🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:MultipleStatTable」の版間の差分
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(デッドアイズテンポに対応) |
(デッドアイズテンポで最高速から射撃した場合とセンチネルの増幅モードのデッドアイズテンポに対応) |
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-- 最高速から | -- 最高速から | ||
local ttksmax = nil | local ttksmax = nil | ||
if aw.isNumberAndGreaterThanOrEqualToZero(stat.firerate.auto_start) and aw. | if aw.isNumberAndGreaterThanOrEqualToZero(stat.firerate.auto_start) and aw.isNumberAndGreaterThanOrEqualToX(stat.firerate.auto_maximum, 1) then | ||
local maxname = basename .. ' (最高速)' | local maxname = basename .. ' (最高速)' | ||
local opts2 = aw.shallowCopy(opts) | local opts2 = aw.shallowCopy(opts) | ||
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if not compareTTKs(ttks, ttks2) then | if not compareTTKs(ttks, ttks2) then | ||
addFromTTKs(ammo, data, ammoname, basename, getAmpedMode(), ttks2) | addFromTTKs(ammo, data, ammoname, basename, getAmpedMode(), ttks2) | ||
end | |||
-- デッドアイズテンポ | |||
if Hopup.deadeyes_tempo and stat.deadeyes_tempo then | |||
opts2.useDeadeyesTempo = true | |||
local ttksTempo = getTTKs(stat, stks, TTKCalculator.SINGLE, opts2, TTKCalculator) | |||
addFromTTKs(ammo, data, ammoname, basename, getAmpedMode() .. '<br>' .. getDeadeyesTempo(), ttksTempo) | |||
-- 最高速 | |||
if aw.isNumberAndGreaterThanOrEqualToX(stat.deadeyes_tempo.firerate.single_maximum, 1) then | |||
opts2.startMaximum = true | |||
local stksTempoMax = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) | |||
local ttksTempoMax = getTTKs(stat, stksTempoMax, TTKCalculator.SINGLE, opts2, TTKCalculator) | |||
addFromTTKs(ammo, data, ammoname, basename .. ' (最高速)', getAmpedMode() .. '<br>' .. getDeadeyesTempo(), ttksTempoMax) | |||
end | |||
end | end | ||
end | end | ||
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end | end | ||
-- 30- | -- フルチャージ (30-30リピーター・ボセックコンパウンドボウ) | ||
if aw.isNumberAndGreaterThanZero(stat.damage.charged) then | if aw.isNumberAndGreaterThanZero(stat.damage.charged) then | ||
local opts2 = aw.shallowCopy(opts) | local opts2 = aw.shallowCopy(opts) | ||
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addFromTTKs(ammo, data, ammoname, basename, getCharged(), ttks2) | addFromTTKs(ammo, data, ammoname, basename, getCharged(), ttks2) | ||
-- デッドアイズテンポ | -- デッドアイズテンポ | ||
if Hopup.deadeyes_tempo and stat.deadeyes_tempo then | if Hopup.deadeyes_tempo and stat.deadeyes_tempo then | ||
local | opts2.useDeadeyesTempo = true | ||
local ttksTempo = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) | |||
addFromTTKs(ammo, data, ammoname, basename, getCharged() .. '<br>' .. getDeadeyesTempo(), ttksTempo) | |||
-- 最高速 | |||
if aw.isNumberAndGreaterThanOrEqualToX(stat.deadeyes_tempo.firerate.single_maximum, 1) then | |||
opts2.startMaximum = true | |||
local stksTempoMax = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) | |||
local ttksTempoMax = getTTKs(stat, stksTempoMax, TTKCalculator.SINGLE, opts2, TTKCalculator) | |||
addFromTTKs(ammo, data, ammoname, basename .. ' (最高速)', getCharged() .. '<br>' .. getDeadeyesTempo(), ttksTempoMax) | |||
end | |||
end | end | ||
end | end | ||
603行目: | 625行目: | ||
-- シャッターキャップ (30-30リピーター・ボセックコンポウンドボウ) | -- シャッターキャップ (30-30リピーター・ボセックコンポウンドボウ) | ||
if Hopup.shatter_caps and stat.shatter_caps then | if Hopup.shatter_caps and stat.shatter_caps then | ||
local label = getShatterCaps() | |||
local opts2 = aw.shallowCopy(opts) | local opts2 = aw.shallowCopy(opts) | ||
opts2.useShatterCaps = true | opts2.useShatterCaps = true | ||
local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) | local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) | ||
local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) | local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) | ||
