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「モジュール:StatTable/DamagePerMagazine」の版間の差分
		
		
		
		
		
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 (デスクトップでフッターの軸が表示されたままである不具合の修正)  | 
				 (ボセックコンパウンドボウの物資投下武器化に対応)  | 
				||
| (同じ利用者による、間の35版が非表示) | |||
| 1行目: | 1行目: | ||
local aw   | local aw            = require('Module:Utility/Library')  | ||
local iu   | local apex          = require('Module:Utility/ApexLibrary')  | ||
local tableutil = require('Module:Utility/TableUtil/Apex')  | local iu            = require('Module:Utility/Image')  | ||
local Hopup   | local scale         = require('Module:Utility/Scale')  | ||
local tableutil     = require('Module:Utility/TableUtil/Apex')  | |||
local Hopup         = mw.loadData('Module:Stat/Hopup')  | |||
local configuration = mw.loadData('Module:StatTable/configuration')  | |||
local getArgs  -- lazily initialized  | local getArgs  -- lazily initialized  | ||
local   | local function _addDataPrivate(dataset, data, fn, mul)  | ||
	local head = data.head  | |||
	local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)  | |||
	local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)  | |||
	local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)  | |||
	local legs = data.legs  | |||
	data.bodyDmgmag = fn(data.damage, 1, 1)                               * mul  | |||
	data.headDmgmag = fn(apex.calcPartDamage(data.damage, head), head, 1) * mul  | |||
	data.lvl1Dmgmag = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * mul  | |||
	data.lvl2Dmgmag = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * mul  | |||
	data.lvl3Dmgmag = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * mul  | |||
	data.legsDmgmag = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * mul  | |||
	data.flLgDmgmag = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * mul  | |||
	table.insert(dataset, data)  | |||
end  | |||
local function addData(dataset, data,   | local function addData(dataset, data, special, fn)  | ||
	local magazinesType = type(magazines)  | 	fn = fn or function(val) return val end  | ||
	local magazinesType  = type(data.magazines)  | |||
	-- 拡張マガジンがつく場合  | 	-- 拡張マガジンがつく場合  | ||
	if magazinesType == 'table' then  | 	if magazinesType == 'table' then  | ||
		if special then  | 		if special then  | ||
			local   | 			local mul = data.pellets * math.floor(data.magazines[4] / data.ammopershot)  | ||
			_addDataPrivate(dataset, data, fn, mul)  | |||
		else  | 		else  | ||
			for level, magazine in ipairs(magazines) do  | 			for level, magazine in ipairs(data.magazines) do  | ||
				local   | 				local data2 = aw.shallowCopy(data)  | ||
				local mul   = data.pellets * math.floor(magazine / data.ammopershot)  | |||
				data2.level = level - 1  | |||
				_addDataPrivate(dataset, data2, fn, mul)  | |||
			end  | 			end  | ||
		end  | 		end  | ||
| 47行目: | 45行目: | ||
	-- 拡張マガジンがつかない場合  | 	-- 拡張マガジンがつかない場合  | ||
	elseif magazinesType == 'number' then  | 	elseif magazinesType == 'number' then  | ||
		local   | 		local mul = data.pellets * math.floor(data.magazines / data.ammopershot)  | ||
		_addDataPrivate(dataset, data, fn, mul)  | |||
	end  | 	end  | ||
end  | end  | ||
local p = {}  | local p = {}  | ||
function p._main(args)  | function p._main(args, __debug)  | ||
	args = args or {}  | 	args = args or {}  | ||
	if __debug == nil then  | |||
		__debug = true  | |||
	end  | |||
	local lang   | 	local lang  = args.lang or 'ja'  | ||
	local res   | 	local res   = configuration[lang]  | ||
	local stats   | 	local stats = mw.loadData('Module:Stat/Weapon')  | ||
	local dataset = {}  | 	local dataset = {}  | ||
| 71行目: | 69行目: | ||
			ammoicon    = stat.ammo,  | 			ammoicon    = stat.ammo,  | ||
			ammopershot = stat.ammo_per_shot or 1,  | 			ammopershot = stat.ammo_per_shot or 1,  | ||
			damage      = baseDamage,  | |||
			head        = stat.damage_head_scale,  | |||
			legs        = stat.damage_legs_scale,  | |||
			level       = -1,  | 			level       = -1,  | ||
			magazines   = stat.magazine,  | |||
			name        = name,  | 			name        = name,  | ||
			pellets     = stat.pellet or 1,  | |||
			shortname   = stat.localization['Japanese_Short'],  | 			shortname   = stat.localization['Japanese_Short'],  | ||
		}  | 		}  | ||
		--   | 		-- Mag is inf  | ||
		if stat.magazine == math.huge then  | 		if stat.magazine == math.huge then  | ||
			if aw.isNumberAndGreaterThanZero(stat.firerate  | 			-- Bocek Compound Bow  | ||
			if stat.ammo == 'arrows' or stat.ammo == 'special_arrows' then  | |||
				if special then  | |||
					baseData.magazines = stat.magazine_reserve  | |||
				else  | |||
					local ammoStats = mw.loadData('Module:Stat/Ammo')  | |||
					local gearStats = mw.loadData('Module:Stat/Gear')  | |||
					local virtualMagazines = {  | |||
						gearStats.backpack.level0.limit * ammoStats.arrows.slot,  | |||
						gearStats.backpack.level1.limit * ammoStats.arrows.slot,  | |||
						gearStats.backpack.level2.limit * ammoStats.arrows.slot,  | |||
						gearStats.backpack.level3.limit * ammoStats.arrows.slot,  | |||
