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「モジュール:StatTable/ProjectileSpeed」の版間の差分
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(stattableスタイルの命名規則変更に対応) |
(グラフにグリッド線を追加) |
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72行目: | 72行目: | ||
}), | }), | ||
tableutil.LineValueCell.new(res.projectilespeed, 'speed', { | tableutil.LineValueCell.new(res.projectilespeed, 'speed', { | ||
cellClass = 'st-mobile-graph st-mobile-textshadow st-mobile-last', | cellClass = 'st-graph st-mobile-graph st-mobile-textshadow st-mobile-last', | ||
format = formatFunction, | format = formatFunction, | ||
headerClass = 'st-mobile-graph st-mobile-last', | headerClass = 'st-graph st-mobile-graph st-mobile-last', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = '75px', | ['min-width'] = '75px', | ||
81行目: | 81行目: | ||
}), | }), | ||
tableutil.LineCell.new(res.graph, 'speed', { | tableutil.LineCell.new(res.graph, 'speed', { | ||
cellClass = 'st-desktop-graph', | cellClass = 'st-graph st-desktop-graph', | ||
headerClass = 'st-desktop-graph', | headerClass = 'st-graph st-desktop-graph', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = '160px', | ['min-width'] = '160px', | ||
88行目: | 88行目: | ||
}), | }), | ||
} | } | ||
local node = tableutil.createTable(dataset, metadata) | local opts = { tableClass = 'st-grid st-grid-5' } | ||
local node = tableutil.createTable(dataset, metadata, opts) | |||
return tostring(node) | return tostring(node) | ||
end | end |
2021年8月18日 (水) 01:24時点における版
このモジュールについての説明文ページを モジュール:StatTable/ProjectileSpeed/doc に作成できます
local aw = require('Module:Utility/Library') local tableutil = require('Module:Utility/TableUtil/Apex') local getArgs -- lazily initialized local configuration = { en = { graph = 'Graph', hitscan = 'Hitscan', maxcharge = 'Max charge', mincharge = 'Min charge', projectilespeed = 'Projectile speed [m/s]', weaponname = 'Weapon name', }, ja = { graph = 'グラフ', hitscan = 'ヒットスキャン', maxcharge = '最大溜め', mincharge = '最小溜め', projectilespeed = '弾速 [m/s]', weaponname = '武器名', }, } local p = {} function p._main(args) args = args or {} local lang = args.lang or 'ja' local res = configuration[lang] local stats = mw.loadData('Module:Stat/Weapon') local dataset = {} for name, stat in pairs(stats) do local base = { ammo = stat.ammo, name = name, shortname = stat.localization['Japanese_Short'], speed = 0.0254 * stat.projectile_speed, } local charged = stat.projectile_speed_charged if aw.isNumberAndGreaterThanZero(charged) then base.option = res.mincharge local charge = aw.shallowCopy(base) charge.option = res.maxcharge charge.speed = 0.0254 * charged table.insert(dataset, charge) end table.insert(dataset, base) end local formatFunction = function(speed) if speed == math.huge then return res.hitscan else return string.format('%.1f', speed) end end local metadata = { tableutil.RankCell.new('', 'speed', true), tableutil.AmmoCell.new('', 'ammo', { attributes = { align = 'center' }, headerStyle = { width = '36px' }, }), tableutil.WeaponNameCell.new(res.weaponname, 'name', { ammoIndex = 'ammo', attributes = { align = 'left' }, optionIndex = 'option', shortnameIndex = 'shortname', }), tableutil.LineValueCell.new(res.projectilespeed, 'speed', { cellClass = 'st-graph st-mobile-graph st-mobile-textshadow st-mobile-last', format = formatFunction, headerClass = 'st-graph st-mobile-graph st-mobile-last', headerStyle = { ['min-width'] = '75px', ['max-width'] = '8em', }, }), tableutil.LineCell.new(res.graph, 'speed', { cellClass = 'st-graph st-desktop-graph', headerClass = 'st-graph st-desktop-graph', headerStyle = { ['min-width'] = '160px', }, }), } local opts = { tableClass = 'st-grid st-grid-5' } local node = tableutil.createTable(dataset, metadata, opts) return tostring(node) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) return p._main(args) end return p