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「モジュール:StatTable/DamagePerSlot」の版間の差分
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(ボセックコンパウンドボウの物資投下武器化に対応) |
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| (同じ利用者による、間の15版が非表示) | |||
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local aw | local aw = require('Module:Utility/Library') | ||
local apex | local apex = require('Module:Utility/ApexLibrary') | ||
local iu | local iu = require('Module:Utility/Image') | ||
local tableutil = require('Module:Utility/TableUtil/Apex') | local scale = require('Module:Utility/Scale') | ||
local Hopup | local tableutil = require('Module:Utility/TableUtil/Apex') | ||
local Hopup = mw.loadData('Module:Stat/Hopup') | |||
local configuration = mw.loadData('Module:StatTable/configuration') | |||
local getArgs -- lazily initialized | local getArgs -- lazily initialized | ||
local function addData(dataset, data, fn) | local function addData(dataset, data, fn) | ||
| 46行目: | 17行目: | ||
local legs = data.legs | local legs = data.legs | ||
local mul = data.pellets * data.slotammo | local mul = data.pellets * data.slotammo | ||
data.bodyDmgslot = fn(data.damage, 1) * mul | data.bodyDmgslot = fn(data.damage, 1, 1) * mul | ||
data.headDmgslot = fn(apex.calcPartDamage(data.damage, head), head) * mul | data.headDmgslot = fn(apex.calcPartDamage(data.damage, head), head, 1) * mul | ||
data.lvl1Dmgslot = fn(apex.calcPartDamage(data.damage, lvl1), lvl1) * mul | data.lvl1Dmgslot = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * mul | ||
data.lvl2Dmgslot = fn(apex.calcPartDamage(data.damage, lvl2), lvl2) * mul | data.lvl2Dmgslot = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * mul | ||
data.lvl3Dmgslot = fn(apex.calcPartDamage(data.damage, lvl3), lvl3) * mul | data.lvl3Dmgslot = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * mul | ||
data.legsDmgslot = fn(apex.calcPartDamage(data.damage, legs), legs) * mul | data.legsDmgslot = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * mul | ||
data.flLgDmgslot = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * mul | |||
table.insert(dataset, data) | table.insert(dataset, data) | ||
end | end | ||
| 76行目: | 48行目: | ||
if type(stat.magazine) == 'table' then | if type(stat.magazine) == 'table' then | ||
ammoPerSlot = stat.magazine[4] + stat.magazine_reserve | ammoPerSlot = stat.magazine[4] + stat.magazine_reserve | ||
elseif stat.magazine == math.huge then | |||
ammoPerSlot = stat.magazine_reserve | |||
else | else | ||
ammoPerSlot = stat.magazine + stat.magazine_reserve | ammoPerSlot = stat.magazine + stat.magazine_reserve | ||
| 89行目: | 63行目: | ||
ammoicon = stat.ammo, | ammoicon = stat.ammo, | ||
damage = baseDamage, | damage = baseDamage, | ||
head = stat. | head = stat.damage_head_scale, | ||
legs = stat. | legs = stat.damage_legs_scale, | ||
name = name, | name = name, | ||
pellets = stat.pellet or 1, | pellets = stat.pellet or 1, | ||
| 99行目: | 73行目: | ||
-- チャージビーム (チャージライフル) | -- チャージビーム (チャージライフル) | ||
if stat.damage.beam then | if stat.damage.beam then | ||
addData(dataset, baseData, function(val, | addData(dataset, baseData, function(val, part, passive) | ||
return val + apex. | return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * stat.damage.beam.ticks | ||
end) | end) | ||
| 107行目: | 81行目: | ||
-- Chargefire | -- Chargefire | ||
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | ||
baseData.option = res.mincharge | if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then | ||
baseData.option = res.mincharge | |||
else | |||
baseData.option = res.nocharge | |||
end | |||
addData(dataset, baseData) | addData(dataset, baseData) | ||
| 131行目: | 109行目: | ||
ampedData.ammoicon = ampedData.ammo .. '_amped' | ampedData.ammoicon = ampedData.ammo .. '_amped' | ||
ampedData.damage = stat.damage.amped | ampedData.damage = stat.damage.amped | ||
