🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:MultipleStatTable」の版間の差分
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(ディヴォーションLMGのターボチャージャーに対応していなかった問題の修正) |
(ヘッダーにrow-stickyクラスを指定) |
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128行目: | 128行目: | ||
:addClass('sortable') | :addClass('sortable') | ||
local header = tbl:tag('tr') | local header = tbl:tag('tr') | ||
:addClass('row-sticky') | |||
:tag('th') | :tag('th') | ||
:addClass('stattable-cell-header') | :addClass('stattable-cell-header') |
2021年2月28日 (日) 21:18時点における版
このモジュールについての説明文ページを モジュール:MultipleStatTable/doc に作成できます
require('Module:Utility/mw.html Extensions') local p = {} local aw = require('Module:Utility/Library') local apex = require('Module:Utility/ApexLibrary') local iu = require('Module:Utility/Image') local nu = require('Module:Utility/Name') local formatter -- lazily initialized local getArgs -- lazily initialized -- [[ リソース キャッシュ ]] local cache = {} local function getModdedLoader() if cache.moddedLoader then return cache.moddedLoader end cache.moddedLoader = formatter:hopup('改造ローダー') .. ' <span class="text-desktoponly">改造ローダー</span>' return cache.moddedLoader end local function getAmpedMode() if cache.ampedMode then return cache.ampedMode end cache.ampedMode = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>' return cache.ampedMode end local function getHammerpointRounds() if cache.hammerpointRounds then return cache.hammerpointRounds end cache.hammerpointRounds = iu.hopup('ハンマーポイント弾') .. ' ' .. formatter:epic('ハンマーポイント弾', 'text-desktoponly') return cache.hammerpointRounds end local function getAnvilReceiver() if cache.anvilReceiver then return cache.anvilReceiver end cache.anvilReceiver = iu.hopup('アンビルレシーバー') .. ' ' .. formatter:legendary('アンビルレシーバー', 'text-desktoponly') return cache.anvilReceiver end local function getTurbocharger() if cache.turbocharger then return cache.turbocharger end cache.turbocharger = iu.hopup('ターボチャージャー') .. ' ' .. formatter:legendary('ターボチャージャー', 'text-desktoponly') return cache.turbocharger end local function getCharged() if cache.charged then return cache.charged end cache.charged = iu.scope('スロット') .. ' <span class="text-desktoponly">フルチャージ</span>' return cache.charged end local function getMagazineLabel(ammo, level, force) if not force and level == 0 then return '' end if not cache[ammo] then cache[ammo] = {} end if cache[ammo] and cache[ammo][1 + level] then return cache[ammo][1 + level] end local footer if level == 0 then footer = 'なし' else footer = ' - レベル' .. level end if ammo == 'shotgun' then cache[ammo][1 + level] = iu.attachment(nu.bolt('ja'), level) .. ' ' .. formatter:level(level, nu.bolt() .. footer, 'text-desktoponly') else cache[ammo][1 + level] = iu.attachment(nu.extmag(ammo, 'ja'), level) .. ' ' .. formatter:level(level, nu.extmag(ammo) .. footer, 'text-desktoponly') end return cache[ammo][1 + level] end -- [[ テーブル生成 ]] local function passthrough(num) return num end local function createStatTable(itemname, slots, headers, fn, numformat, isdesc, zero) numformat = numformat or passthrough if isdesc == nil then isdesc = true end zero = zero or 0 local stat = mw.loadData('Module:Stat/Weapon') local data = {} for key, value in pairs(stat) do fn(data, key, value) end if isdesc then table.sort(data, function(a, b) return a.values[1] > b.values[1] end) else table.sort(data, function(a, b) return a.values[1] < b.values[1] end) end local tbl = mw.html.create('table') :addClass('wikitable') :addClass('graphtable') :addClass('numbertable') :addClass('stattable') :addClass('sortable') local header = tbl:tag('tr') :addClass('row-sticky') :tag('th') :addClass('stattable-cell-header') :addClass('stattable-cell-header-name') :attrIf(slots > 1, { colspan = slots }) :wikitext('武器名') :done() for _, item in ipairs(headers) do header:tag('th') :addClass('graphtable-cell-header') :addClass('graphtable-cell-header-both') :addClass('stattable-cell-header') :addClass('stattable-cell-header-value') :wikitext(item) end local rank = 1 local max = 0 for i = 1, #data do local value = math.max(unpack(data[i].values)) if value ~= math.huge then max = math.max(max, value) end end local current = max for i, obj in ipairs(data) do local row = tbl:tag('tr') if slots > 1 then for i = 1, slots do