🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:Stat/Shield」の版間の差分
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(tooltipのヘッドショット倍率計算式をより分かりやすく表記するように変更) |
(小柄追加時のアセットを追加) |
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(同じ利用者による、間の9版が非表示) | |||
1行目: | 1行目: | ||
local inithelmets = { | local inithelmets = { | ||
level0 = { | |||
disabled = false, | |||
func = function(base) | |||
return base | |||
end | |||
}, | |||
level1 = { | level1 = { | ||
text = '0.9 × %s', | text = '0.9 × %s', | ||
21行目: | 27行目: | ||
local changehelmets = { | local changehelmets = { | ||
level0 = { | |||
disabled = false, | |||
func = function(base) | |||
return base | |||
end | |||
}, | |||
level1 = { | level1 = { | ||
text = '1 +  | text = '1 + 0.8 × (<b>%s</b> - 1)', | ||
func = function(base) | func = function(base) | ||
return 0.2 + 0.8 * base | return 0.2 + 0.8 * base | ||
28行目: | 40行目: | ||
}, | }, | ||
level2 = { | level2 = { | ||
text = '1 +  | text = '1 + 0.6 × (<b>%s</b> - 1)', | ||
func = function(base) | func = function(base) | ||
return 0.4 + 0.6 * base | return 0.4 + 0.6 * base | ||
34行目: | 46行目: | ||
}, | }, | ||
level3 = { | level3 = { | ||
text = '1 +  | text = '1 + 0.5 × (<b>%s</b> - 1)', | ||
func = function(base) | func = function(base) | ||
return 0.5 + 0.5 * base | return 0.5 + 0.5 * base | ||
end | end | ||
}, | }, | ||
} | |||
local starterkithelmets = { | |||
level0 = { | |||
disabled = true, | |||
}, | |||
level1 = { | |||
text = '1 + 0.8 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.2 + 0.8 * base | |||
end | |||
}, | |||
level2 = { | |||
text = '1 + 0.6 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.4 + 0.6 * base | |||
end | |||
}, | |||
level3 = { | |||
text = '1 + 0.5 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.5 + 0.5 * base | |||
end | |||
}, | |||
} | |||
local overpoweredhelmets = { | |||
level0 = { | |||
disabled = true, | |||
}, | |||
level1 = { | |||
text = '1 + 0.8 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.2 + 0.8 * base | |||
end | |||
}, | |||
level2 = { | |||
text = '1 + 0.5 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.5 + 0.5 * base | |||
end | |||
}, | |||
level3 = { | |||
text = '1 + 0.35 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.65 + 0.35 * base | |||
end | |||
}, | |||
} | |||
local initshield = { | |||
{ health = 100, shield = 0, label = '100<small> HP</small>' }, | |||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span>' }, | |||
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' }, | |||
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, | |||
} | |||
local goldbackpackshield = { | |||
{ health = 100, shield = 0, label = '100<small> HP</small>' }, | |||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | |||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span>' }, | |||
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' }, | |||
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, | |||
} | |||
local addevoshield = { | |||
{ health = 100, shield = 0, label = '100<small> HP</small>' }, | |||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | |||
{ health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | |||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, | |||
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' }, | |||
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, | |||
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, | |||
} | |||
local evoshieldonly = { | |||
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' }, | |||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | |||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | |||
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, | |||
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, | |||
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, | |||
} | |||
local removeevolv0 = { | |||
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = 'ノックダウンした敵' }, | |||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | |||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | |||