addFromTTKs(ammo, data, ammoname, basename, | addFromTTKs(ammo, data, ammoname, basename, label, ttks2) | ||
if aw.isNumberAndGreaterThanZero(stat.shatter_caps.damage.charged) then | if aw.isNumberAndGreaterThanZero(stat.shatter_caps.damage.charged) then | ||
label = getCharged() .. '<br>' .. label | |||
opts2.useCharged = true | |||
local stks3 = getSTKs(stat, | local stks3 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) | ||
local ttks3 = getTTKs(stat, stks3, TTKCalculator.SINGLE, | local ttks3 = getTTKs(stat, stks3, TTKCalculator.SINGLE, opts2, TTKCalculator) | ||
addFromTTKs(ammo, data, ammoname, basename, | addFromTTKs(ammo, data, ammoname, basename, label, ttks3) | ||
-- デッドアイズテンポ (ボセックコンパウンドボウ) | -- デッドアイズテンポ (ボセックコンパウンドボウ) | ||
if Hopup.deadeyes_tempo and stat.deadeyes_tempo then | if Hopup.deadeyes_tempo and stat.deadeyes_tempo then | ||
label = label .. '<br>' .. getDeadeyesTempo() | |||
opts2.useDeadeyesTempo = true | |||
local | local ttksTempo = getTTKs(stat, stks3, TTKCalculator.SINGLE, opts2, TTKCalculator) | ||
addFromTTKs(ammo, data, ammoname, basename, | addFromTTKs(ammo, data, ammoname, basename, label, ttksTempo) | ||
-- 最高速 | |||
if aw.isNumberAndGreaterThanOrEqualToX(stat.deadeyes_tempo.firerate.single_maximum, 1) then | |||
opts2.startMaximum = true | |||
local stksTempoMax = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) | |||
local ttksTempoMax = getTTKs(stat, stksTempoMax, TTKCalculator.SINGLE, opts2, TTKCalculator) | |||
addFromTTKs(ammo, data, ammoname, basename .. ' (最高速)', label, ttksTempoMax) | |||
end | |||
end | end | ||
end | end |
2021年8月16日 (月) 10:56時点における版
このモジュールについての説明文ページを モジュール:MultipleStatTable/doc に作成できます
require('Module:Utility/mw.html Extensions') local p = {} local aw = require('Module:Utility/Library') local apex = require('Module:Utility/ApexLibrary') local iu = require('Module:Utility/Image') local nu = require('Module:Utility/Name') local inu = require('Module:Utility/ImageWithName') local formatter -- lazily initialized local getArgs -- lazily initialized -- [[ リソース キャッシュ ]] local cache = {} local function getModdedLoader() if cache.moddedLoader then return cache.moddedLoader end cache.moddedLoader = iu.passive('modded_loader') .. ' <span class="text-desktoponly">改造ローダー</span>' return cache.moddedLoader end local function getAmpedMode() if cache.ampedMode then return cache.ampedMode end cache.ampedMode = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>' return cache.ampedMode end local function getRevvedUpMode() if cache.revvedUpMode then return cache.revvedUpMode end cache.revvedUpMode = iu.grenade('テルミットグレネード') .. ' <span class="text-desktoponly">連射速度上昇モード</span>' return cache.revvedUpMode end local function getDisruptorRounds() if cache.disruptorRounds then return cache.disruptorRounds end cache.disruptorRounds = iu.hopup('disruptor_rounds', { rarity = 'heirloom' }) .. ' [[ホップアップによる武器一覧#ディスラプター弾|' .. formatter:heirloom('ディスラプター弾', 'text-desktoponly') .. ']]' return cache.disruptorRounds end local function getHammerpointRounds() if cache.hammerpointRounds then return cache.hammerpointRounds end cache.hammerpointRounds = iu.hopup('hammerpoint_rounds') .. ' [[ホップアップによる武器一覧#ハンマーポイント弾|' .. formatter:epic('ハンマーポイント弾', 'text-desktoponly') .. ']]' return cache.hammerpointRounds end local function getShatterCaps() if cache.shatterCaps then return cache.shatterCaps end cache.shatterCaps = iu.hopup('shatter_caps') .. ' [[ホップアップによる武器一覧#シャッターキャップ|' .. formatter:epic('シャッターキャップ', 'text-desktoponly') .. ']]' return cache.shatterCaps end local function getDeadeyesTempo() if cache.deadeyesTempo then return cache.deadeyesTempo end cache.deadeyesTempo = iu.hopup('deadeyes_tempo') .. ' [[ホップアップによる武器一覧#デッドアイズテンポ|' .. formatter:epic('デッドアイズテンポ', 'text-desktoponly') .. ']]' return cache.deadeyesTempo end local function getAnvilReceiver() if cache.anvilReceiver then return cache.anvilReceiver end cache.anvilReceiver = iu.hopup('anvil_receiver') .. ' [[ホップアップによる武器一覧#アンビルレシーバー|' .. formatter:legendary('アンビルレシーバー', 'text-desktoponly') .. ']]' return cache.anvilReceiver end local function getTurbocharger() if cache.turbocharger then return cache.turbocharger end cache.turbocharger = iu.hopup('turbocharger') .. ' [[ホップアップによる武器一覧#ターボチャージャー|' .. formatter:legendary('ターボチャージャー', 'text-desktoponly') .. ']]' return cache.turbocharger end local function getBoostedLoader() if cache.boostedLoader then return cache.boostedLoader end cache.boostedLoader = iu.hopup('boosted_loader') .. ' [[ホップアップによる武器一覧#ブーステッドローダー|' .. formatter:legendary('ブーステッドローダー', 'text-desktoponly') .. ']]' return cache.boostedLoader end local function getCharged() if cache.charged then return cache.charged end cache.charged = iu.scope('スロット') .. ' <span class="text-desktoponly">フルチャージ</span>' return cache.charged end local function getMagazineLabel(ammo, level, force) if not force and level == 0 then return '' end if aw.stringstarts(ammo, 'special_') then ammo = string.sub(ammo, 9) end if not cache[ammo] then cache[ammo] = {} end if cache[ammo] and cache[ammo][1 + level] then return cache[ammo][1 + level] end if ammo == 'shotgun' then cache[ammo][1 + level] = inu.bolt(level, { desktopOnly = true }) else cache[ammo][1 + level] = inu.extmag(ammo, level, { desktopOnly = true }) end return cache[ammo][1 + level] end local getEmphasizableText = aw.getEmphasizableTextFunc('%s', '<span class="text-desktoponly">%s</span>', '<span class="text-desktoponly">%s</span>') local function getWeaponLink(name, ammo, shortname) local classSuffix = aw.stringstarts(ammo, 'special_') and 'special' or ammo local suitableName = getEmphasizableText(name, shortname) return string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', name, classSuffix, suitableName) end -- [[ 設定 ]] local columns = { '通常', '鉄壁', '+ガンシールド' } local columnCount = #columns local config = { -- 通常 { gunshield = 0, passive = 1, }, -- 小柄 --{ -- gunshield = 0, -- passive = 1.05, --}, -- 鉄壁 { gunshield = 0, passive = 0.85, }, -- +ガンシールド { gunshield = 50, passive = 0.85, }, } -- [[ テーブル生成 ]] local function passthrough(num) return num end local function createStatTable(itemname, slots, headers, fn, numformat, isdesc, zero) numformat = numformat or passthrough if isdesc == nil then isdesc = true end zero = zero or 0 local stat = mw.loadData('Module:Stat/Weapon') local data = {} for key, value in pairs(stat) do fn(data, key, value) end if isdesc then table.sort(data, function(a, b) return a.values[1] > b.values[1] end) else table.sort(data, function(a, b) return a.values[1] < b.values[1] end) end local tbl = mw.html.create('table') :addClass('wikitable') :addClass('graphtable') :addClass('numbertable') :addClass('stattable') :addClass('sortable') local header = tbl:tag('tr') :addClass('row-sticky') :tag('th') :addClass('stattable-cell-header') :addClass('stattable-cell-header-ammo') :done() :tag('th') :addClass('stattable-cell-header') :addClass('stattable-cell-header-name') :attrIf(slots > 2, { colspan = slots - 1 }) :wikitext('武器名') :done() for _, item in ipairs(headers) do header:tag('th') :addClass('graphtable-cell-header') :addClass('graphtable-cell-header-both') :addClass('stattable-cell-header') :addClass('stattable-cell-header-value') :wikitext(item) end local rank = 1 local max = 0 for i = 1, #data do local value = math.max(unpack(data[i].values)) if value ~= math.huge then max = math.max(max, value) end end local current = max for i, obj in