2, 2.4, 2.6, 2.8 }, projectile_air_resistance = 0, projectile_speed = 22000, release = os.time { year = 2019, month = 7, day = 3, hour = 2 }, spread = { stand_hip = 2.5, stand_hip_run = 3.0, stand_hip_sprint = 4.0, stand_ads = 0.0, crouch_hip = 2.25, crouch_ads = 0.0, air_hip = 5.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 1.5, stand_ads = 0.0, crouch_hip = 2.75, crouch_ads = 0.0, air_hip = 4.0, air_ads = 6.0, }, decay_rate = 10, decay_delay = 0.3, }, time = { zoom_in = 0.34, zoom_out = 0.3, hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 }, holosight = { zoom_in = 0.36, zoom_out = 0.32 }, holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 }, hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 }, aog_variable = { zoom_in = 0.42, zoom_out = 0.36 }, deployfirst = 1.45, draw = 0.7, holster = 0.65, upper = 0.55, lower = 0.5, reload = 3.26, reloadempty = 3.26, cooldown = 1.15, cooldown_delay = 0.07, overheat_cooldown = 2.45, overheat_cooldown_delay = 0.05, }, } p["ロングボウDMR"] = { localization = { ["Japanese_Short"] = "ロングボウ", }, category = "sniper", ammo = "sniper", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 400, 650, 950, 1350 }, damage = { base = 60, headshot = 2.15, legshot = 0.8, --skullpiercer_rifling = 2.5, }, firerate = 1.3, is_semi_auto = true, magazine = { 6, 8, 10, 12 }, move_speed = 0.35, projectile_air_resistance = 0, projectile_speed = 30500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 8.0, stand_hip_run = 10.0, stand_hip_sprint = 11.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 10.0, air_ads = 6.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, decay_rate = 4, decay_delay = 0.1, }, time = { zoom_in = 0.34, zoom_out = 0.31, hcog_classic = { zoom_in = 0.37, zoom_out = 0.33 }, hcog_bruiser = { zoom_in = 0.37, zoom_out = 0.33 }, holosight = { zoom_in = 0.37, zoom_out = 0.33 }, holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 }, hcog_ranged = { zoom_in = 0.43, zoom_out = 0.37 }, aog_variable = { zoom_in = 0.43, zoom_out = 0.37 }, sniper = { zoom_in = 0.48, zoom_out = 0.42 }, sniper_variable = { zoom_in = 0.51, zoom_out = 0.45 }, sniper_threat = { zoom_in = 0.53, zoom_out = 0.47 }, deployfirst = 1.6, draw = 0.7, holster = 0.6, upper = 0.55, lower = 0.5, reload = 2.66, reloadempty = 3.66, }, } p["クレーバー.50スナイパー"] = { localization = { ["Japanese_Short"] = "クレーバー", }, category = "sniper", ammo = "special_sniper", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = false, }, damage = { base = 145, headshot = 3, legshot = 0.8, round = true, }, firerate = 1.2, is_semi_auto = true, magazine = 4, magazine_reserve = 8, move_speed = 0.35, projectile_air_resistance = 0.0033, projectile_speed = 29500, rechamber = 1.6, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 8.0, stand_hip_run = 10.0, stand_hip_sprint = 11.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 10.0, air_ads = 6.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, decay_rate = 4, decay_delay = 0.1, }, time = { zoom_in = 0.58, zoom_out = 0.55, deployfirst = 1.6, draw = 1.2, holster = 0.8, upper = 0.8, lower = 0.55, reload = 3.2, reloadempty = 4.3, }, } p["トリプルテイク"] = { localization = { ["Japanese_Short"] = "トリプルテイク", }, category = "marksman_weapon", ammo = "special_energy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, damage = { base = 23, headshot = 2, legshot = 0.9, }, firerate = 1.3, is_semi_auto = true, magazine = { 6, 7, 8, 9 }, magazine_reserve = 63, move_speed = 0.425, pellet = 3, projectile_air_resistance = 0, projectile_speed = 32000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 4.0, stand_hip_run = 6.0, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 4.