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「モジュール:DamageTables」の版間の差分
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1行目: | 1行目: | ||
local p = {} | local p = {} | ||
local cfg = mw.loadData('Module:DamageTables/configuration') | |||
local Hopup = mw.loadData('Module:Stat/Hopup') | |||
local aw = require('Module:Utility/Library') | local aw = require('Module:Utility/Library') | ||
14行目: | 16行目: | ||
head = 2, | head = 2, | ||
leg = 0.8, | leg = 0.8, | ||
charged = 1, | |||
rps = 0, | rps = 0, | ||
raise = 0, | |||
} | } | ||
local copiedValues = { | local copiedValues = { | ||
mincount = 0, | |||
maxcount = 250, | |||
damagemin = 1000, | damagemin = 1000, | ||
damagemax = 0, | damagemax = 0, | ||
27行目: | 33行目: | ||
legmin = 0, | legmin = 0, | ||
mulmin = 0.85, | mulmin = 0.85, | ||
mulmax = 1 | mulmax = 1, | ||
skullpiercer = 1, | skullpiercer = 1, | ||
rpsratio1 = 0, | rpsratio1 = 0, | ||
rpsratio2 = 0, | rpsratio2 = 0, | ||
rpsratio3 = 0, | rpsratio3 = 0, | ||
reload = 0, | reload = 0, | ||
reloadratio2 = 0. | reloadratio1 = 0.963, | ||
reloadratio2 = 0.933, | |||
reloadratio3 = 0.9, | reloadratio3 = 0.9, | ||
extmag0 = 0, | extmag0 = 0, | ||
49行目: | 55行目: | ||
local copiedStringValues = { | local copiedStringValues = { | ||
skullpiercerrarity = | skullpiercerrarity = Hopup.skullpiercer_rifling.rarity, | ||
lang = 'ja', | lang = 'ja', | ||
} | } | ||
88行目: | 94行目: | ||
end | end | ||
local function appendGroupTables(builder, name, args, idx, mul, | local function appendGroupTables(builder, name, args, idx, mul, ctx, opts) | ||
if not opts.notCreateNewGroup then | if not opts.notCreateNewGroup then | ||
builder | builder | ||
:append('</div>\n') | :append('</div>\n') | ||
:append('<div class="group-container"> | :append('<div class="group-container">') | ||
end | end | ||
115行目: | 121行目: | ||
args2.passthroughsup = args.passthrough | args2.passthroughsup = args.passthrough | ||
end | end | ||
builder:append(DamageTable._main(args2, frame)) | builder:append(DamageTable._main(args2, ctx.frame)) | ||
if args.amped then | if args.amped then | ||
local ampedCover = inu.tactical('amped_cover') | local ampedCover = inu.tactical('amped_cover', { lang = ctx.lang }) | ||
if name == | if name == ctx.res.normal then | ||
args2.caption = ampedCover | args2.caption = ampedCover | ||
else | else | ||
args2.caption = string.format('% | args2.caption = string.format('%s%s%s', ampedCover, ctx.cfg.separator, name) | ||
end | end | ||
args2.amped = true | args2.amped = true | ||
129行目: | 135行目: | ||
end | end | ||
local maxcount = | local function appendGroupsTables(builder, args, idx, ctx, opts) | ||
local firstOpts = aw.shallowCopy(opts) | |||
firstOpts.notCreateNewGroup = true | |||
appendGroupTables(builder, ctx.res.normal, args, idx, 1, ctx, firstOpts) | |||
-- Low Profile | |||
if ctx.lowprofile > 1 then | |||
appendGroupTables(builder, ctx.res.lowprofile, args, idx, ctx.lowprofile, ctx, opts) | |||
end | |||
-- Fortified | |||
if not args.shieldinfo.sameHeadshotDamageToNormalOnFortified and ctx.fortified < 1 then | |||
appendGroupTables(builder, ctx.res.fortified, args, idx, ctx.fortified, ctx, opts) | |||
end | |||
end | |||
local maxcount = 8 | |||
local empty = {} | local empty = {} | ||
function p._main(args, frame) | function p._main(args, frame) | ||
-- load resources | |||
local lang = args.lang or 'ja' | |||
args.lang = lang | |||
local res = cfg[lang] | |||
local ctx = { | |||
frame = frame, | |||
lang = lang, | |||
cfg = cfg, | |||
res = res, | |||
lowprofile = 1, | |||
fortified = 1, | |||
} | |||
-- init value | -- init value | ||
local initValues = { | local initValues = { | ||
143行目: | 178行目: | ||
-- load shield info | -- load shield info | ||
args.shieldpreset = args.shieldpreset or ' | args.hammerpointrarity = args.hammerpointrarity or Hopup.hammerpoint_rounds.rarity | ||