					}  | |||
					baseData.magazines = virtualMagazines  | |||
				end  | |||
				-- Chargefire  | |||
				if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then  | |||
					baseData.option = res.mincharge  | |||
					addData(dataset, baseData, special)  | |||
					local maxChargeData  = aw.shallowCopy(baseData)  | |||
					maxChargeData.damage = stat.damage.charged  | |||
					maxChargeData.option = res.maxcharge  | |||
					addData(dataset, maxChargeData, special)  | |||
				-- チャージなし  | |||
				else  | |||
					addData(dataset, baseData, special)  | |||
				end  | |||
				-- Shatter Caps  | |||
				if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then  | |||
					local shatterCapsData    = aw.shallowCopy(baseData)  | |||
					shatterCapsData.damage   = stat.shatter_caps.damage.base  | |||
					if stat.shatter_caps.damage_head_scale then  | |||
						shatterCapsData.head = stat.shatter_caps.damage_head_scale  | |||
					end  | |||
					shatterCapsData.hopup    = { 'shatter_caps' }  | |||
					if stat.shatter_caps.damage_legs_scale then  | |||
						shatterCapsData.legs = stat.shatter_caps.damage_legs_scale  | |||
					end  | |||
					shatterCapsData.pellets  = stat.shatter_caps.pellet  | |||
					if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then  | |||
						shatterCapsData.option = res.mincharge  | |||
						addData(dataset, shatterCapsData, special)  | |||
						local shatterCapsMaxChargeData    = aw.shallowCopy(shatterCapsData)  | |||
						shatterCapsMaxChargeData.damage   = stat.shatter_caps.damage.charged  | |||
						if stat.shatter_caps.damage.headshot_charged then  | |||
							shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged  | |||
						end  | |||
						if stat.shatter_caps.damage.legshot_charged then  | |||
							shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged  | |||
						end  | |||
						shatterCapsMaxChargeData.option   = res.maxcharge  | |||
						addData(dataset, shatterCapsMaxChargeData, special)  | |||
					else  | |||
						addData(dataset, shatterCapsData, special)  | |||
					end  | |||
				end  | |||
			-- L-STAR EMG  | |||
			elseif aw.isNumberAndGreaterThanZero(stat.firerate) then  | |||
				local overheatType = type(stat.overheat)  | 				local overheatType = type(stat.overheat)  | ||
				if overheatType == 'table' then  | 				if overheatType == 'table' then  | ||
					local virtualMagazines = {  | 					local virtualMagazines = {  | ||
						math.ceil(stat.overheat[1] * stat.firerate  | 						math.ceil(stat.overheat[1] * stat.firerate),  | ||
						math.ceil(stat.overheat[2] * stat.firerate  | 						math.ceil(stat.overheat[2] * stat.firerate),  | ||
						math.ceil(stat.overheat[3] * stat.firerate  | 						math.ceil(stat.overheat[3] * stat.firerate),  | ||
						math.ceil(stat.overheat[4] * stat.firerate  | 						math.ceil(stat.overheat[4] * stat.firerate),  | ||
					}  | 					}  | ||
					addData(dataset, baseData  | 					baseData.magazines = virtualMagazines  | ||
					addData(dataset, baseData, special)  | |||
					--   | 					-- Modded Loader  | ||
					if stat.category == 'light_machine_gun' then  | 					if stat.category == 'light_machine_gun' then  | ||
						local moddedLoaderVirtualMagazines = {  | 						local moddedLoaderVirtualMagazines = {  | ||
							math.ceil(1.15 * stat.overheat[1] * stat.firerate  | 							math.ceil(1.15 * stat.overheat[1] * stat.firerate),  | ||
							math.ceil(1.15 * stat.overheat[2] * stat.firerate  | 							math.ceil(1.15 * stat.overheat[2] * stat.firerate),  | ||
							math.ceil(1.15 * stat.overheat[3] * stat.firerate  | 							math.ceil(1.15 * stat.overheat[3] * stat.firerate),  | ||
							math.ceil(1.15 * stat.overheat[4] * stat.firerate  | 							math.ceil(1.15 * stat.overheat[4] * stat.firerate),  | ||
						}  | 						}  | ||
						local moddedLoaderData = aw.shallowCopy(baseData)  | 						local moddedLoaderData = aw.shallowCopy(baseData)  | ||
						moddedLoaderData.hopup = { 'modded_loader' }  | 						moddedLoaderData.hopup = { 'modded_loader' }  | ||
						addData(dataset, moddedLoaderData  | 						moddedLoaderData.magazines = moddedLoaderVirtualMagazines  | ||
						addData(dataset, moddedLoaderData, special)  | |||
					end  | 					end  | ||
				elseif overheatType == 'number' then  | 				elseif overheatType == 'number' then  | ||
					baseData.magazines = math.ceil(stat.overheat * stat.firerate)  | |||
					addData(dataset, baseData  | 					addData(dataset, baseData, special)  | ||
					--   | 					-- Modded Loader  | ||
					if stat.category == 'light_machine_gun' then  | 					if stat.category == 'light_machine_gun' then  | ||
						local moddedLoaderData     = aw.shallowCopy(baseData)  | |||
						local moddedLoaderData = aw.shallowCopy(baseData)  | 						moddedLoaderData.hopup     = { 'modded_loader' }  | ||
						moddedLoaderData.hopup = { 'modded_loader' }  | 						moddedLoaderData.magazines = math.ceil(stat.overheat * stat.firerate)  | ||
						addData(dataset, moddedLoaderData  | 						addData(dataset, moddedLoaderData, special)  | ||
