🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:DamageTable/configuration」の版間の差分

提供:Apex Data
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4行目: 4行目:
caption = 'Damage',
caption = 'Damage',
basic = '%d',
basic = '%d',
disruptor = '%s<small> %s</small>',
disruptor = '%s<small> &rarr; %s</small>',
hammerpoint = '<small>%s </small>%s',
hammerpoint = '<small>%s &rarr; </small>%s',
pellets = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span></small>',
pellets = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span> %s </small>',
pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span> &rarr; %s </small>',
pelletsWithHammerpoint = '<small>%s </small>%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span></small>',
pelletsWithHammerpoint = '<small>%s &rarr; </small>%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
ticks = '%s<small> <span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s&thinsp;+&thinsp;%s)</span></small>',
ticks = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s&thinsp;+&thinsp;%s)</span>',
},
},
shotstokill = 'Shots to Kill',
shotstokill = 'Shots to Kill',
targets = {
targets = {
all = 'All',
caption = 'Target',
caption = 'Target',
caption_format = 'Target (x%s)',
caption_format = 'Target (x%s)',
fortified = 'Fortified',
fortified_prefix = 'Fortified (x%s) <span class="text-separator">|</span> %s',
fortified_vertical = true,
fortified_verticalalign = 'bottom',
head = 'Head',
head = 'Head',
headbody = 'Head & Body',
head_format = 'Head (x%s)',
head_format = 'Head (x%s)',
head_vertical = true,
head_vertical = true,
head_verticalalign = 'bottom',
helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',
helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',
48行目: 55行目:
caption = 'ダメージ',
caption = 'ダメージ',
basic = '%d',
basic = '%d',
disruptor = '%s<small> %s</small>',
disruptor = '%s<small> &rarr; %s</small>',
hammerpoint = '<small>%s </small>%s',
hammerpoint = '<small>%s &rarr; </small>%s',
pellets = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span></small>',
pellets = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span> %s </small>',
pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span> &rarr; %s </small>',
pelletsWithHammerpoint = '<small>%s </small>%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span></small>',
pelletsWithHammerpoint = '<small>%s &rarr; </small>%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
ticks = '%s<small> <span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s&thinsp;+&thinsp;%s)</span></small>',
ticks = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s&thinsp;+&thinsp;%s)</span>',
},
},
shotstokill = '確殺数',
shotstokill = '確殺数',
targets = {
targets = {
all = '全て',
caption = '部位',
caption = '部位',
caption_format = '部位 (x%s)',
caption_format = '部位 (x%s)',
fortified = '鉄壁',
fortified_prefix = '鉄壁 (x%s) <span class="text-separator">|</span> %s',
fortified_vertical = true,
fortified_verticalalign = 'top',
head = '頭',
head = '頭',
headbody = '頭・胴',
head_format = '頭 (x%s)',
head_format = '頭 (x%s)',
head_vertical = false,
head_vertical = true,
head_verticalalign = 'top',
helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',
helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',