args.disruptorrarity = args.disruptorrarity or Hopup.disruptor_rounds.rarity | |||
args.shieldpreset = args.shieldpreset or 'reinforcehelmets' | |||
local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset] | local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset] | ||
args.shieldinfo = shieldinfo | args.shieldinfo = shieldinfo | ||
-- overwrite lowprofile & fortified to context | |||
ctx.lowprofile = aw.getAsNumber(args.lowprofile or shieldinfo.lowprofile) | |||
ctx.fortified = aw.getAsNumber(args.fortified or shieldinfo.fortified) | |||
args.mulmax = math.max(1, ctx.lowprofile) | |||
args.mulmin = math.min(1, ctx.fortified) | |||
-- fix arguments | -- fix arguments | ||
157行目: | 200行目: | ||
-- build node | -- build node | ||
local paragraphText = string.rep('=', aw.getAsNumber(args.level, 2) - 1) | |||
local superGroup = false | |||
local firstEnabled = not (args.firstskip or false) | |||
local builder = require('Module:Utility/StringBuilder').new() | local builder = require('Module:Utility/StringBuilder').new() | ||
builder:append('<div class="group-container">\n') | if firstEnabled then | ||
local collapsible = aw.getAsBoolean(args.collapsible1, false) | |||
local rarity = args.rarity1 or '' | |||
local currentSuperGroup = collapsible or rarity ~= '' | |||
if currentSuperGroup then | |||
builder | |||
:append('<div class="groups-container') | |||
:appendIf(collapsible, ' mw-collapsible mw-collapsed') | |||
:appendIf(rarity ~= '', ' disp-rarity-' .. rarity) | |||
:append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') | |||
end | |||
if args.name1 then | |||
builder:append(string.format('%s== %s ==%s\n', paragraphText, args.name1, paragraphText)) | |||
end | |||
builder:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, 1, ctx, empty) | |||
-- Piercing Shots | |||
if args.passthrough < 1 then | |||
builder | |||
:append('\n</div>\n') | |||
:append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') | |||
:append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText)) | |||
:append('<div class="mw-collapsible-content"><div class="group-container">\n') | |||
appendGroupsTables(builder, args, 1, ctx, { usePassthrough = true }) | |||
builder:append('\n</div></div>\n') | |||
end | |||
superGroup = currentSuperGroup | |||
end | |||
-- from twice to 'maxcount' times | |||
for i = 2, maxcount do | for i = 2, maxcount do | ||
local varname = string.format('name%d', i) | local varname = string.format('name%d', i) | ||
if args[varname] then | if args[varname] then | ||
local collapsible = aw.getAsBoolean(args[string.format('collapsible%d', i)], false) | |||
local rarity = args[string.format('rarity%d', i)] or '' | |||
local currentSuperGroup = collapsible or rarity ~= '' | |||
builder | |||
:appendIf(superGroup, '\n</div></div>') | |||
:appendIf(firstEnabled, '\n</div>') | |||
if currentSuperGroup then | |||
builder | |||
:append('<div class="groups-container') | |||
:appendIf(collapsible, ' mw-collapsible mw-collapsed') | |||
:appendIf(rarity ~= '', ' disp-rarity-' .. rarity) | |||
:append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">') | |||
end | |||
builder | |||
:append(string.format('\n%s== %s ==%s\n', paragraphText, args[varname], paragraphText)) | |||
:appendIf(currentSuperGroup, collapsible and '<div class="mw-collapsible-content">' or '<div>') | |||
:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, i, ctx, empty) | |||
-- Piercing Shots | |||
if args.passthrough < 1 then | if args.passthrough < 1 then | ||
builder | |||
:append('\n</div>\n') | |||
:append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') | |||
:append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText)) | |||