					end  | 					end  | ||
				end  | 				end  | ||
			end  | 			end  | ||
		--   | 		-- Charge Rifle  | ||
		elseif stat.damage.beam then  | 		elseif stat.damage.beam then  | ||
			addData(dataset, baseData, special, function(val, part, passive)  | |||
				return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * stat.damage.beam.ticks  | |||
			addData(dataset,   | 			end)  | ||
			end  | |||
		--   | 		-- Other  | ||
		else  | 		else  | ||
			--   | 			-- Chargefire  | ||
			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then  | 			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then  | ||
				baseData.option = res.nocharge  | |||
				addData(dataset, baseData, special)  | |||
				addData(dataset,   | |||
				local maxChargeData   | 				local maxChargeData    = aw.shallowCopy(baseData)  | ||
				maxChargeData.  | 				maxChargeData.damage   = stat.damage.charged  | ||
				if stat.damage.headshot_charged then  | |||
					maxChargeData.head = stat.damage.headshot_charged  | |||
				end  | |||
				if stat.damage.legshot_charged then  | |||
					maxChargeData.legs = stat.damage.legshot_charged  | |||
				end  | |||
				maxChargeData.option = res.maxcharge  | 				maxChargeData.option = res.maxcharge  | ||
				addData(dataset, maxChargeData  | 				addData(dataset, maxChargeData, special)  | ||
			-- チャージが無効の場合の通常出力  | 			-- チャージが無効の場合の通常出力  | ||
			else  | 			else  | ||
				addData(dataset, baseData  | 				addData(dataset, baseData, special)  | ||
			end  | 			end  | ||
			--   | 			-- Modded Loader  | ||
			if stat.ammo == 'minigun' then  | 			if stat.category == 'light_machine_gun' or stat.ammo == 'minigun' then  | ||
				local moddedLoaderData = aw.shallowCopy(baseData)  | 				local moddedLoaderData     = aw.shallowCopy(baseData)  | ||
				moddedLoaderData.hopup = { 'modded_loader' }  | 				moddedLoaderData.hopup     = { 'modded_loader' }  | ||
				moddedLoaderData.magazines = apex.getMagazineWithModdedLoader(stat.magazine)  | |||
				addData(dataset, moddedLoaderData, special)  | |||
			end  | 			end  | ||
			--   | 			-- Amped mode  | ||
			if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then  | 			if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then  | ||
				local ampedData    = aw.shallowCopy(baseData)  | 				local ampedData    = aw.shallowCopy(baseData)  | ||
				ampedData.ammoicon = ampedData.ammo .. '_amped'  | 				ampedData.ammoicon = ampedData.ammo .. '_amped'  | ||
				ampedData.  | 				ampedData.damage   = stat.damage.amped  | ||
				ampedData.option   =   | 				ampedData.option   = res.amped  | ||
				addData(dataset, ampedData  | 				addData(dataset, ampedData, special)  | ||
			end  | 			end  | ||
			--   | 			-- Selectfire Receiver (HAVOC Rifle)  | ||
			if (  | 			if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then  | ||
				local selectfireReceiverData   | 				local selectfireReceiverData = aw.shallowCopy(baseData)  | ||
				selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot   | 				if stat.selectfire_receiver.ammo_per_shot then  | ||
				selectfireReceiverData.  | 					selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot  | ||
				selectfireReceiverData.hopup   | 				end  | ||
				addData(dataset, selectfireReceiverData  | 				selectfireReceiverData.damage = stat.selectfire_receiver.damage.base  | ||
				if stat.selectfire_receiver.damage_head_scale then  | |||
					selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale  | |||
				end  | |||
				selectfireReceiverData.hopup = { 'selectfire_receiver' }  | |||
				if stat.selectfire_receiver.damage_legs_scale then  | |||
					selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale  | |||
				end  | |||
				addData(dataset, selectfireReceiverData, special)  | |||
			end  | 			end  | ||
			--   | 			-- Skullpiercer Rifling   | ||
			if (  | 			if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then  | ||
				local skullpiercerRiflingData = aw.shallowCopy(baseData)  | |||
				skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale  | |||
				skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' }  | |||
				addData(dataset, skullpiercerRiflingData, special)  | |||
			end  | |||
			-- Hammerpoint Rounds  | |||
			if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then  | |||
				local hammerpointRoundsData  = aw.shallowCopy(baseData)  | 				local hammerpointRoundsData  = aw.shallowCopy(baseData)  | ||
				hammerpointRoundsData.  | 				hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage)  | ||
				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' }  | 				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' }  | ||
				addData(dataset, hammerpointRoundsData  | 				addData(dataset, hammerpointRoundsData, special)  | ||
			end  | 			end  | ||
			--   | 			-- Disruptor Rounds  | ||
			if (  | 			if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then  | ||
				local disruptorRoundsData   | 				local disruptorRoundsData = aw.shallowCopy(baseData)  | ||
				disruptorRoundsData.hopup = { 'disruptor_rounds' }  | |||