ampedData.option = | ampedData.option = res.amped | ||
addData(dataset, ampedData) | addData(dataset, ampedData) | ||
end | end | ||
| 139行目: | 117行目: | ||
local selectfireReceiverData = aw.shallowCopy(baseData) | local selectfireReceiverData = aw.shallowCopy(baseData) | ||
selectfireReceiverData.damage = stat.selectfire_receiver.damage.base | selectfireReceiverData.damage = stat.selectfire_receiver.damage.base | ||
if stat.selectfire_receiver. | if stat.selectfire_receiver.damage_head_scale then | ||
selectfireReceiverData.head = stat.selectfire_receiver. | selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale | ||
end | end | ||
selectfireReceiverData.hopup = { 'selectfire_receiver' } | selectfireReceiverData.hopup = { 'selectfire_receiver' } | ||
if stat.selectfire_receiver. | if stat.selectfire_receiver.damage_legs_scale then | ||
selectfireReceiverData.legs = stat.selectfire_receiver. | selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale | ||
end | end | ||
if stat.selectfire_receiver.ammo_per_shot then | if stat.selectfire_receiver.ammo_per_shot then | ||
| 150行目: | 128行目: | ||
end | end | ||
addData(dataset, selectfireReceiverData) | addData(dataset, selectfireReceiverData) | ||
end | |||
-- Skullpiercer Rifling | |||
if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then | |||
local skullpiercerRiflingData = aw.shallowCopy(baseData) | |||
skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale | |||
skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' } | |||
addData(dataset, skullpiercerRiflingData) | |||
end | end | ||
-- Hammerpoint Rounds | -- Hammerpoint Rounds | ||
if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat. | if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then | ||
local hammerpointRoundsData = aw.shallowCopy(baseData) | local hammerpointRoundsData = aw.shallowCopy(baseData) | ||
hammerpointRoundsData.damage = math.floor(stat. | hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage) | ||
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | ||
addData(dataset, hammerpointRoundsData) | addData(dataset, hammerpointRoundsData) | ||
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-- Disruptor Rounds | -- Disruptor Rounds | ||
if (__debug or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat. | if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then | ||
local disruptorRoundsData = aw.shallowCopy(baseData) | local disruptorRoundsData = aw.shallowCopy(baseData) | ||
disruptorRoundsData.hopup = { 'disruptor_rounds' } | disruptorRoundsData.hopup = { 'disruptor_rounds' } | ||
addData(dataset, disruptorRoundsData, function(val) | addData(dataset, disruptorRoundsData, function(val) | ||
return apex.calcDisruptorDamage(val, stat. | return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale) | ||
end) | end) | ||
end | end | ||
-- Anvil Receiver | -- Anvil Receiver | ||
if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then | if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then | ||
| 174行目: | 160行目: | ||
local anvilReceiverData = aw.shallowCopy(baseData) | local anvilReceiverData = aw.shallowCopy(baseData) | ||
anvilReceiverData.damage = stat.anvil_receiver.damage.base | anvilReceiverData.damage = stat.anvil_receiver.damage.base | ||
if stat.anvil_receiver. | if stat.anvil_receiver.damage_head_scale then | ||
anvilReceiverData.head = stat.anvil_receiver. | anvilReceiverData.head = stat.anvil_receiver.damage_head_scale | ||
end | end | ||
anvilReceiverData.hopup = { 'anvil_receiver' } | anvilReceiverData.hopup = { 'anvil_receiver' } | ||
if stat.anvil_receiver. | if stat.anvil_receiver.damage_legs_scale then | ||
anvilReceiverData.legs = stat.anvil_receiver. | anvilReceiverData.legs = stat.anvil_receiver.damage_legs_scale | ||
end | end | ||
anvilReceiverData.slotammo = math.floor(ammoPerSlot / anvilAmmoPerShot) | anvilReceiverData.slotammo = math.floor(ammoPerSlot / anvilAmmoPerShot) | ||