row:tag('td') :addClass('stattable-cell') :addClassIf(i == 1, 'stattable-cell-name') :addClassIf(i > 1, 'stattable-cell-attachment') :addClassIf(i == slots, 'stattable-cell-attachment-last') :wikitext(obj[i]) :attr('align', 'left') end else row:tag('td') :addClass('stattable-cell') :addClass('stattable-cell-name') :wikitext(obj.name) :attr('align', 'left') end for _, value in ipairs(obj.values) do local percentage = 0.001 * aw.round(100000 * (value - zero) / (1.05 * max - zero)) local graph = string.format('linear-gradient(to right, #A7D7F9 %s%%, transparent %s%%)', percentage, percentage) row:tag('td') :addClass('graphtable-cell') :addClass('graphtable-cell-both') :addClass('stattable-cell') :addClass('stattable-cell-value') :attr('align', 'right') :css('background-image', graph .. ' !important') :wikitext(numformat(value)) end end return tbl end local function add(data, name, values) if values == nil or type(values) == 'number' then error(string.format('The "%s" value is nil or number', name)) end if type(name) == 'table' then name.values = values table.insert(data, name) else local obj = { name = name, values = values, } table.insert(data, obj) end end -- [[ キルタイム ]] local function getTTKs(stat, mode, opts, health, shield, STKCalculator, TTKCalculator) local stkc = STKCalculator.newFromStat(stat, opts) stkc:calcShotToKill(health, shield, 0, 1) local stkNormal = stkc:get() stkc:reset() stkc:calcShotToKill(health, shield, 0, 1.05) local stkLowProfile = stkc:get() stkc:reset() stkc:calcShotToKill(health, shield, 0, 0.85) local stkFortified = stkc:get() local ttkc = TTKCalculator.newFromStat(stat, mode, opts) return { { ttkc:getAsLevel(stkNormal, 0), ttkc:getAsLevel(stkNormal, 1), ttkc:getAsLevel(stkNormal, 2), ttkc:getAsLevel(stkNormal, 3), }, { ttkc:getAsLevel(stkLowProfile, 0), ttkc:getAsLevel(stkLowProfile, 1), ttkc:getAsLevel(stkLowProfile, 2), ttkc:getAsLevel(stkLowProfile, 3), }, { ttkc:getAsLevel(stkFortified, 0), ttkc:getAsLevel(stkFortified, 1), ttkc:getAsLevel(stkFortified, 2), ttkc:getAsLevel(stkFortified, 3), }, } end local function isDiffTTKs(ttks, a, b) return 0.0001 * aw.round(10000 * ttks[1][a]) ~= 0.0001 * aw.round(10000 * ttks[1][b]) or 0.0001 * aw.round(10000 * ttks[2][a]) ~= 0.0001 * aw.round(10000 * ttks[2][b]) or 0.0001 * aw.round(10000 * ttks[3][a]) ~= 0.0001 * aw.round(10000 * ttks[3][b]) end local function compareTTKs(ttks1, ttks2) for passive = 1, 3 do for level = 1, 4 do local ttk1 = 0.0001 * aw.round(10000 * ttks1[passive][level]) local ttk2 = 0.0001 * aw.round(10000 * ttks2[passive][level]) if ttk1 ~= ttk2 then return false end end end return true end local function repackTTKs(ttks, level) return { ttks[1][level], ttks[2][level], ttks[3][level], } end local function addFromTTKs(ammo, data, basename, hopup, ttks) if isDiffTTKs(ttks, 3, 4) then add(data, { basename, getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 4)) add(data, { basename, getMagazineLabel(ammo, 2), hopup }, repackTTKs(ttks, 3)) if isDiffTTKs(ttks, 1, 2) then add(data, { basename, getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 2)) add(data, { basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { basename, getMagazineLabel(ammo, 0, true) .. '<br>' .. getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 1)) end elseif isDiffTTKs(ttks, 2, 3) then add(data, { basename, getMagazineLabel(ammo, 2) .. '<br>' .. getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 3)) if isDiffTTKs(ttks, 1, 2) then add(data, { basename, getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 2)) add(data, { basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { basename, getMagazineLabel(ammo, 0, true) .. '<br>' .. getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 1)) end elseif isDiffTTKs(ttks, 1, 2) then add(data, { basename, getMagazineLabel(ammo, 1) .. '<br>' .. getMagazineLabel(ammo, 2) .. '<br>' .. getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 2)) add(data, { basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { basename, '', hopup }, repackTTKs(ttks, 1)) end end local function parsePattern(str) local type = type(str) if type == 'table' then return str elseif str == nil or type ~= 'string' then return nil end local pattern = {} local head = false for i = 1, #str do local c = string.sub(str, i, i) local