				disruptorRoundsData.hopup   | 				addData(dataset, disruptorRoundsData, special, function(val)  | ||
				addData(dataset, disruptorRoundsData, stat.  | 					return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale)  | ||
				end)  | |||
			end  | 			end  | ||
			--   | 			-- Anvil Receiver  | ||
			if (  | 			if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then  | ||
				local anvilReceiverData       = aw.shallowCopy(baseData)  | 				local anvilReceiverData       = aw.shallowCopy(baseData)  | ||
				anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2  | 				anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2  | ||
				anvilReceiverData.  | 				anvilReceiverData.damage      = stat.anvil_receiver.damage.base  | ||
				if stat.anvil_receiver.damage_head_scale then  | |||
					anvilReceiverData.head    = stat.anvil_receiver.damage_head_scale  | |||
				end  | |||
				anvilReceiverData.hopup       = { 'anvil_receiver' }  | 				anvilReceiverData.hopup       = { 'anvil_receiver' }  | ||
				addData(dataset, anvilReceiverData  | 				if stat.anvil_receiver.damage_legs_scale then  | ||
					anvilReceiverData.legs    = stat.anvil_receiver.damage_legs_scale  | |||
				end  | |||
				addData(dataset, anvilReceiverData, special)  | |||
			end  | 			end  | ||
			--   | 			-- Shatter Caps  | ||
			if (  | 			if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then  | ||
				local shatterCapsData    = aw.shallowCopy(baseData)  | |||
				shatterCapsData.damage   = stat.shatter_caps.damage.base  | |||
				if stat.shatter_caps.damage_head_scale then  | |||
					shatterCapsData.head = stat.shatter_caps.damage_head_scale  | |||
				end  | |||
				shatterCapsData.hopup    = { 'shatter_caps' }  | |||
				if stat.shatter_caps.damage_legs_scale then  | |||
					shatterCapsData.legs = stat.shatter_caps.damage_legs_scale  | |||
				end  | |||
				shatterCapsData.pellets  = stat.shatter_caps.pellet  | |||
				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then  | 				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then  | ||
					shatterCapsData.option = res.nocharge  | |||
					addData(dataset, shatterCapsData, special)  | |||
					addData(dataset,   | |||
					local shatterCapsMaxChargeData = aw.shallowCopy(  | 					local shatterCapsMaxChargeData    = aw.shallowCopy(shatterCapsData)  | ||
					shatterCapsMaxChargeData.  | 					shatterCapsMaxChargeData.damage   = stat.shatter_caps.damage.charged  | ||
					shatterCapsMaxChargeData.option = res.maxcharge  | 					if stat.shatter_caps.damage.headshot_charged then  | ||
					addData(dataset, shatterCapsMaxChargeData  | 						shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged  | ||
					end  | |||
					if stat.shatter_caps.damage.legshot_charged then  | |||
						shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged  | |||
					end  | |||
					shatterCapsMaxChargeData.option   = res.maxcharge  | |||
					addData(dataset, shatterCapsMaxChargeData, special)  | |||
				else  | 				else  | ||
					addData(dataset, shatterCapsData, special)  | |||
					addData(dataset, shatterCapsData  | |||
				end  | 				end  | ||
			end  | 			end  | ||
			--   | 			-- Boosted Loader  | ||
			if (  | 			if (__debug or Hopup.boosted_loader.enabled) and type(stat.boosted_loader) == 'table' then  | ||
				local boostedLoaderData = aw.shallowCopy(baseData)  | 				local boostedLoaderData     = aw.shallowCopy(baseData)  | ||
				boostedLoaderData.hopup = { 'boosted_loader' }  | 				boostedLoaderData.hopup     = { 'boosted_loader' }  | ||
				boostedLoaderData.magazines = stat.boosted_loader.magazine  | |||
				addData(dataset, boostedLoaderData, special)  | |||
			end  | 			end  | ||
		end  | 		end  | ||
	end  | 	end  | ||
	local metadata = {  | 	local metadata = {  | ||
		tableutil.RankCell.new('', '  | 		tableutil.RankCell.new('', 'bodyDmgmag', true),  | ||
		tableutil.AmmoCell.new('', 'ammoicon', {  | 		tableutil.AmmoCell.new('', 'ammoicon', {  | ||
			attributes   | 			attributes  = { align = 'center' },  | ||
			headerStyle   | 			cellClass   = 'st-desktop',  | ||
			footerClass = 'st-desktop',  | |||
			headerClass = 'st-desktop',  | |||
			headerStyle = { width = '36px' },  | |||
		}),  | 		}),  | ||
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {  | 		tableutil.WeaponNameCell.new(res.weaponname, 'name', {  | ||
| 308行目: | 349行目: | ||
			ammoIndex      = 'ammo',  | 			ammoIndex      = 'ammo',  | ||
			attributes     = { align = 'left' },  | 			attributes     = { align = 'left' },  | ||
			cellClass      = 'st-dashed-  | 			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-both',  | ||
			headerColspan  = 0,  | 			headerColspan  = 0,  | ||
		}),  | 		}),  | ||
		tableutil.HopupCell.new(res.hopup, 'hopup', {  | 		tableutil.HopupCell.new(res.hopup, 'hopup', {  | ||
			attributes     = { align = 'left' },  | 			attributes     = { align = 'left' },  | ||
			cellClass      = '  | 			cellClass      = 'st-mobile-padding0-both',  | ||
			headerColspan  = 0,  | 			headerColspan  = 0,  | ||