:append('<div class="mw-collapsible-content"><div class="group-container">\n') | |||
appendGroupsTables(builder, args, i, ctx, { usePassthrough = true }) | |||
builder:append('\n</div></div>\n') | |||
end | end | ||
superGroup = currentSuperGroup | |||
firstEnabled = true | |||
end | end | ||
end | end | ||
-- Disruptor Rounds | |||
if args.disruptor > 1 then | if args.disruptor > 1 then | ||
local | local label = string.format( | ||
'%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>', | |||
iu.hopup('disruptor_rounds', { rarity = args.disruptorrarity }), | |||
args.disruptorrarity, | |||
args.nameD or 'ディスラプター弾', | |||
args.disruptor) | |||
builder | builder | ||
: | :appendIf(superGroup, '\n</div></div>') | ||
: | :appendIf(firstEnabled, '\n</div>') | ||
:append('<div class=" | :append('<div class="groups-container') | ||
:appendIf(args.collapsibleD, ' mw-collapsible mw-collapsed') | |||
:append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.disruptorrarity, paragraphText, label, paragraphText)) | |||
:append(args.collapsibleD and '<div class="mw-collapsible-content">' or '<div>') | |||
:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, 'D', ctx, { useDisruptor = true }) | |||
superGroup = true | |||
firstEnabled = true | |||
end | end | ||
-- | -- Hammerpoint Rounds | ||
local | if args.hammerpoint > 1 then | ||
local label = string.format( | |||
'%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>', | |||
iu.hopup('hammerpoint_rounds', { rarity = args.hammerpointrarity }), | |||
args.hammerpointrarity, | |||
args.nameH or 'ハンマーポイント弾', | |||
args.hammerpoint) | |||
builder | builder | ||
: | :appendIf(superGroup, '\n</div></div>') | ||
: | :appendIf(firstEnabled, '\n</div>') | ||
:append('<div class=" | :append('<div class="groups-container') | ||
:appendIf(args.collapsibleH, ' mw-collapsible mw-collapsed') | |||
:append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.hammerpointrarity, paragraphText, label, paragraphText)) | |||
:append(args.collapsibleH and '<div class="mw-collapsible-content">' or '<div>') | |||
:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, 'H', ctx, { useHammerpoint = true }) | |||
superGroup = true | |||
firstEnabled = true | |||
end | end | ||
-- close tag | -- close tag | ||
builder: | builder | ||
:appendIf(superGroup, '\n</div></div>') | |||
:appendIf(firstEnabled, '\n</div>') | |||
return tostring(builder) | return tostring(builder) |
2022年5月24日 (火) 12:41時点における最新版
このモジュールについての説明文ページを モジュール:DamageTables/doc に作成できます
local p = {} local cfg = mw.loadData('Module:DamageTables/configuration') local Hopup = mw.loadData('Module:Stat/Hopup') local aw = require('Module:Utility/Library') local iu = require('Module:Utility/Image') local inu = require('Module:Utility/ImageWithName') local DamageTable = require('Module:DamageTable') local getArgs -- lazily initialized local indexableValues = { damage = 20, beamdamage = 0, ticks = 0, pellet = 1, head = 2, leg = 0.8, charged = 1, rps = 0, raise = 0, } local copiedValues = { mincount = 0, maxcount = 250, damagemin = 1000, damagemax = 0, beamdamagemin = 0, beamdamagemax = 0, pelletmin = 0, pelletmax = 0, headmax = -1, legmin = 0, mulmin = 0.85, mulmax = 1, skullpiercer = 1, rpsratio1 = 0, rpsratio2 = 0, rpsratio3 = 0, reload = 0, reloadratio1 = 0.963, reloadratio2 = 0.933, reloadratio3 = 0.9, extmag0 = 0, extmag1 = 0, extmag2 = 0, extmag3 = 0, } local copiedBooleanValues = { round = false, amped = false, forcegunshield = false, } local copiedStringValues = { skullpiercerrarity = Hopup.skullpiercer_rifling.rarity, lang = 'ja', } local function rebuildArguments(base, idx, mul) local ret = {} -- 再構築する変数 for key, value in pairs(indexableValues) do local temp = aw.getAsNumber(base[key .. idx], -1) if temp < 0 then temp = aw.getAsNumber(base[key], -1) if temp < 0 then temp = value