ipairs(data) do local row = tbl:tag('tr') if slots > 1 then for i = 1, slots do local classname if i == 1 then classname = 'stattable-cell-ammo' elseif i == 2 then classname = 'stattable-cell-name' else classname = 'stattable-cell-attachment' end row:tag('td') :addClass('stattable-cell') :addClass(classname) :addClassIf(i == slots, 'stattable-cell-attachment-last') :wikitext(obj[i]) :attr('align', 'left') end else row:tag('td') :addClass('stattable-cell') :addClass('stattable-cell-name') :wikitext(obj.name) :attr('align', 'left') end for _, value in ipairs(obj.values) do local percentage = 0.001 * aw.round(100000 * (value - zero) / (1.05 * max - zero)) local graph = string.format('linear-gradient(to right, #A7D7F9 %s%%, transparent %s%%)', percentage, percentage) row:tag('td') :addClass('graphtable-cell') :addClass('graphtable-cell-both') :addClass('stattable-cell') :addClass('stattable-cell-value') :attr('align', 'right') :css('background-image', graph .. ' !important') :wikitext(numformat(value)) end end return tbl end local function add(data, name, values) if values == nil or type(values) == 'number' then error(string.format('The "%s" value is nil or number', name)) end if type(name) == 'table' then name.values = values table.insert(data, name) else local obj = { name = name, values = values, } table.insert(data, obj) end end -- [[ キルタイム ]] local function getSTKs(stat, opts, health, shield, STKCalculator) local ret = {} local stkc = STKCalculator.newFromStat(stat, opts) for passive = 1, #config do local c = config[passive] stkc:calcShotToKill(health, shield, c.gunshield, c.passive) table.insert(ret, stkc:get()) stkc:reset() end return ret end local function getTTKs(stat, stks, mode, opts, TTKCalculator) local ttkc = TTKCalculator.newFromStat(stat, mode, opts) local ret = {} for _, stk in ipairs(stks) do local obj = { ttkc:getAsLevel(stk, 0), ttkc:getAsLevel(stk, 1), ttkc:getAsLevel(stk, 2), ttkc:getAsLevel(stk, 3), } table.insert(ret, obj) end return ret end local function isDiffTTKs(ttks, a, b) for passive = 1, columnCount do if 0.0001 * aw.round(10000 * ttks[passive][a]) ~= 0.0001 * aw.round(10000 * ttks[passive][b]) then return true end end return false end local function compareTTKs(ttks1, ttks2) for passive = 1, columnCount do for level = 1, 4 do local ttk1 = 0.0001 * aw.round(10000 * ttks1[passive][level]) local ttk2 = 0.0001 * aw.round(10000 * ttks2[passive][level]) if ttk1 ~= ttk2 then return false end end end return true end local function repackTTKs(ttks, level) local ret = {} for _, ttk in ipairs(ttks) do table.insert(ret, ttk[level]) end return ret end local function addFromTTKs(ammo, data, ammoname, basename, hopup, ttks) if isDiffTTKs(ttks, 3, 4) then add(data, { ammoname, basename, getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 4)) add(data, { ammoname, basename, getMagazineLabel(ammo, 2), hopup }, repackTTKs(ttks, 3)) if isDiffTTKs(ttks, 1, 2) then add(data, { ammoname, basename, getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 2)) add(data, { ammoname, basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { ammoname, basename, getMagazineLabel(ammo, 0, true) .. '<br>' .. getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 1)) end elseif isDiffTTKs(ttks, 2, 3) then add(data, { ammoname, basename, getMagazineLabel(ammo, 2) .. '<br>' .. getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 3)) if isDiffTTKs(ttks, 1, 2) then add(data, { ammoname, basename, getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 2)) add(data, { ammoname, basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { ammoname, basename, getMagazineLabel(ammo, 0, true) .. '<br>' .. getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 1)) end elseif isDiffTTKs(ttks, 