		}),  | 		}),  | ||
		tableutil.  | 		tableutil.ValueCell.new(res.legsshot, 'legsDmgmag', {  | ||
			cellClass   = 'st-  | 			cellClass   = 'st-desktop',  | ||
			footerClass = 'st-  | 			footerClass = 'st-desktop',  | ||
			format      =   | 			format      = aw.comma,  | ||
			headerClass = 'st-  | 			headerClass = 'st-desktop',  | ||
			headerStyle = {  | 			headerStyle = {  | ||
				['min-width'] = '  | 				['min-width'] = '50px',  | ||
				['max-width'] = '  | 				['max-width'] = '4em',  | ||
			},  | 			},  | ||
		}),  | |||
		tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgmag', {  | |||
			startIndex    = 'legsDmgmag',  | |||
			endIndex      = 'lvl1Dmgmag',  | |||
			subStartIndex = 'flLgDmgmag',  | |||
			subEndIndex   = 'lvl1Dmgmag',  | |||
			cellClass     = 'st-mobile-graph st-mobile-medium st-mobile-textshadow',  | |||
			footerClass   = 'st-mobile-axis',  | |||
			format        = aw.comma,  | |||
			headerClass   = 'st-mobile-last',  | |||
			headerStyle   = {  | |||
				['min-width'] = '50px',  | |||
				['max-width'] = '4em',  | |||
			},  | |||
			itemName      = res.normal,  | |||
			subItemName   = res.fortified,  | |||
			maximumValue  = 10000,  | |||
			preferredGridCount = 3,  | 			preferredGridCount = 3,  | ||
			scale         = scale.LogScale.new():setClamp(true),  | |||
			ticksFormat = function(val)  | |||
				return string.format('%sk', 0.001 * val)  | |||
			end,  | |||
		}),  | 		}),  | ||
		tableutil.  | 		tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgmag', {  | ||
			cellClass   = 'st-desktop   | 			cellClass   = 'st-desktop',  | ||
			footerClass = 'st-desktop',  | 			footerClass = 'st-desktop',  | ||
			format      = aw.comma,  | |||
			headerClass = 'st-desktop',  | 			headerClass = 'st-desktop',  | ||
			headerStyle = {  | 			headerStyle = {  | ||
				['min-width'] = '  | 				['min-width'] = '50px',  | ||
				['max-width'] = '4em',  | |||
			},  | |||
		}),  | |||
		tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgmag', {  | |||
			cellClass   = 'st-desktop',  | |||
			footerClass = 'st-desktop',  | |||
			format      = aw.comma,  | |||
			headerClass = 'st-desktop',  | |||
			headerStyle = {  | |||
				['min-width'] = '50px',  | |||
				['max-width'] = '4em',  | |||
			},  | |||
		}),  | |||
		tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgmag', {  | |||
			cellClass   = 'st-mobile-last',  | |||
			footerClass = 'st-mobile-last',  | |||
			format      = aw.comma,  | |||
			headerClass = 'st-mobile-last',  | |||
			headerStyle = {  | |||
				['min-width'] = '50px',  | |||
				['max-width'] = '4em',  | |||
			},  | |||
		}),  | |||
		tableutil.LineCell.new(res.graph, 'bodyDmgmag', {  | |||
			startIndex    = 'legsDmgmag',  | |||
			endIndex      = 'lvl1Dmgmag',  | |||
			subStartIndex = 'flLgDmgmag',  | |||
			subEndIndex   = 'lvl1Dmgmag',  | |||
			cellClass     = 'st-desktop st-desktop-graph',  | |||
			footerClass   = 'st-desktop',  | |||
			headerClass   = 'st-desktop',  | |||
			headerStyle   = {  | |||
				['min-width'] = '200px',  | |||
			},  | 			},  | ||
			hoverEnabled  = true,  | |||
			hoverFormat   = aw.comma,  | |||
			itemName      = res.normal,  | |||
			subItemName   = res.fortified,  | |||
			maximumValue  = 10000,  | |||
			scale         = scale.LogScale.new():setClamp(true),  | |||
		}),  | 		}),  | ||
	}  | 	}  | ||
| 346行目: | 448行目: | ||
	args = getArgs(frame)  | 	args = getArgs(frame)  | ||
	return p._main(args)  | 	return p._main(args, false)  | ||
end  | end  | ||
return p  | return p  | ||
2022年8月10日 (水) 13:56時点における最新版
このモジュールについての説明文ページを モジュール:StatTable/DamagePerMagazine/doc に作成できます
local aw            = require('Module:Utility/Library')
local apex          = require('Module:Utility/ApexLibrary')
local iu            = require('Module:Utility/Image')
local scale         = require('Module:Utility/Scale')
local tableutil     = require('Module:Utility/TableUtil/Apex')
local Hopup         = mw.loadData('Module:Stat/Hopup')
local configuration = mw.loadData('Module:StatTable/configuration')
local getArgs  -- lazily initialized
local function _addDataPrivate(dataset, data, fn, mul)
	local head = data.head
	local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)
	local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)
	local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)
	local legs = data.legs
	data.bodyDmgmag = fn(data.damage, 1, 1)                               * mul
	data.headDmgmag = fn(apex.calcPartDamage(data.damage, head), head, 1) * mul
	data.lvl1Dmgmag = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * mul
	data.lvl2Dmgmag = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * mul
	data.lvl3Dmgmag = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * mul
	data.legsDmgmag = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * mul
	data.flLgDmgmag = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * mul
	table.insert(dataset, data)
end
local function addData(dataset, data, special, fn)
	fn = fn or function(val) return val end
	