| 189行目: | 175行目: | ||
local shatterCapsData = aw.shallowCopy(baseData) | local shatterCapsData = aw.shallowCopy(baseData) | ||
shatterCapsData.damage = stat.shatter_caps.damage.base | shatterCapsData.damage = stat.shatter_caps.damage.base | ||
if stat.shatter_caps. | if stat.shatter_caps.damage_head_scale then | ||
shatterCapsData.head = stat.shatter_caps. | shatterCapsData.head = stat.shatter_caps.damage_head_scale | ||
end | end | ||
shatterCapsData.hopup = { 'shatter_caps' } | shatterCapsData.hopup = { 'shatter_caps' } | ||
if stat.shatter_caps. | if stat.shatter_caps.damage_legs_scale then | ||
shatterCapsData.legs = stat.shatter_caps. | shatterCapsData.legs = stat.shatter_caps.damage_legs_scale | ||
end | end | ||
shatterCapsData.pellets = stat.shatter_caps.pellet | shatterCapsData.pellets = stat.shatter_caps.pellet | ||
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | ||
shatterCapsData.option = res.mincharge | if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then | ||
shatterCapsData.option = res.mincharge | |||
else | |||
shatterCapsData.option = res.nocharge | |||
end | |||
addData(dataset, shatterCapsData) | addData(dataset, shatterCapsData) | ||
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tableutil.HopupCell.new(res.hopup, 'hopup', { | tableutil.HopupCell.new(res.hopup, 'hopup', { | ||
attributes = { align = 'left' }, | attributes = { align = 'left' }, | ||
cellClass = ' | cellClass = 'st-mobile-padding0-both', | ||
headerColspan = 0, | headerColspan = 0, | ||
}), | }), | ||
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headerClass = 'st-desktop', | headerClass = 'st-desktop', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '50px', | ||
['max-width'] = '4em', | ['max-width'] = '4em', | ||
}, | }, | ||
}), | }), | ||
tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgslot', { | tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgslot', { | ||
startIndex | startIndex = 'legsDmgslot', | ||
endIndex | endIndex = 'lvl1Dmgslot', | ||
cellClass | subStartIndex = 'flLgDmgslot', | ||
footerClass = 'st-mobile-axis', | subEndIndex = 'lvl1Dmgslot', | ||
format | cellClass = 'st-mobile-graph st-mobile-medium st-mobile-textshadow', | ||
headerStyle = { | footerClass = 'st-mobile-axis', | ||
['min-width'] = ' | format = formatFunction, | ||
['max-width'] = ' | headerStyle = { | ||
['min-width'] = '50px', | |||
['max-width'] = '4em', | |||
}, | }, | ||
itemName = res.normal, | |||
subItemName = res.fortified, | |||
preferredGridCount = 3, | preferredGridCount = 3, | ||
ticksFormat = function(val) | scale = scale.LogScale.new():setClamp(true), | ||
ticksFormat = function(val) | |||
return string.format('%sk', 0.001 * val) | return string.format('%sk', 0.001 * val) | ||
end | end | ||
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headerClass = 'st-desktop', | headerClass = 'st-desktop', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '50px', | ||
['max-width'] = '4em', | ['max-width'] = '4em', | ||
}, | }, | ||
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headerClass = 'st-desktop', | headerClass = 'st-desktop', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '50px', | ||
['max-width'] = '4em', | ['max-width'] = '4em', | ||
}, | }, | ||
| 299行目: | 294行目: | ||
headerClass = 'st-mobile-last', | headerClass = 'st-mobile-last', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '50px', | ||
['max-width'] = '4em', | ['max-width'] = '4em', | ||
}, | }, | ||
}), | }), | ||
tableutil.LineCell.new(res.graph, 'bodyDmgslot', { | tableutil.LineCell.new(res.graph, 'bodyDmgslot', { | ||
startIndex | startIndex = 'legsDmgslot', | ||
endIndex | endIndex = 'lvl1Dmgslot', | ||
cellClass | subStartIndex = 'flLgDmgslot', | ||
footerClass = 'st-desktop', | subEndIndex = 'lvl1Dmgslot', | ||
headerClass = 'st-desktop', | cellClass = 'st-desktop st-desktop-graph', | ||