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, | |||
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, | |||
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, | |||
} | } | ||
44行目: | 147行目: | ||
-- 2019/02/05 05:00 JST〜 リリース時 | -- 2019/02/05 05:00 JST〜 リリース時 | ||
release = { | release = { | ||
lowprofile = 1, | |||
fortified = 1, | |||
ampedCover = false, | |||
gunshield = 50, | gunshield = 50, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | helmets = inithelmets, | ||
shields = | shields = initshield, | ||
}, | }, | ||
-- 2019/04/17 03:00 JST〜 1.1.1開始時実装 | -- 2019/04/17 03:00 JST〜 1.1.1開始時実装 | ||
addfortified = { | addfortified = { | ||
lowprofile = 1, | |||
fortified = 0.9, | |||
ampedCover = false, | |||
gunshield = 75, | |||
gunshieldBleedthrough = false, | |||
gunshieldLabel = '耐久値 75 (貫通なし)', | |||
legAsBodyOnLowProfile = false, | |||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | |||
shields = initshield, | |||
}, | |||
-- 2019/07/03 02:00 JST〜 シーズン2開始時実装 | |||
addlowprofile = { | |||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = false, | |||
gunshield = 75, | gunshield = 75, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 75 (貫通なし)', | gunshieldLabel = '耐久値 75 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | helmets = inithelmets, | ||
shields = | shields = initshield, | ||
}, | }, | ||
-- 2019/10/02 02:00 JST〜 シーズン3開始時実装 | -- 2019/10/02 02:00 JST〜 シーズン3開始時実装 | ||
addgoldbackpack = { | addgoldbackpack = { | ||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = false, | |||
gunshield = 75, | gunshield = 75, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 75 (貫通なし)', | gunshieldLabel = '耐久値 75 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | helmets = inithelmets, | ||
shields = | shields = goldbackpackshield, | ||
}, | }, | ||
-- 2019/11/06 04:00 JST〜 パッチ3.1時実装 | -- 2019/11/06 04:00 JST〜 パッチ3.1時実装 | ||
changehelmets = { | changehelmets = { | ||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = false, | |||
gunshield = 75, | gunshield = 75, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 75 (貫通なし)', | gunshieldLabel = '耐久値 75 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = | shields = goldbackpackshield, | ||
}, | }, | ||
-- 2020/03/04 03:00 JST〜 イベント「システムオーバーライド」開始時実装 | -- 2020/03/04 03:00 JST〜 イベント「システムオーバーライド」開始時実装 | ||
addevoshield = { | addevoshield = { | ||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = false, | |||
gunshield = 50, | gunshield = 50, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = | shields = addevoshield, | ||
}, | }, | ||
-- 2020/04/08 02:00 JST〜 イベント「古の理」開始時実装 | -- 2020/04/08 02:00 JST〜 イベント「古の理」開始時実装 | ||
lowprofilenerf = { | lowprofilenerf = { | ||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = false, | |||
gunshield = 50, | gunshield = 50, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = | shields = addevoshield, | ||
}, | }, | ||
-- 2020/08/18 14:00 JST〜 シーズン6開始時実装 | -- 2020/08/18 14:00 JST〜 シーズン6開始時実装 | ||
initialseason6 = { | initialseason6 = { | ||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = true, | |||
gunshield = 50, | gunshield = 50, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = { | shields = { | ||
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド レベル0' }, | { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' }, | ||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | ||
{ health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' }, | { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | ||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-rare">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' }, | { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-rare">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, | ||
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-epic">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' }, | { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-epic">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, | ||
