| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:DamageTable/configuration」の版間の差分
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(targets.headリソースを単体とフォーマット用に分割) |
(一部リソース名の変更) |
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| 14行目: | 14行目: | ||
targets = { | targets = { | ||
caption = 'Target', | caption = 'Target', | ||
caption_format = 'Target (x%s)', | |||
head = 'Head', | head = 'Head', | ||
head_format = 'Head (x%s)', | head_format = 'Head (x%s)', | ||
| 55行目: | 55行目: | ||
targets = { | targets = { | ||
caption = '部位', | caption = '部位', | ||
caption_format = '部位 (x%s)', | |||
head = '頭', | head = '頭', | ||
head_format = '頭 (x%s)', | head_format = '頭 (x%s)', | ||
2021年5月9日 (日) 14:09時点における版
このモジュールについての説明文ページを モジュール:DamageTable/configuration/doc に作成できます
local configuration = {
en = {
damages = {
caption = 'Damage',
basic = '%d',
disruptor = '%s<small> → %s</small>',
hammerpoint = '<small>%s → </small>%s',
pellets = '%s <small><span style="white-space:nowrap">(%s × %s)</span></small>',
pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s × %s)</span> → %s </small>',
pelletsWithHammerpoint = '<small>%s → </small>%s <small><span style="white-space:nowrap">(%s × %s)</span></small>',
ticks = '%s<small> <span style="white-space:nowrap">(%s × %s + %s)</span></small>',
},
shotstokill = 'Shots to Kill',
targets = {
caption = 'Target',
caption_format = 'Target (x%s)',
head = 'Head',
head_format = 'Head (x%s)',
head = 'Head (x%s)',
head_vertical = true,
helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',
helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>',
body = 'Body',
bodylegs = 'Body & Legs',
gunshield = '+Gun Shield',
legs = 'Legs (x%s)',
format = '(x%s)',
},
timetokill = {
caption = 'Time to Kill:',
none = 'None',
none_level1 = 'None & Lv.1',
level1 = 'Lv.1',
level123 = 'Lv.1, 2, 3/4',
level2 = 'Lv.2',
level23 = 'Lv.2, 3',
level3 = 'Lv.3/4',
format = '%d',
unit = ' ms',
},
},
ja = {
damages = {
caption = 'ダメージ',
basic = '%d',
disruptor = '%s<small> → %s</small>',
hammerpoint = '<small>%s → </small>%s',
pellets = '%s <small><span style="white-space:nowrap">(%s × %s)</span></small>',
pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s × %s)</span> → %s </small>',
pelletsWithHammerpoint = '<small>%s → </small>%s <small><span style="white-space:nowrap">(%s × %s)</span></small>',
ticks = '%s<small> <span style="white-space:nowrap">(%s × %s + %s)</span></small>',
},
shotstokill = '確殺数',
targets = {
caption = '部位',
caption_format = '部位 (x%s)',
head = '頭',
head_format = '頭 (x%s)',
head_vertical = false,
helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',
helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>',
body = '胴',
bodylegs = '胴・脚',
gunshield = '+ガンシールド',
legs = '脚 (x%s)',
format = '(x%s)',
},
timetokill = {
caption = 'キルタイム:',
none = 'なし',
none_level1 = 'なし・Lv.1',
level1 = 'Lv.1',
level123 = 'Lv.1, 2, 3/4',
level2 = 'Lv.2',
level23 = 'Lv.2, 3',
level3 = 'Lv.3/4',
format = '%d',
unit = ' ミリ秒',
},
},
}
return configuration