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 7.0, stand_ads = 0.0, crouch_hip = 5.0, crouch_ads = 0.0, air_hip = 9.0, air_ads = 0.0, }, decay_rate = 10, decay_delay = 0.1, }, time = { zoom_in = 0.3, zoom_out = 0.26, hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 }, holosight = { zoom_in = 0.29, zoom_out = 0.25 }, holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 }, hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 }, aog_variable = { zoom_in = 0.36, zoom_out = 0.3 }, deployfirst = 1.5, draw = 0.65, holster = 0.55, upper = 0.5, lower = 0.4, reload = 2.6, reloadempty = 3.4, }, } p["センチネル"] = { localization = { ["Japanese_Short"] = "センチネル", }, category = "sniper", ammo = "sniper", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 400, 650, 950, 1350 }, damage = { base = 70, amped = 88, headshot = 2, legshot = 0.9, round = true, }, firerate = 3.1, is_semi_auto = true, magazine = { 4, 5, 6, 7 }, move_speed = 0.35, projectile_air_resistance = 0, projectile_speed = 31000, rechamber = 1.6, release = os.time { year = 2020, month = 2, day = 5, hour = 4 }, spread = { stand_hip = 8.0, stand_hip_run = 10.0, stand_hip_sprint = 11.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 10.0, air_ads = 6.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, decay_rate = 4, decay_delay = 0.1, }, time = { zoom_in = 0.31, zoom_out = 0.28, hcog_classic = { zoom_in = 0.37, zoom_out = 0.33 }, hcog_bruiser = { zoom_in = 0.37, zoom_out = 0.33 }, holosight = { zoom_in = 0.37, zoom_out = 0.33 }, holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 }, hcog_ranged = { zoom_in = 0.43, zoom_out = 0.37 }, aog_variable = { zoom_in = 0.43, zoom_out = 0.37 }, sniper = { zoom_in = 0.48, zoom_out = 0.42 }, sniper_variable = { zoom_in = 0.51, zoom_out = 0.45 }, sniper_threat = { zoom_in = 0.53, zoom_out = 0.47 }, deployfirst = 1.6, draw = 1, holster = 0.7, upper = 0.65, lower = 0.55, reload = 3, reloadempty = 4, }, deadeyes_tempo = { firerate_maximum_count = 2, rechamber = 1.25, }, } p["チャージライフル"] = { localization = { ["Japanese_Short"] = "チャーライ", }, category = "sniper", ammo = "sniper", ammo_per_shot = 2, attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = true, }, cost = { 600, 800, 1000, 1400 }, damage = { base = 45, headshot = 1.25, legshot = 1, beam = { base = 3, ticks = 15, }, }, damage_near_distance = 3937, -- (100m) damage_near_value = 45, damage_far_distance = 5906, -- (150m) damage_far_value = 45, damage_very_far_distance = 15748, -- (400m) damage_very_far_value = 15, damage_head_distance = 11811, -- (300m) damage_head_scale = 1.25, damage_legs_scale = 1, firerate = 0.95, is_semi_auto = true, magazine = 8, move_speed = 0.35, projectile_air_resistance = 0, projectile_speed = math.huge, release = os.time { year = 2019, month = 10, day = 2, hour = 2 }, spread = { stand_hip = 4.0, stand_hip_run = 5.5, stand_hip_sprint = 6.0, stand_ads = 0.0, crouch_hip = 3.25, crouch_ads = 0.0, air_hip = 6.0, air_ads = 0.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, decay_rate = 4, decay_delay = 0.1, }, time = { zoom_in = 0.31, zoom_out = 0.28, hcog_classic = { zoom_in = 0.37, zoom_out = 0.33 }, hcog_bruiser = { zoom_in = 0.37, zoom_out = 0.33 }, holosight = { zoom_in = 0.37, zoom_out = 0.33 }, holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 }, hcog_ranged = { zoom_in = 0.43, zoom_out = 0.37 }, aog_variable = { zoom_in = 0.43, zoom_out = 0.37 }, sniper = { zoom_in = 0.48, zoom_out = 0.42 }, sniper_variable = { zoom_in = 0.51, zoom_out = 0.45 }, sniper_threat = { zoom_in = 0.53, zoom_out = 0.47 }, deployfirst = 0.8, draw = 0.8, holster = 0.5, upper = 0.7, lower = 0.4, reload = 4, reloadempty = 5.1, }, } p["EVA-8オート"] = { localization = { ["Japanese_Short"] = "EVA-8", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 350, 500, 750, 1050 }, damage = { base = 7, headshot = 1.5, legshot = 1, round = true, }, firerate = { 2.1, 2.31, 2.415, 2.52 }, is_semi_auto = false, magazine = 8, move_speed = 0.9, pellet = 9, projectile_air_resistance = 0.0010, projectile_speed = 16000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.3, stand_hip_run = 1.3, stand_hip_sprint = 1.3, stand_ads = 1.3, crouch_hip = 1.3, crouch_ads = 1.3, air_hip = 1.3, air_ads = 1.3, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, decay_rate = 500, decay_delay = 0, }, time = { zoom_in = 0.22, zoom_out = 0.2, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, deployfirst = 1.35, draw = 0.45, holster = 0.4, upper = 0.3, lower = 0.25, reload = 2.75, reloadempty = 3, }, double_tap_trigger = { burst_count = 2, burst_delay = { 0.8, 0.74, 0.7, 0.66 }, firerate = 6, is_semi_auto = true, }, } p["マスティフショットガン"] = { localization = { ["Japanese_Short"] = "マスティフ", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 350, 500, 650, 950 }, damage = { base = 11, headshot = 1.25, legshot = 1, }, firerate = { 1.1, 1.21, 1.265, 1.32 }, is_semi_auto = true, magazine = 6, move_speed = 0.9, pellet = 8, projectile_air_resistance = 0.0010, projectile_speed = 16000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 0.0, stand_hip_run = 0.0, stand_hip_sprint = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, }, time = { zoom_in = 0.22, zoom_out = 0.2, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, deployfirst = 1.25, draw = 0.8, holster = 0.4, upper = 0.3, lower = 0.25, reload = 1.03, reloadempty = 1.7, reload_segment_loop = 0.51, reload_segment_end = 0.55, reload_segment_one = 1.03, }, } p["モザンビークショットガン"] = { localization = { ["Japanese_Short"] = "モザンビーク", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 0, 50, 175, 375 }, damage = { base = 15, headshot = 1.5, legshot = 0.9, hammerpoint_rounds = 2.3, }, firerate = { 2.2, 2.53, 2.75, 2.97 }, is_semi_auto = false, magazine = 6, move_speed = 1, pellet = 3, projectile_air_resistance = 0.0010, projectile_speed = 10000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 3.0, stand_hip_run = 3.0, stand_hip_sprint = 3.0, stand_ads = 3.0, crouch_hip = 3.0, crouch_ads = 3.0, air_hip = 3.0, air_ads = 3.0, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, decay_rate = 2.5, decay_delay = 0.07, }, time = { zoom_in = 0.2, zoom_out = 0.18, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, deployfirst = 1, draw = 0.25, holster = 0.2, upper = 0.25, lower = 0.2, reload = 2.1, reloadempty = 2.6, }, } p["ピースキーパー"] = { localization = { ["Japanese_Short"] = "ピースキーパー", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 350, 500, 750, 1050 }, damage = { base = 9, headshot = 1.25, legshot = 0.8, }, firerate = 4, is_semi_auto = true, magazine = 5, magazine_reserve = 20, move_speed = 0.9, pellet = 11, projectile_air_resistance = 0.0010, projectile_speed = 16000, rechamber = { 1.1, 1.0175, 0.957, 0.924 }, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.8, stand_hip_run = 2.8, stand_hip_sprint = 2.8, stand_ads = 2.8, crouch_hip = 2.8, crouch_ads = 2.8, air_hip = 2.8, air_ads = 2.8, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, decay_rate = 2.5, decay_delay = 0.07, }, time = { zoom_in = 0.22, zoom_out = 0.2, hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 }, hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 }, holosight = { zoom_in = 0.24, zoom_out = 0.22 }, holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 }, threat = { zoom_in = 0.24, zoom_out = 0.22 }, deployfirst = 1.4, draw = 0.45, holster = 0.4, upper = 0.3, lower = 0.25, reload = 2.5, reloadempty = 3.5, }, } p["RE-45オート"] = { localization = { ["Japanese_Short"] = "RE-45", }, category = "pistol", ammo = "light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 200, 350, 600, 850 }, damage = { base = 12, headshot = 1.5, legshot = 0.8, disruptor_rounds = 1.7, }, firerate = 13, is_semi_auto = false, magazine = { 16, 19, 22, 25 }, move_speed = 0.95, projectile_air_resistance = 0.0025, projectile_speed = 19500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.5, stand_hip_run = 1.8, stand_hip_sprint = 2.5, stand_ads = 0.0, crouch_hip = 0.8, crouch_ads = 0.0, air_hip = 3.5, air_ads = 2.0, kick_on_fire = { stand_hip = 0.3, stand_ads = 0.0, crouch_hip = 0.3, crouch_ads = 0.0, air_hip = 0.3, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, decay_rate = 2.5, decay_delay = 0.07, }, time = { zoom_in = 0.18, zoom_out = 0.16, hcog_classic = { zoom_in = 0.22, zoom_out = 0.2 }, hcog_bruiser = { zoom_in = 0.22, zoom_out = 0.2 }, holosight = { zoom_in = 0.22, zoom_out = 0.2 }, holosight_variable = { zoom_in = 0.22, zoom_out = 0.2 }, threat = { zoom_in = 0.22, zoom_out = 0.2 }, deployfirst = 1.1, draw = 0.315, holster = 0.27, upper = 0.27, lower = 0.225, reload = 1.5, reloadempty = 1.95, }, quickdraw_holster = { spread = { stand_hip = 1.125, -- -25% stand_hip_run = 1.62, -- -10% }, time = { lower = 0.1575, -- -30% upper = 0.189, -- -30% draw = 0.20475, -- -35% holster = 0.1755, -- -35% }, }, } p["P2020"] = { localization = { ["Japanese_Short"] = "P2020", }, category = "pistol", ammo = "light", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 0, 25, 100, 250 }, damage = { base = 18, headshot = 1.5, legshot = 0.9, --hammerpoint_rounds = 2.35, }, firerate = 7, is_semi_auto = true, magazine = { 14, 16, 18, 21 }, move_speed = 1, projectile_air_resistance = 0.0025, projectile_speed = 18500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.2, stand_hip_run = 5.0, stand_hip_sprint = 6.5, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 8.0, air_ads = 2.0, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, decay_rate = 2.5, decay_delay = 0.07, }, time = { zoom_in = 0.18, zoom_out = 0.16, hcog_classic = { zoom_in = 0.22, zoom_out = 0.2 }, hcog_bruiser = { zoom_in = 0.22, zoom_out = 0.2 }, holosight = { zoom_in = 0.22, zoom_out = 0.2 }, holosight_variable = { zoom_in = 0.22, zoom_out = 0.2 }, threat = { zoom_in = 0.22, zoom_out = 0.2 }, deployfirst = 1.1, draw = 0.225, holster = 0.18, upper = 0.225, lower = 0.18, reload = 1.25, reloadempty = 1.25, }, } p["ウィングマン"] = { localization = { ["Japanese_Short"] = "ウィングマン", }, category = "pistol", ammo = "heavy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, boosted_loader = { magazine = { 8, 9, 10, 11 }, reloadfast = 1.4, }, cost = { 500, 650, 850, 1100 }, damage = { base = 45, headshot = 2.15, legshot = 0.8, --skullpiercer_rifling = 2.25, }, firerate = 2.6, is_semi_auto = true, magazine = { 6, 7, 8, 9 }, move_speed = 1, projectile_air_resistance = 0.0025, projectile_speed = 18000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.4, stand_hip_run = 3.0, stand_hip_sprint = 4.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 6.0, air_ads = 2.0, kick_on_fire = { stand_hip = 2.5, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, max_kick = { stand_hip = 4.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, decay_rate = 11.0, decay_delay = 0.26, }, time = { zoom_in = 0.18, zoom_out = 0.16, hcog_classic = { zoom_in = 0.22, zoom_out = 0.2 }, hcog_bruiser = { zoom_in = 0.22, zoom_out = 0.2 }, holosight = { zoom_in = 0.22, zoom_out = 0.2 }, holosight_variable = { zoom_in = 0.22, zoom_out = 0.2 }, threat = { zoom_in = 0.22, zoom_out = 0.2 }, deployfirst = 1.45, draw = 0.4, holster = 0.36, upper = 0.315, lower = 0.27, reload = 2.1, reloadempty = 2.1, }, quickdraw_holster = { spread = { stand_hip = 1.8, -- -25% stand_hip_run = 2.7, -- -10% }, time = { lower = 0.2025, -- -25% upper = 0.23625, -- -25% draw = 0.28, -- -30% holster = 0.252, -- -30% }, }, } p["ミニガン「シーラ」"] = { localization = { ["Japanese_Short"] = "ミニガン", }, category = "ultimate", ammo = "minigun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = false, }, damage = { base = 14, headshot = 2, legshot = 1, }, firerate = 20, is_semi_auto = false, magazine = 150, magazine_reserve = math.huge, move_speed = 0.4, projectile_air_resistance = 0, projectile_speed = 25000, raise = 1.25, release = os.time { year = 2020, month = 8, day = 18, hour = 14 }, spread = { --stand_hip = 3.0, --stand_hip_run = 3.0, --stand_hip_sprint = 4.0, stand_ads = 3.0, --crouch_hip = 2.0, crouch_ads = 0.0, --air_hip = 5.0, air_ads = 6.0, kick_on_fire = { --stand_hip = 0.0, stand_ads = -0.09, --crouch_hip = 0.0, crouch_ads = 0.0, --air_hip = 0.0, air_ads = 0.0, }, max_kick = { --stand_hip = 8.0, stand_ads = -2.5, -- "spread_max_kick_stand_hip": "0.0", "spread_min_kick": "-2.5" --crouch_hip = 8.0, crouch_ads = 0.0, --air_hip = 8.0, air_ads = 0.0, }, decay_rate = 3.0, decay_delay = 0.1, }, time = { zoom_in = 1.25, zoom_out = 1, deployfirst = 1.86, draw = 1.2, holster = 0.6, upper = 0.75, lower = 0.35, reload = 8.667, reloadempty = 8.667, }, } return p