	local magazinesType  = type(data.magazines)
	
	-- 拡張マガジンがつく場合
	if magazinesType == 'table' then
		if special then
			local mul = data.pellets * math.floor(data.magazines[4] / data.ammopershot)
			_addDataPrivate(dataset, data, fn, mul)
		else
			for level, magazine in ipairs(data.magazines) do
				local data2 = aw.shallowCopy(data)
				local mul   = data.pellets * math.floor(magazine / data.ammopershot)
				data2.level = level - 1
				_addDataPrivate(dataset, data2, fn, mul)
			end
		end
	
	-- 拡張マガジンがつかない場合
	elseif magazinesType == 'number' then
		local mul = data.pellets * math.floor(data.magazines / data.ammopershot)
		_addDataPrivate(dataset, data, fn, mul)
	end
end
local p = {}
function p._main(args, __debug)
	args = args or {}
	if __debug == nil then
		__debug = true
	end
	
	local lang  = args.lang or 'ja'
	local res   = configuration[lang]
	local stats = mw.loadData('Module:Stat/Weapon')
	
	local dataset = {}
	for name, stat in pairs(stats) do
		local special     = aw.stringstarts(stat.ammo, 'special_')
		local baseDamage  = stat.damage.base
		local baseData = {
			ammo        = stat.ammo,
			ammoicon    = stat.ammo,
			ammopershot = stat.ammo_per_shot or 1,
			damage      = baseDamage,
			head        = stat.damage_head_scale,
			legs        = stat.damage_legs_scale,
			level       = -1,
			magazines   = stat.magazine,
			name        = name,
			pellets     = stat.pellet or 1,
			shortname   = stat.localization['Japanese_Short'],
		}
		
		-- Mag is inf
		if stat.magazine == math.huge then
			-- Bocek Compound Bow
			if stat.ammo == 'arrows' or stat.ammo == 'special_arrows' then
				if special then
					baseData.magazines = stat.magazine_reserve
				else
					local ammoStats = mw.loadData('Module:Stat/Ammo')
					local gearStats = mw.loadData('Module:Stat/Gear')
					local virtualMagazines = {
						gearStats.backpack.level0.limit * ammoStats.arrows.slot,
						gearStats.backpack.level1.limit * ammoStats.arrows.slot,
						gearStats.backpack.level2.limit * ammoStats.arrows.slot,
						gearStats.backpack.level3.limit * ammoStats.arrows.slot,
					}
					baseData.magazines = virtualMagazines
				end
				
				-- Chargefire
				if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
					baseData.option = res.mincharge
					addData(dataset, baseData, special)
					
					local maxChargeData  = aw.shallowCopy(baseData)
					maxChargeData.damage = stat.damage.charged
					maxChargeData.option = res.maxcharge
					addData(dataset, maxChargeData, special)
				