1, 2) then add(data, { ammoname, basename, getMagazineLabel(ammo, 1) .. '<br>' .. getMagazineLabel(ammo, 2) .. '<br>' .. getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 2)) add(data, { ammoname, basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { ammoname, basename, '', hopup }, repackTTKs(ttks, 1)) end end local function parsePattern(str) local type = type(str) if type == 'table' then return str elseif str == nil or type ~= 'string' then return nil end local pattern = {} local head = false for i = 1, #str do local c = string.sub(str, i, i) local cont = false if head then head = false if c == '1' then table.insert(pattern, apex.HEAD_HLMLV1) cont = true elseif c == '2' then table.insert(pattern, apex.HEAD_HLMLV2) cont = true elseif c == '3' then table.insert(pattern, apex.HEAD_HLMLV3) cont = true elseif c == '0' then table.insert(pattern, apex.HEAD_NOHLM) cont = true else table.insert(pattern, apex.HEAD_NOHLM) end end if not cont then if c == 'H' then head = true elseif c == 'L' then table.insert(pattern, apex.LEGS) elseif c == 'S' then table.insert(pattern, apex.SKY) elseif c == ',' or c == ' ' then if head then head = false table.insert(pattern, apex.HEAD_NOHLM) end else table.insert(pattern, apex.BODY) end end end if head then table.insert(pattern, apex.HEAD_NOHLM) end return pattern end function p.bytimetokill(frame, args) formatter = require('Module:Utility/Formatter').new(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = args or getArgs(frame) args.health = aw.getAsNumber(args.health, 100) args.shield = aw.getAsNumber(args.shield, 125) local opts = { pattern = { first = parsePattern(args.firstPattern), loop = parsePattern(args.loopPattern), }, } local STKCalculator = require('Module:Apex/STKCalculator') local TTKCalculator = require('Module:Apex/TTKCalculator') local Hopup = require('Module:Stat/Hopup') local tbl = createStatTable('キルタイム [s]', 4, columns, function(data, name, stat) if stat.time == nil or (not aw.isNumber(stat.time.reloadempty or stat.time.reload)) then return end local ammo = stat.ammo local ammoname = iu.ammo(ammo, { size = 20 }) local basename = getWeaponLink(name, ammo, stat.localization['Japanese_Short']) local stks = getSTKs(stat, opts, args.health, args.shield, STKCalculator) if stat.mode.burst > 1 then if stat.mode.auto then local ttks = getTTKs(stat, stks, TTKCalculator.AUTO, opts, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (オート)', '', ttks) else local ttks = getTTKs(stat, stks, TTKCalculator.SINGLE, opts, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (単発)', '', ttks) -- ブーステッドローダー (ヘムロックバーストAR) if Hopup.boosted_loader and stat.boosted_loader ~= nil and type(stat.boosted_loader.magazine) == 'table' then local opts2 = aw.shallowCopy(opts) opts2.useBoostedLoader = true local burstttks2 = getTTKs(stat, stks, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (単発)', getBoostedLoader(), burstttks2) end end local burstttks = getTTKs(stat, stks, TTKCalculator.BURST, opts, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (バースト)', '', burstttks) -- ブーステッドローダー (ヘムロックバーストAR) if Hopup.boosted_loader and stat.boosted_loader ~= nil and type(stat.boosted_loader.magazine) == 'table' then local opts2 = aw.shallowCopy(opts) opts2.useBoostedLoader = true local burstttks2 = getTTKs(stat, stks, TTKCalculator.BURST, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (バースト)', getBoostedLoader(), burstttks2) end else local mode = stat.mode.auto and TTKCalculator.AUTO or TTKCalculator.SINGLE local ttks = getTTKs(stat, stks, mode, opts, TTKCalculator) if not stat.attachments.disruptor_rounds_only then addFromTTKs(ammo, data, ammoname, basename, '', ttks) end -- ライトマシンガン (ディヴォーションLMG・M600スピットファイア・L-スターEMG) if stat.category == 'light_machine_gun' then