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-heirloom">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' }, | { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-heirloom">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, | ||
}, | }, | ||
}, | }, | ||
159行目: | 266行目: | ||
-- 2020/09/04 12:00 JST〜 アーマー調整 | -- 2020/09/04 12:00 JST〜 アーマー調整 | ||
evoshieldonly = { | evoshieldonly = { | ||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = true, | |||
gunshield = 50, | gunshield = 50, | ||
gunshieldBleedthrough = false, | gunshieldBleedthrough = false, | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = | shields = evoshieldonly, | ||
}, | }, | ||
-- 2021/03/10 03:00 JST〜 ガンシールド貫通 | -- 2021/03/10 03:00 JST〜 ガンシールド貫通 | ||
gibbleedthrough = { | gibbleedthrough = { | ||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = true, | |||
gunshield = 50, | gunshield = 50, | ||
gunshieldBleedthrough = true, | gunshieldBleedthrough = true, | ||
gunshieldLabel = '耐久値 50 (貫通あり)', | gunshieldLabel = '耐久値 50 (貫通あり)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = { | shields = evoshieldonly, | ||
}, | |||
-- 2021/05/05 02:00 JST〜 小柄削除・スターターキットの追加 | |||
removelowprofile = { | |||
lowprofile = 1, | |||
fortified = 0.85, | |||
ampedCover = true, | |||
gunshield = 50, | |||
gunshieldBleedthrough = true, | |||
gunshieldLabel = '耐久値 50 (貫通あり)', | |||
legAsBodyOnLowProfile = true, | |||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = starterkithelmets, | |||
shields = removeevolv0, | |||
}, | |||
-- 2022/05/11 02:00 JST〜 ヘルメットの強化(救世主開始)時実装 | |||
reinforcehelmets = { | |||
lowprofile = 1, | |||
fortified = 0.85, | |||
ampedCover = true, | |||
gunshield = 50, | |||
gunshieldBleedthrough = true, | |||
gunshieldLabel = '耐久値 50 (貫通あり)', | |||
legAsBodyOnLowProfile = true, | |||
sameHeadshotDamageToNormalOnFortified = true, | |||
helmets = overpoweredhelmets, | |||
shields = removeevolv0, | |||
}, | }, | ||
} | } |
2022年5月24日 (火) 10:14時点における最新版
このモジュールについての説明文ページを モジュール:Stat/Shield/doc に作成できます
local inithelmets = { level0 = { disabled = false, func = function(base) return base end }, level1 = { text = '0.9 × %s', func = function(base) return 0.9 * base end }, level2 = { text = '0.8 × %s', func = function(base) return 0.8 * base end }, level3 = { text = '0.75 × %s', func = function(base) return 0.75 * base end }, } local changehelmets = { level0 = { disabled = false, func = function(base) return base end }, level1 = { text = '1 + 0.8 × (<b>%s</b> - 1)', func = function(base) return 0.2 + 0.8 * base end }, level2 = { text = '1 + 0.6 × (<b>%s</b> - 1)', func = function(base) return 0.4 + 0.6 * base end }, level3 = { text = '1 + 0.5 × (<b>%s</b> - 1)', func = function(base) return 0.5 + 0.5 * base end }, } local starterkithelmets = { level0 = { disabled = true, }, level1 = { text = '1 + 0.8 × (<b>%s</b> - 1)', func = function(base) return 0.2 + 0.8 * base end }, level2 = { text = '1 + 0.6 × (<b>%s</b> - 1)', func = function(base) return 0.4 + 0.6 * base end }, level3 = { text = '1 + 0.5 × (<b>%s</b> - 1)', func = function(base) return 0.5 + 0.5 * base end }, } local overpoweredhelmets = { level0 = { disabled = true, }, level1 = { text = '1 + 0.8 × (<b>%s</b> - 1)', func = function(base) return 0.2 + 0.8 * base end }, level2 = { text = '1 + 0.5 × (<b>%s</b> - 1)', func = function(base) return 0.5 + 0.5 * base end }, level3 = { text = '1 + 0.35 × (<b>%s</b> - 1)', func = function(base) return 0.65 + 0.35 * base end }, } local initshield = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, } local goldbackpackshield = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, } local addevoshield = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, } local evoshieldonly = { { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, } local removeevolv0 = { { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = 'ノックダウンした敵' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, } return { -- 2019/02/05 05:00 JST〜 リリース時 release = { lowprofile = 1, fortified = 1, ampedCover = false, gunshield = 50, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 50 (貫通なし)', legAsBodyOnLowProfile = false, sameHeadshotDamageToNormalOnFortified = false, helmets = inithelmets, shields = initshield, }, -- 2019/04/17 03:00 JST〜 1.1.1開始時実装 addfortified = { lowprofile = 1, fortified = 0.9, ampedCover = false, gunshield = 75, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 75 (貫通なし)', legAsBodyOnLowProfile = false, sameHeadshotDamageToNormalOnFortified = false, helmets = inithelmets, shields = initshield, }, -- 2019/07/03 02:00 JST〜 シーズン2開始時実装 addlowprofile = { lowprofile = 1.05, fortified = 0.85, ampedCover = false, gunshield = 75, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 75 (貫通なし)', legAsBodyOnLowProfile = false, sameHeadshotDamageToNormalOnFortified = false, helmets = inithelmets, shields = initshield, }, -- 2019/10/02 02:00 JST〜 シーズン3開始時実装 addgoldbackpack = { lowprofile = 1.05, fortified = 0.85, ampedCover = false, gunshield = 75, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 75 (貫通なし)', legAsBodyOnLowProfile = false, sameHeadshotDamageToNormalOnFortified = false, helmets = inithelmets, shields = goldbackpackshield, }, -- 2019/11/06 04:00 JST〜 パッチ3.1時実装 changehelmets = { lowprofile = 1.05, fortified = 0.85, ampedCover = false, gunshield = 75, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 75 (貫通なし)', legAsBodyOnLowProfile = false, sameHeadshotDamageToNormalOnFortified = false, helmets = changehelmets, shields = goldbackpackshield, }, -- 2020/03/04 03:00 JST〜 イベント「システムオーバーライド」開始時実装 addevoshield = { lowprofile = 1.05, fortified = 0.85, ampedCover = false, gunshield = 50, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 50 (貫通なし)', legAsBodyOnLowProfile = false, sameHeadshotDamageToNormalOnFortified = false, helmets = changehelmets, shields = addevoshield, }, -- 2020/04/08 02:00 JST〜 イベント「古の理」開始時実装 lowprofilenerf = { lowprofile = 1.05, fortified = 0.85, ampedCover = false, gunshield = 50, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 50 (貫通なし)', legAsBodyOnLowProfile = true, sameHeadshotDamageToNormalOnFortified = false, helmets = changehelmets, shields = addevoshield, }, -- 2020/08/18 14:00 JST〜 シーズン6開始時実装 initialseason6 = { lowprofile = 1.05, fortified = 0.85, ampedCover = true, gunshield = 50, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 50 (貫通なし)', legAsBodyOnLowProfile = true, sameHeadshotDamageToNormalOnFortified = false, helmets = changehelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-rare">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-epic">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-heirloom">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, }, }, -- 2020/09/04 12:00 JST〜 アーマー調整 evoshieldonly = { lowprofile = 1.05, fortified = 0.85, ampedCover = true, gunshield = 50, gunshieldBleedthrough = false, gunshieldLabel = '耐久値 50 (貫通なし)', legAsBodyOnLowProfile = true, sameHeadshotDamageToNormalOnFortified = false, helmets = changehelmets, shields = evoshieldonly, }, -- 2021/03/10 03:00 JST〜 ガンシールド貫通 gibbleedthrough = { lowprofile = 1.05, fortified = 0.85, ampedCover = true, gunshield = 50, gunshieldBleedthrough = true, gunshieldLabel = '耐久値 50 (貫通あり)', legAsBodyOnLowProfile = true, sameHeadshotDamageToNormalOnFortified = false, helmets = changehelmets, shields = evoshieldonly, }, -- 2021/05/05 02:00 JST〜 小柄削除・スターターキットの追加 removelowprofile = { lowprofile = 1, fortified = 0.85, ampedCover = true, gunshield = 50, gunshieldBleedthrough = true, gunshieldLabel = '耐久値 50 (貫通あり)', legAsBodyOnLowProfile = true, sameHeadshotDamageToNormalOnFortified = false, helmets = starterkithelmets, shields = removeevolv0, }, -- 2022/05/11 02:00 JST〜 ヘルメットの強化(救世主開始)時実装 reinforcehelmets = { lowprofile = 1, fortified = 0.85, ampedCover = true, gunshield = 50, gunshieldBleedthrough = true, gunshieldLabel = '耐久値 50 (貫通あり)', legAsBodyOnLowProfile = true, sameHeadshotDamageToNormalOnFortified = true, helmets = overpoweredhelmets, shields = removeevolv0, }, }