				-- チャージなし
				else
					addData(dataset, baseData, special)
				end
				
				-- Shatter Caps
				if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
					local shatterCapsData    = aw.shallowCopy(baseData)
					shatterCapsData.damage   = stat.shatter_caps.damage.base
					if stat.shatter_caps.damage_head_scale then
						shatterCapsData.head = stat.shatter_caps.damage_head_scale
					end
					shatterCapsData.hopup    = { 'shatter_caps' }
					if stat.shatter_caps.damage_legs_scale then
						shatterCapsData.legs = stat.shatter_caps.damage_legs_scale
					end
					shatterCapsData.pellets  = stat.shatter_caps.pellet
						
					if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
						shatterCapsData.option = res.mincharge
						addData(dataset, shatterCapsData, special)
							
						local shatterCapsMaxChargeData    = aw.shallowCopy(shatterCapsData)
						shatterCapsMaxChargeData.damage   = stat.shatter_caps.damage.charged
						if stat.shatter_caps.damage.headshot_charged then
							shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged
						end
						if stat.shatter_caps.damage.legshot_charged then
							shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged
						end
						shatterCapsMaxChargeData.option   = res.maxcharge
						addData(dataset, shatterCapsMaxChargeData, special)
					else
						addData(dataset, shatterCapsData, special)
					end
				end
			
			-- L-STAR EMG
			elseif aw.isNumberAndGreaterThanZero(stat.firerate) then
				local overheatType = type(stat.overheat)
				if overheatType == 'table' then
					local virtualMagazines = {
						math.ceil(stat.overheat[1] * stat.firerate),
						math.ceil(stat.overheat[2] * stat.firerate),
						math.ceil(stat.overheat[3] * stat.firerate),
						math.ceil(stat.overheat[4] * stat.firerate),
					}
					baseData.magazines = virtualMagazines
					addData(dataset, baseData, special)
					
					-- Modded Loader
					if stat.category == 'light_machine_gun' then
						local moddedLoaderVirtualMagazines = {
							math.ceil(1.15 * stat.overheat[1] * stat.firerate),
							math.ceil(1.15 * stat.overheat[2] * stat.firerate),
							math.ceil(1.15 * stat.overheat[3] * stat.firerate),
							math.ceil(1.15 * stat.overheat[4] * stat.firerate),
						}
						local moddedLoaderData = aw.shallowCopy(baseData)
						moddedLoaderData.hopup = { 'modded_loader' }
						moddedLoaderData.magazines = moddedLoaderVirtualMagazines
						addData(dataset, moddedLoaderData, special)
					end
				elseif overheatType == 'number' then
					baseData.magazines = math.ceil(stat.overheat * stat.firerate)
					addData(dataset, baseData, special)
					
					-- Modded Loader
					if stat.category == 'light_machine_gun' then
						local moddedLoaderData     = aw.shallowCopy(baseData)
						moddedLoaderData.hopup     = { 'modded_loader' }
						moddedLoaderData.magazines = math.ceil(stat.overheat * stat.firerate)
						addData(dataset, moddedLoaderData, special)
					end
				end
			end
		
		-- Charge Rifle
		elseif stat.damage.beam then
			addData(dataset, baseData, special, function(val, part, passive)
				return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * stat.damage.beam.ticks
			end)
		
		-- Other
		else
			-- Chargefire
			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
				baseData.option = res.nocharge
				addData(dataset, baseData, special)
				
				local maxChargeData    = aw.shallowCopy(baseData)
				maxChargeData.damage   = stat.damage.charged
				if stat.damage.headshot_charged then
					maxChargeData.head = stat.damage.headshot_charged
				end
				if stat.damage.legshot_charged then
					maxChargeData.legs = stat.damage.legshot_charged
				end
				maxChargeData.option = res.maxcharge
				addData(dataset, maxChargeData, special)
			
			-- チャージが無効の場合の通常出力
			else
				addData(dataset, baseData, special)
			end
			
			-- Modded Loader
			if stat.category == 'light_machine_gun' or stat.ammo == 'minigun' then
				local moddedLoaderData     = aw.shallowCopy(baseData)
				moddedLoaderData.hopup     = { 'modded_loader' }
				moddedLoaderData.magazines = apex.getMagazineWithModdedLoader(stat.magazine)
				addData(dataset, moddedLoaderData, special)
			end
			
			-- Amped mode
			if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
				local ampedData    = aw.shallowCopy(baseData)
				ampedData.ammoicon = ampedData.ammo .. '_amped'
				ampedData.damage   = stat.damage.amped
				ampedData.option   = res.amped
				addData(dataset, ampedData, special)
			end
			
			-- Selectfire Receiver (HAVOC Rifle)
			if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
				local selectfireReceiverData = aw.shallowCopy(baseData)
				if stat.selectfire_receiver.ammo_per_shot then
					selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot
				end
				selectfireReceiverData.damage = stat.selectfire_receiver.damage.base
				if stat.selectfire_receiver.damage_head_scale then
					selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale
				end
				selectfireReceiverData.hopup = { 'selectfire_receiver' }
				if stat.selectfire_receiver.damage_legs_scale then
					selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale
				end
				addData(dataset, selectfireReceiverData, special)
			end
			
			-- Skullpiercer Rifling 
			if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then
				local skullpiercerRiflingData = aw.shallowCopy(baseData)
				skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale
				skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' }
				addData(dataset, skullpiercerRiflingData, special)
			end
			
			-- Hammerpoint Rounds
			if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then
				local hammerpointRoundsData  = aw.shallowCopy(baseData)
				hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage)
				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' }
				addData(dataset, hammerpointRoundsData, special)
			end
			