cont = false if head then head = false if c == '1' then table.insert(pattern, apex.HEAD_HLMLV1) cont = true elseif c == '2' then table.insert(pattern, apex.HEAD_HLMLV2) cont = true elseif c == '3' then table.insert(pattern, apex.HEAD_HLMLV3) cont = true elseif c == '0' then table.insert(pattern, apex.HEAD_NOHLM) cont = true else table.insert(pattern, apex.HEAD_NOHLM) end end if not cont then if c == 'H' then head = true elseif c == 'L' then table.insert(pattern, apex.LEGS) elseif c == 'S' then table.insert(pattern, apex.SKY) elseif c == ',' or c == ' ' then if head then head = false table.insert(pattern, apex.HEAD_NOHLM) end else table.insert(pattern, apex.BODY) end end end if head then table.insert(pattern, apex.HEAD_NOHLM) end return pattern end function p.bytimetokill(frame, args) formatter = require('Module:Utility/Formatter').new(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = args or getArgs(frame) args.health = aw.getAsNumber(args.health, 100) args.shield = aw.getAsNumber(args.shield, 125) local opts = { pattern = { first = parsePattern(args.firstPattern), loop = parsePattern(args.loopPattern), }, } local STKCalculator = require('Module:Apex/STKCalculator') local TTKCalculator = require('Module:Apex/TTKCalculator') local tbl = createStatTable('キルタイム [s]', 3, { '通常', '小柄', '鉄壁' }, function(data, name, stat) if stat.time == nil or stat.time.reload == nil then return end local ammo = stat.ammo local basename = iu.ammo(ammo, { size = 20 }) .. ' [[' .. name .. ']]' if stat.mode.burst > 1 then if stat.mode.auto then local ttks = getTTKs(stat, TTKCalculator.AUTO, opts, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename .. ' (オート)', '', ttks) else local ttks = getTTKs(stat, TTKCalculator.SINGLE, opts, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename .. ' (単発)', '', ttks) end local ttks = getTTKs(stat, TTKCalculator.BURST, opts, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename .. ' (バースト)', '', ttks) else local mode = stat.mode.auto and TTKCalculator.AUTO or TTKCalculator.SINGLE local ttks = getTTKs(stat, mode, opts, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, '', ttks) -- ライトマシンガン (ディヴォーションLMG・M600スピットファイア・L-スターEMG) if stat.category == 'light_machine_gun' then local opts2 = aw.shallowCopy(opts) opts2.useModdedLoader = true local ttks2 = getTTKs(stat, TTKCalculator.AUTO, opts2, args.health, args.shield, STKCalculator, TTKCalculator) if not compareTTKs(ttks, ttks2) then addFromTTKs(ammo, data, basename, getModdedLoader(), ttks2) end end -- センチネルの増幅モード if aw.isNumberAndGreaterThanZero(stat.damage.amped) then local opts2 = aw.shallowCopy(opts) opts2.useAmpedMode = true local ttks2 = getTTKs(stat, TTKCalculator.SINGLE, opts2, args.health, args.shield, STKCalculator, TTKCalculator) if not compareTTKs(ttks, ttks2) then addFromTTKs(ammo, data, basename, getAmpedMode(), ttks2) end end -- 30-30リピーターのフルチャージ if aw.isNumberAndGreaterThanZero(stat.damage.charged) then local opts2 = aw.shallowCopy(opts) opts2.useAmpedMode = true local ttks2 = getTTKs(stat, TTKCalculator.SINGLE, opts2, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, getCharged(), ttks2) end -- ハンマーポイント弾 (モザンビーク・P2020) if aw.isNumber(stat.damage.hammerpoint_rounds) and stat.damage.hammerpoint_rounds > 1 then local opts2 = aw.shallowCopy(opts) opts2.useHammerpointRounds = true local ttks = getTTKs(stat, TTKCalculator.SINGLE, opts2, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, getHammerpointRounds(), ttks) end -- アンビルレシーバー (VK-47フラットライン・R-301カービン) if stat.damage.anvil_receiver then local opts2 = aw.shallowCopy(opts) opts2.useAnvilReceiver = true local ttks = getTTKs(stat, TTKCalculator.SINGLE_ANVIL_RECEIVER, opts2, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, getAnvilReceiver(), ttks) end -- ターボチャージャー (ハボックライフル・ディヴォーションLMG) if aw.isNumberAndGreaterThanOrEqualToZero(stat.firerate.auto_raise_turbocharger) or aw.isNumberAndGreaterThanOrEqualToZero(stat.firerate.auto_start_turbocharger) then local opts2 = aw.shallowCopy(opts) opts2.useTurbocharger = true local ttks = getTTKs(stat, TTKCalculator.AUTO, opts2, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, getTurbocharger(), ttks) end end end, function(num) return 0.001 * aw.round(1000 * num) end, false, -0.1) return tostring(tbl) end return p