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「モジュール:DamageTable/configuration」の版間の差分
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(ページの作成:「local configuration = { en = { damages = { caption = 'Damage', basic = '%d', disruptor = '%s<small> → %s</small>', hammerpoint = '<small>%s → </small>%…」) |
(targets.headリソースを単体とフォーマット用に分割) |
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15行目: | 15行目: | ||
caption = 'Target', | caption = 'Target', | ||
caption_mul = 'Target (x%s)', | caption_mul = 'Target (x%s)', | ||
head = 'Head', | |||
head_format = 'Head (x%s)', | |||
head = 'Head (x%s)', | head = 'Head (x%s)', | ||
head_vertical = true, | head_vertical = true, | ||
54行目: | 56行目: | ||
caption = '部位', | caption = '部位', | ||
caption_mul = '部位 (x%s)', | caption_mul = '部位 (x%s)', | ||
head = '頭 (x%s)', | head = '頭', | ||
head_format = '頭 (x%s)', | |||
head_vertical = false, | head_vertical = false, | ||
helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>', | helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>', |
2021年5月9日 (日) 14:06時点における版
このモジュールについての説明文ページを モジュール:DamageTable/configuration/doc に作成できます
local configuration = { en = { damages = { caption = 'Damage', basic = '%d', disruptor = '%s<small> → %s</small>', hammerpoint = '<small>%s → </small>%s', pellets = '%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s × %s)</span> → %s </small>', pelletsWithHammerpoint = '<small>%s → </small>%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', ticks = '%s<small> <span style="white-space:nowrap">(%s × %s + %s)</span></small>', }, shotstokill = 'Shots to Kill', targets = { caption = 'Target', caption_mul = 'Target (x%s)', head = 'Head', head_format = 'Head (x%s)', head = 'Head (x%s)', head_vertical = true, helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>', helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>', helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>', body = 'Body', bodylegs = 'Body & Legs', gunshield = '+Gun Shield', legs = 'Legs (x%s)', format = '(x%s)', }, timetokill = { caption = 'Time to Kill:', none = 'None', none_level1 = 'None & Lv.1', level1 = 'Lv.1', level123 = 'Lv.1, 2, 3/4', level2 = 'Lv.2', level23 = 'Lv.2, 3', level3 = 'Lv.3/4', format = '%d', unit = ' ms', }, }, ja = { damages = { caption = 'ダメージ', basic = '%d', disruptor = '%s<small> → %s</small>', hammerpoint = '<small>%s → </small>%s', pellets = '%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s × %s)</span> → %s </small>', pelletsWithHammerpoint = '<small>%s → </small>%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', ticks = '%s<small> <span style="white-space:nowrap">(%s × %s + %s)</span></small>', }, shotstokill = '確殺数', targets = { caption = '部位', caption_mul = '部位 (x%s)', head = '頭', head_format = '頭 (x%s)', head_vertical = false, helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>', helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>', helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>', body = '胴', bodylegs = '胴・脚', gunshield = '+ガンシールド', legs = '脚 (x%s)', format = '(x%s)', }, timetokill = { caption = 'キルタイム:', none = 'なし', none_level1 = 'なし・Lv.1', level1 = 'Lv.1', level123 = 'Lv.1, 2, 3/4', level2 = 'Lv.2', level23 = 'Lv.2, 3', level3 = 'Lv.3/4', format = '%d', unit = ' ミリ秒', }, }, } return configuration