			-- Disruptor Rounds
			if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then
				local disruptorRoundsData = aw.shallowCopy(baseData)
				disruptorRoundsData.hopup = { 'disruptor_rounds' }
				addData(dataset, disruptorRoundsData, special, function(val)
					return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale)
				end)
			end
			
			-- Anvil Receiver
			if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
				local anvilReceiverData       = aw.shallowCopy(baseData)
				anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2
				anvilReceiverData.damage      = stat.anvil_receiver.damage.base
				if stat.anvil_receiver.damage_head_scale then
					anvilReceiverData.head    = stat.anvil_receiver.damage_head_scale
				end
				anvilReceiverData.hopup       = { 'anvil_receiver' }
				if stat.anvil_receiver.damage_legs_scale then
					anvilReceiverData.legs    = stat.anvil_receiver.damage_legs_scale
				end
				addData(dataset, anvilReceiverData, special)
			end
				
			-- Shatter Caps
			if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
				local shatterCapsData    = aw.shallowCopy(baseData)
				shatterCapsData.damage   = stat.shatter_caps.damage.base
				if stat.shatter_caps.damage_head_scale then
					shatterCapsData.head = stat.shatter_caps.damage_head_scale
				end
				shatterCapsData.hopup    = { 'shatter_caps' }
				if stat.shatter_caps.damage_legs_scale then
					shatterCapsData.legs = stat.shatter_caps.damage_legs_scale
				end
				shatterCapsData.pellets  = stat.shatter_caps.pellet
					
				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
					shatterCapsData.option = res.nocharge
					addData(dataset, shatterCapsData, special)
						
					local shatterCapsMaxChargeData    = aw.shallowCopy(shatterCapsData)
					shatterCapsMaxChargeData.damage   = stat.shatter_caps.damage.charged
					if stat.shatter_caps.damage.headshot_charged then
						shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged
					end
					if stat.shatter_caps.damage.legshot_charged then
						shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged
					end
					shatterCapsMaxChargeData.option   = res.maxcharge
					addData(dataset, shatterCapsMaxChargeData, special)
				else
					addData(dataset, shatterCapsData, special)
				end
			end
				
			-- Boosted Loader
			if (__debug or Hopup.boosted_loader.enabled) and type(stat.boosted_loader) == 'table' then
				local boostedLoaderData     = aw.shallowCopy(baseData)
				boostedLoaderData.hopup     = { 'boosted_loader' }
				boostedLoaderData.magazines = stat.boosted_loader.magazine
				addData(dataset, boostedLoaderData, special)
			end
		end
	end
	
	local metadata = {
		tableutil.RankCell.new('', 'bodyDmgmag', true),
		tableutil.AmmoCell.new('', 'ammoicon', {
			attributes  = { align = 'center' },
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = { width = '36px' },
		}),
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
			headerColspan  = 3,
			optionIndex    = 'option',
			shortnameIndex = 'shortname',
		}),
		tableutil.MagazineCell.new(res.mag, 'level', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.HopupCell.new(res.hopup, 'hopup', {
			attributes     = { align = 'left' },
			cellClass      = 'st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.ValueCell.new(res.legsshot, 'legsDmgmag', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = aw.comma,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgmag', {
			startIndex    = 'legsDmgmag',
			endIndex      = 'lvl1Dmgmag',
			subStartIndex = 'flLgDmgmag',
			subEndIndex   = 'lvl1Dmgmag',
			cellClass     = 'st-mobile-graph st-mobile-medium st-mobile-textshadow',
			footerClass   = 'st-mobile-axis',
			format        = aw.comma,
			headerClass   = 'st-mobile-last',
			headerStyle   = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
			itemName      = res.normal,
			subItemName   = res.fortified,
			maximumValue  = 10000,
			preferredGridCount = 3,
			scale         = scale.LogScale.new():setClamp(true),
			ticksFormat = function(val)
				return string.format('%sk', 0.001 * val)
			end,
		}),
		tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgmag', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = aw.comma,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgmag', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = aw.comma,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgmag', {
			cellClass   = 'st-mobile-last',
			footerClass = 'st-mobile-last',
			format      = aw.comma,
			headerClass = 'st-mobile-last',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.LineCell.new(res.graph, 'bodyDmgmag', {
			startIndex    = 'legsDmgmag',
			endIndex      = 'lvl1Dmgmag',
			subStartIndex = 'flLgDmgmag',
			subEndIndex   = 'lvl1Dmgmag',
			cellClass     = 'st-desktop st-desktop-graph',
			footerClass   = 'st-desktop',
			headerClass   = 'st-desktop',
			headerStyle   = {
				['min-width'] = '200px',
			},
			hoverEnabled  = true,
			hoverFormat   = aw.comma,
			itemName      = res.normal,
			subItemName   = res.fortified,
			maximumValue  = 10000,
			scale         = scale.LogScale.new():setClamp(true),
		}),
	}
	local node = tableutil.createTable(dataset, metadata, opts)
	return tostring(node)
end
function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args, false)
end
return p