headerStyle = { | footerClass = 'st-desktop', | ||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '200px', | ['min-width'] = '200px', | ||
}, | }, | ||
hoverEnabled = true, | |||
hoverFormat = formatFunction, | |||
itemName = res.normal, | |||
subItemName = res.fortified, | |||
scale = scale.LogScale.new():setClamp(true), | |||
}), | }), | ||
} | } | ||
2022年8月10日 (水) 13:52時点における最新版
このモジュールについての説明文ページを モジュール:StatTable/DamagePerSlot/doc に作成できます
local aw = require('Module:Utility/Library')
local apex = require('Module:Utility/ApexLibrary')
local iu = require('Module:Utility/Image')
local scale = require('Module:Utility/Scale')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup = mw.loadData('Module:Stat/Hopup')
local configuration = mw.loadData('Module:StatTable/configuration')
local getArgs -- lazily initialized
local function addData(dataset, data, fn)
fn = fn or function(val) return val end
local head = data.head
local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)
local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)
local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)
local legs = data.legs
local mul = data.pellets * data.slotammo
data.bodyDmgslot = fn(data.damage, 1, 1) * mul
data.headDmgslot = fn(apex.calcPartDamage(data.damage, head), head, 1) * mul
data.lvl1Dmgslot = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * mul
data.lvl2Dmgslot = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * mul
data.lvl3Dmgslot = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * mul
data.legsDmgslot = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * mul
data.flLgDmgslot = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * mul
table.insert(dataset, data)
end
local p = {}
function p._main(args, __debug)
args = args or {}
if __debug == nil then
__debug = true
end
local lang = args.lang or 'ja'
local res = configuration[lang]
local stats = mw.loadData('Module:Stat/Weapon')
local ammoStats = mw.loadData('Module:Stat/Ammo')
local dataset = {}
for name, stat in pairs(stats) do
local special = aw.stringstarts(stat.ammo, 'special_')
local ammoPerSlot
if special or stat.ammo == 'minigun' then
if type(stat.magazine) == 'table' then
ammoPerSlot = stat.magazine[4] + stat.magazine_reserve
elseif stat.magazine == math.huge then
ammoPerSlot = stat.magazine_reserve
else
ammoPerSlot = stat.magazine + stat.magazine_reserve
end
else
ammoPerSlot = ammoStats[stat.ammo].slot
end
local ammoPerShot = stat.ammo_per_shot or 1
local baseDamage = stat.damage.base
local baseData = {
ammo = stat.ammo,
ammoicon = stat.ammo,
damage = baseDamage,
head = stat.damage_head_scale,
legs = stat.damage_legs_scale,
name = name,
pellets = stat.pellet or 1,
shortname = stat.localization['Japanese_Short'],
slotammo = math.floor(ammoPerSlot / ammoPerShot),
}
-- チャージビーム (チャージライフル)
if stat.damage.beam then
addData(dataset, baseData, function(val, part, passive)
return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * stat.damage.beam.ticks
end)
-- Other
else
-- Chargefire
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
baseData.option = res.mincharge
else
baseData.option = res.nocharge
end
addData(dataset, baseData)
local maxChargeData = aw.shallowCopy(baseData)
maxChargeData.damage = stat.damage.charged
if stat.damage.headshot_charged then
maxChargeData.head = stat.damage.headshot_charged
end
if stat.damage.legshot_charged then
maxChargeData.legs = stat.damage.legshot_charged
end
maxChargeData.option = res.maxcharge
addData(dataset, maxChargeData)
-- チャージが無効の場合の通常出力
else
addData(dataset, baseData)
end
-- Amped mode
if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
local ampedData = aw.shallowCopy(baseData)
ampedData.ammoicon = ampedData.ammo .. '_amped'
ampedData.damage = stat.damage.amped
ampedData.option = res.amped
addData(dataset, ampedData)
end
-- Selectfire Receiver (HAVOC Rifle)