local opts2 = aw.shallowCopy(opts) opts2.useModdedLoader = true local ttks2 = getTTKs(stat, stks, TTKCalculator.AUTO, opts2, TTKCalculator) if not compareTTKs(ttks, ttks2) then addFromTTKs(ammo, data, ammoname, basename, getModdedLoader(), ttks2) end end -- 最高速から local ttksmax = nil if aw.isNumberAndGreaterThanOrEqualToZero(stat.firerate.auto_start) and aw.isNumberAndGreaterThanOrEqualToX(stat.firerate.auto_maximum, 1) then local maxname = basename .. ' (最高速)' local opts2 = aw.shallowCopy(opts) opts2.startMaximum = true ttksmax = getTTKs(stat, stks, TTKCalculator.AUTO, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, maxname, '', ttksmax) if stat.category == 'light_machine_gun' then local opts3 = aw.shallowCopy(opts2) opts3.useModdedLoader = true local ttks3 = getTTKs(stat, stks, TTKCalculator.AUTO, opts3, TTKCalculator) if not compareTTKs(ttksmax, ttks3) then addFromTTKs(ammo, data, ammoname, maxname, getModdedLoader(), ttks3) end end end -- センチネルの増幅モード if aw.isNumberAndGreaterThanZero(stat.damage.amped) then local opts2 = aw.shallowCopy(opts) opts2.useAmpedMode = true local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) if not compareTTKs(ttks, ttks2) then addFromTTKs(ammo, data, ammoname, basename, getAmpedMode(), ttks2) end -- デッドアイズテンポ if Hopup.deadeyes_tempo and stat.deadeyes_tempo then opts2.useDeadeyesTempo = true local ttksTempo = getTTKs(stat, stks, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getAmpedMode() .. '<br>' .. getDeadeyesTempo(), ttksTempo) -- 最高速 if aw.isNumberAndGreaterThanOrEqualToX(stat.deadeyes_tempo.firerate.single_maximum, 1) then opts2.startMaximum = true local stksTempoMax = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttksTempoMax = getTTKs(stat, stksTempoMax, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (最高速)', getAmpedMode() .. '<br>' .. getDeadeyesTempo(), ttksTempoMax) end end end -- ランページの連射速度上昇モード if aw.isNumberAndGreaterThanZero(stat.firerate.auto_amped) then local opts2 = aw.shallowCopy(opts) opts2.useRevvedUpMode = true local ttks2 = getTTKs(stat, stks, TTKCalculator.SINGLE, opts2, TTKCalculator) if not compareTTKs(ttks, ttks2) then addFromTTKs(ammo, data, ammoname, basename, getRevvedUpMode(), ttks2) end end -- フルチャージ (30-30リピーター・ボセックコンパウンドボウ) if aw.isNumberAndGreaterThanZero(stat.damage.charged) then local opts2 = aw.shallowCopy(opts) opts2.useCharged = true local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getCharged(), ttks2) -- デッドアイズテンポ if Hopup.deadeyes_tempo and stat.deadeyes_tempo then opts2.useDeadeyesTempo = true local ttksTempo = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getCharged() .. '<br>' .. getDeadeyesTempo(), ttksTempo) -- 最高速 if aw.isNumberAndGreaterThanOrEqualToX(stat.deadeyes_tempo.firerate.single_maximum, 1) then opts2.startMaximum = true local stksTempoMax = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttksTempoMax = getTTKs(stat, stksTempoMax, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (最高速)', getCharged() .. '<br>' .. getDeadeyesTempo(), ttksTempoMax) end end end -- ディスラプター弾 (オルタネーターSMG・RE-45オート) if Hopup.disruptor_rounds and aw.isNumber(stat.damage.disruptor_rounds) and stat.damage.disruptor_rounds > 1 then local opts2 = aw.shallowCopy(opts) opts2.useDisruptorRounds = true local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getDisruptorRounds(), ttks2) end -- ハンマーポイント弾 (モザンビーク・P2020) if Hopup.hammerpoint_rounds and aw.isNumber(stat.damage.hammerpoint_rounds) and stat.damage.hammerpoint_rounds > 1 then local opts2 = aw.shallowCopy(opts) opts2.useHammerpointRounds = true local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getHammerpointRounds(), ttks2) end -- アンビルレシーバー (VK-47フラットライン・R-301カービン) if Hopup.anvil_receiver and