end end ret[key] = temp end -- コピーする変数 for key, value in pairs(copiedValues) do local temp = aw.getAsNumber(base[key], -1) if temp < 0 then temp = value end ret[key] = temp end for key, value in pairs(copiedBooleanValues) do ret[key] = aw.getAsBoolean(base[key], value) end for key, value in pairs(copiedStringValues) do ret[key] = base[key] or value end return ret end local function appendGroupTables(builder, name, args, idx, mul, ctx, opts) if not opts.notCreateNewGroup then builder :append('</div>\n') :append('<div class="group-container">') end local args2 = rebuildArguments(args, idx, mul) args2.amped = false args2.caption = name args2.mul = mul args2.shieldinfo = args.shieldinfo if opts.useDisruptor then args2.disruptor = args.disruptor else args2.disruptorsup = args.disruptor end if opts.useHammerpoint then args2.hammerpoint = args.hammerpoint else args2.hammerpointsup = args.hammerpoint end if opts.usePassthrough then args2.passthrough = args.passthrough else args2.passthroughsup = args.passthrough end builder:append(DamageTable._main(args2, ctx.frame)) if args.amped then local ampedCover = inu.tactical('amped_cover', { lang = ctx.lang }) if name == ctx.res.normal then args2.caption = ampedCover else args2.caption = string.format('%s%s%s', ampedCover, ctx.cfg.separator, name) end args2.amped = true builder:append(DamageTable._main(args2, frame)) end end local function appendGroupsTables(builder, args, idx, ctx, opts) local firstOpts = aw.shallowCopy(opts) firstOpts.notCreateNewGroup = true appendGroupTables(builder, ctx.res.normal, args, idx, 1, ctx, firstOpts) -- Low Profile if ctx.lowprofile > 1 then appendGroupTables(builder, ctx.res.lowprofile, args, idx, ctx.lowprofile, ctx, opts) end -- Fortified if not args.shieldinfo.sameHeadshotDamageToNormalOnFortified and ctx.fortified < 1 then appendGroupTables(builder, ctx.res.fortified, args, idx, ctx.fortified, ctx, opts) end end local maxcount = 8 local empty = {} function p._main(args, frame) -- load resources local lang = args.lang or 'ja' args.lang = lang local res = cfg[lang] local ctx = { frame = frame, lang = lang, cfg = cfg, res = res, lowprofile = 1, fortified = 1, } -- init value local initValues = { lowprofile = -1, fortified = -1, disruptor = 1, hammerpoint = 1, passthrough = 1, } -- load shield info args.hammerpointrarity = args.hammerpointrarity or Hopup.hammerpoint_rounds.rarity args.disruptorrarity = args.disruptorrarity or Hopup.disruptor_rounds.rarity args.shieldpreset = args.shieldpreset or 'reinforcehelmets' local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset] args.shieldinfo = shieldinfo -- overwrite lowprofile & fortified to context ctx.lowprofile = aw.getAsNumber(args.lowprofile or shieldinfo.lowprofile) ctx.fortified = aw.getAsNumber(args.fortified or shieldinfo.fortified) args.mulmax = math.max(1, ctx.lowprofile) args.mulmin = math.min(1, ctx.fortified) -- fix arguments for key, value in pairs(initValues) do args[key] = aw.getAsNumber(args[key], value) if args[key] == -1 then args[key] = nil end end args.amped = aw.getAsBoolean(args.amped, shieldinfo.ampedCover) -- build node local paragraphText = string.rep('=', aw.getAsNumber(args.level, 2) - 1) local superGroup = false local firstEnabled = not (args.firstskip or false) local builder = require('Module:Utility/StringBuilder').new() if firstEnabled then local collapsible = aw.getAsBoolean(args.collapsible1, false) local rarity = args.rarity1 or '' local currentSuperGroup = collapsible or rarity ~= '' if currentSuperGroup then builder :append('<div class="groups-container') :appendIf(collapsible, ' mw-collapsible mw-collapsed') :appendIf(rarity ~= '', ' disp-rarity-' .. rarity) :append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') end if args.name1 then builder:append(string.format('%s== %s ==%s\n', paragraphText, args.name1, paragraphText)) end builder:append('<div class="group-container">') appendGroupsTables(builder, args, 1, ctx, empty) -- Piercing Shots if args.passthrough < 1 then builder :append('\n</div>\n') :append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') :append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText)) :append('<div class="mw-collapsible-content"><div class="group-container">\n') appendGroupsTables(builder, args, 1, ctx, { usePassthrough = true }) builder:append('\n</div></div>\n') end superGroup = currentSuperGroup end -- from twice to 'maxcount' times for i = 2, maxcount do local varname = string.format('name%d', i) if args[varname] then local collapsible = aw.getAsBoolean(args[string.format('collapsible%d', i)], false) local rarity = args[string.format('rarity%d', i)] or '' local currentSuperGroup = collapsible or rarity ~= '' builder :appendIf(superGroup, '\n</div></div>') :appendIf(firstEnabled, '\n</div>') if currentSuperGroup then builder :append('<div class="groups-container') :appendIf(collapsible, ' mw-collapsible mw-collapsed') :appendIf(rarity ~= '', ' disp-rarity-' .. rarity) :append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">') end builder :append(string.format('\n%s== %s ==%s\n', paragraphText, args[varname], paragraphText)) :appendIf(currentSuperGroup, collapsible and '<div class="mw-collapsible-content">' or '<div>') :append('<div class="group-container">') appendGroupsTables(builder, args, i, ctx, empty) -- Piercing Shots if args.passthrough < 1 then builder :append('\n</div>\n') :append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') :append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText)) :append('<div class="mw-collapsible-content"><div class="group-container">\n') appendGroupsTables(builder, args, i, ctx, { usePassthrough = true }) builder:append('\n</div></div>\n') end superGroup = currentSuperGroup firstEnabled = true end end -- Disruptor Rounds if args.disruptor > 1 then local label = string.format( '%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>', iu.hopup('disruptor_rounds', { rarity = args.disruptorrarity }), args.disruptorrarity, args.nameD or 'ディスラプター弾', args.disruptor) builder :appendIf(superGroup, '\n</div></div>') :appendIf(firstEnabled, '\n</div>') :append('<div class="groups-container') :appendIf(args.collapsibleD, ' mw-collapsible mw-collapsed') :append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.disruptorrarity, paragraphText, label, paragraphText)) :append(args.collapsibleD and '<div class="mw-collapsible-content">' or '<div>') :append('<div class="group-container">') appendGroupsTables(builder, args, 'D', ctx, { useDisruptor = true }) superGroup = true firstEnabled = true end -- Hammerpoint Rounds if args.hammerpoint > 1 then local label = string.format( '%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>', iu.hopup('hammerpoint_rounds', { rarity = args.hammerpointrarity }), args.hammerpointrarity, args.nameH or 'ハンマーポイント弾', args.hammerpoint) builder :appendIf(superGroup, '\n</div></div>') :appendIf(firstEnabled, '\n</div>') :append('<div class="groups-container') :appendIf(args.collapsibleH, ' mw-collapsible mw-collapsed') :append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.hammerpointrarity, paragraphText, label, paragraphText)) :append(args.collapsibleH and '<div class="mw-collapsible-content">' or '<div>') :append('<div class="group-container">') appendGroupsTables(builder, args, 'H', ctx, { useHammerpoint = true }) superGroup = true firstEnabled = true end -- close tag builder :appendIf(superGroup, '\n</div></div>') :appendIf(firstEnabled, '\n</div>') return tostring(builder) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) return p._main(args, frame) end return p