2022年5月24日 (火) 23:44時点における最新版

このモジュールについての説明文ページを モジュール:DamageTable/configuration/doc に作成できます

local configuration = {
	en = {
		damages = {
			caption = 'Damage',
			basic = '%d',
			disruptor = '%s<small> &rarr; %s</small>',
			hammerpoint = '<small>%s &rarr; </small>%s',
			pellets = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
			pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span> &rarr; %s </small>',
			pelletsWithHammerpoint = '<small>%s &rarr; </small>%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
			ticks = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s&thinsp;+&thinsp;%s)</span>',
		},
		shotstokill = 'Shots to Kill',
		targets = {
			all = 'All',
			caption = 'Target',
			caption_format = 'Target (x%s)',
			fortified = 'Fortified',
			fortified_prefix = 'Fortified (x%s) <span class="text-separator">|</span> %s',
			fortified_vertical = true,
			fortified_verticalalign = 'bottom',
			head = 'Head',
			headbody = 'Head & Body',
			head_format = 'Head (x%s)',
			head_vertical = true,
			head_verticalalign = 'bottom',
			helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
			helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',
			helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>',
			skullpiercer0 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=|alt=Skullpiercer Rifling|class=image-rarity image-rarity-%s image-rarity-size16]] (x%s)',
			skullpiercer1 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=|alt=Skullpiercer Rifling|class=image-rarity image-rarity-%s image-rarity-size16]] <span class="text-rarity text-rarity-common">(x%s)</span>',
			skullpiercer2 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=|alt=Skullpiercer Rifling|class=image-rarity image-rarity-%s image-rarity-size16]] <span class="text-rarity text-rarity-rare">(x%s)</span>',
			skullpiercer3 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=|alt=Skullpiercer Rifling|class=image-rarity image-rarity-%s image-rarity-size16]] <span class="text-rarity text-rarity-epic">(x%s)</span>',
			body = 'Body',
			bodylegs = 'Body & Legs',
			gunshield = '+Gun Shield',
			legs = 'Legs (x%s)',
			format = '(x%s)',
		},
		timetokill = {
			caption = 'Time to Kill:',
			none = 'None',
			none_level1 = 'None & Lv.1',
			level1 = 'Lv.1',
			level123 = 'Lv.1, 2, 3/4',
			level2 = 'Lv.2',
			level23 = 'Lv.2, 3',
			level3 = 'Lv.3/4',
			format = '%d',
			unit = '&thinsp;ms',
		},
	},
	ja = {
		damages = {
			caption = 'ダメージ',
			basic = '%d',
			disruptor = '%s<small> &rarr; %s</small>',
			hammerpoint = '<small>%s &rarr; </small>%s',
			pellets = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
			pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span> &rarr; %s </small>',
			pelletsWithHammerpoint = '<small>%s &rarr; </small>%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s)</span>',
			ticks = '%s <span style="font-size:smaller;white-space:nowrap">(%s&thinsp;&times;&thinsp;%s&thinsp;+&thinsp;%s)</span>',
		},
		shotstokill = '確殺数',
		targets = {
			all = '全て',
			caption = '部位',
			caption_format = '部位 (x%s)',
			fortified = '鉄壁',
			fortified_prefix = '鉄壁 (x%s) <span class="text-separator">|</span> %s',
			fortified_vertical = true,
			fortified_verticalalign = 'top',
			head = '頭',
			headbody = '頭・胴',
			head_format = '頭 (x%s)',
			head_vertical = true,
			head_verticalalign = 'top',
			helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>',
			helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>',
			helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>',
			skullpiercer0 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=ホップアップによる武器一覧#スカルピアサーライフリング|alt=スカルピアサーライフリング|class=image-rarity image-rarity-%s image-rarity-size16]] (x%s)',
			skullpiercer1 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=ホップアップによる武器一覧#スカルピアサーライフリング|alt=スカルピアサーライフリング|class=image-rarity image-rarity-%s image-rarity-size16]] <span class="text-rarity text-rarity-common">(x%s)</span>',
			skullpiercer2 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=ホップアップによる武器一覧#スカルピアサーライフリング|alt=スカルピアサーライフリング|class=image-rarity image-rarity-%s image-rarity-size16]] <span class="text-rarity text-rarity-rare">(x%s)</span>',
			skullpiercer3 = '[[File:Attachments_HopUps_スカルピアサーライフリング.png|16px|link=ホップアップによる武器一覧#スカルピアサーライフリング|alt=スカルピアサーライフリング|class=image-rarity image-rarity-%s image-rarity-size16]] <span class="text-rarity text-rarity-epic">(x%s)</span>',
			body = '胴',
			bodylegs = '胴・脚',
			gunshield = '+ガンシールド',
			legs = '脚 (x%s)',
			format = '(x%s)',
		},
		timetokill = {
			caption = 'キルタイム:',
			none = 'なし',
			none_level1 = 'なし・Lv.1',
			level1 = 'Lv.1',
			level123 = 'Lv.1, 2, 3/4',
			level2 = 'Lv.2',
			level23 = 'Lv.2, 3',
			level3 = 'Lv.3/4',
			format = '%d',
			unit = '&thinsp;ミリ秒',
		},
	},
}

return configuration