stat.anvil_receiver then local opts2 = aw.shallowCopy(opts) opts2.useAnvilReceiver = true local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE_ANVIL_RECEIVER, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getAnvilReceiver(), ttks2) end -- ブーステッドローダー (ウィングマン) if Hopup.boosted_loader and stat.boosted_loader and type(stat.boosted_loader.magazine) == 'table' then local opts2 = aw.shallowCopy(opts) opts2.useBoostedLoader = true local ttks2 = getTTKs(stat, stks, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getBoostedLoader(), ttks2) end -- シャッターキャップ (30-30リピーター・ボセックコンポウンドボウ) if Hopup.shatter_caps and stat.shatter_caps then local label = getShatterCaps() local opts2 = aw.shallowCopy(opts) opts2.useShatterCaps = true local stks2 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttks2 = getTTKs(stat, stks2, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, label, ttks2) if aw.isNumberAndGreaterThanZero(stat.shatter_caps.damage.charged) then label = getCharged() .. '<br>' .. label opts2.useCharged = true local stks3 = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttks3 = getTTKs(stat, stks3, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, label, ttks3) -- デッドアイズテンポ (ボセックコンパウンドボウ) if Hopup.deadeyes_tempo and stat.deadeyes_tempo then label = label .. '<br>' .. getDeadeyesTempo() opts2.useDeadeyesTempo = true local ttksTempo = getTTKs(stat, stks3, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, label, ttksTempo) -- 最高速 if aw.isNumberAndGreaterThanOrEqualToX(stat.deadeyes_tempo.firerate.single_maximum, 1) then opts2.startMaximum = true local stksTempoMax = getSTKs(stat, opts2, args.health, args.shield, STKCalculator) local ttksTempoMax = getTTKs(stat, stksTempoMax, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename .. ' (最高速)', label, ttksTempoMax) end end end end -- デッドアイズテンポ (センチネル) if Hopup.deadeyes_tempo and stat.deadeyes_tempo and (not aw.isNumberAndGreaterThanZero(stat.damage.charged)) then local opts2 = aw.shallowCopy(opts) opts2.useDeadeyesTempo = true local ttks2 = getTTKs(stat, stks, TTKCalculator.SINGLE, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getDeadeyesTempo(), ttks2) end -- ターボチャージャー (ハボックライフル・ディヴォーションLMG) if stat.turbocharger then local opts2 = aw.shallowCopy(opts) opts2.useTurbocharger = true local ttks2 = getTTKs(stat, stks, TTKCalculator.AUTO, opts2, TTKCalculator) addFromTTKs(ammo, data, ammoname, basename, getTurbocharger(), ttks2) -- 最高速から if aw.isNumberAndGreaterThanOrEqualToZero(stat.turbocharger.firerate.auto_start) and aw.isNumber(stat.turbocharger.firerate.auto_maximum) and stat.turbocharger.firerate.auto_maximum > 1 then local maxname = basename .. ' (最高速)' local opts3 = aw.shallowCopy(opts2) opts3.startMaximum = true local ttks3 = getTTKs(stat, stks, TTKCalculator.AUTO, opts3, TTKCalculator) if ttksmax ~= nil and not compareTTKs(ttksmax, ttks3) then addFromTTKs(ammo, data, ammoname, maxname, getTurbocharger(), ttks3) end if stat.category == 'light_machine_gun' then local opts4 = aw.shallowCopy(opts3) opts4.useModdedLoader = true local ttks4 = getTTKs(stat, stks, TTKCalculator.AUTO, opts4, TTKCalculator) if not compareTTKs(ttks3, ttks4) then addFromTTKs(ammo, data, ammoname, maxname, getTurbocharger() .. '<br>' .. getModdedLoader(), ttks4) end end end -- ライトマシンガン (ディヴォーションLMG) if stat.category == 'light_machine_gun' then local opts3 = aw.shallowCopy(opts2) opts3.useModdedLoader = true local ttks3 = getTTKs(stat, stks, TTKCalculator.AUTO, opts3, TTKCalculator) if not compareTTKs(ttks2, ttks3) then addFromTTKs(ammo, data, ammoname, basename, getTurbocharger() .. '<br>' .. getModdedLoader(), ttks3) end end end end end, function(num) return 0.001 * aw.round(1000 * num) end, false, -0.1) return tostring(tbl) end return p