if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
local selectfireReceiverData = aw.shallowCopy(baseData)
selectfireReceiverData.damage = stat.selectfire_receiver.damage.base
if stat.selectfire_receiver.damage_head_scale then
selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale
end
selectfireReceiverData.hopup = { 'selectfire_receiver' }
if stat.selectfire_receiver.damage_legs_scale then
selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale
end
if stat.selectfire_receiver.ammo_per_shot then
selectfireReceiverData.slotammo = math.floor(ammoPerSlot / stat.selectfire_receiver.ammo_per_shot)
end
addData(dataset, selectfireReceiverData)
end
-- Skullpiercer Rifling
if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then
local skullpiercerRiflingData = aw.shallowCopy(baseData)
skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale
skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' }
addData(dataset, skullpiercerRiflingData)
end
-- Hammerpoint Rounds
if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then
local hammerpointRoundsData = aw.shallowCopy(baseData)
hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage)
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' }
addData(dataset, hammerpointRoundsData)
end
-- Disruptor Rounds
if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then
local disruptorRoundsData = aw.shallowCopy(baseData)
disruptorRoundsData.hopup = { 'disruptor_rounds' }
addData(dataset, disruptorRoundsData, function(val)
return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale)
end)
end
-- Anvil Receiver
if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
local anvilAmmoPerShot = stat.anvil_receiver.ammo_per_shot or 2
local anvilReceiverData = aw.shallowCopy(baseData)
anvilReceiverData.damage = stat.anvil_receiver.damage.base
if stat.anvil_receiver.damage_head_scale then
anvilReceiverData.head = stat.anvil_receiver.damage_head_scale
end
anvilReceiverData.hopup = { 'anvil_receiver' }
if stat.anvil_receiver.damage_legs_scale then
anvilReceiverData.legs = stat.anvil_receiver.damage_legs_scale
end
anvilReceiverData.slotammo = math.floor(ammoPerSlot / anvilAmmoPerShot)
addData(dataset, anvilReceiverData)
end
-- Shatter Caps
if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
local shatterCapsData = aw.shallowCopy(baseData)
shatterCapsData.damage = stat.shatter_caps.damage.base
if stat.shatter_caps.damage_head_scale then
shatterCapsData.head = stat.shatter_caps.damage_head_scale
end
shatterCapsData.hopup = { 'shatter_caps' }
if stat.shatter_caps.damage_legs_scale then
shatterCapsData.legs = stat.shatter_caps.damage_legs_scale
end
shatterCapsData.pellets = stat.shatter_caps.pellet
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
shatterCapsData.option = res.mincharge
else
shatterCapsData.option = res.nocharge
end
addData(dataset, shatterCapsData)
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsData)
shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged
if stat.shatter_caps.damage.headshot_charged then
shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged
end
if stat.shatter_caps.damage.legshot_charged then
shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged
end
shatterCapsMaxChargeData.option = res.maxcharge
addData(dataset, shatterCapsMaxChargeData)
else
addData(dataset, shatterCapsData)
end
end
end
end
local formatFunction = function(dmgslot)
if dmgslot == math.huge then
return res.infinity
else
return aw.comma(dmgslot)
end
end
local metadata = {
tableutil.RankCell.new('', 'bodyDmgslot', true),
tableutil.AmmoCell.new('', 'ammoicon', {
attributes = { align = 'center' },
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = { width = '36px' },
}),
tableutil.WeaponNameCell.new(res.weaponname, 'name', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
headerColspan = 2,
optionIndex = 'option',
shortnameIndex = 'shortname',
}),
tableutil.HopupCell.new(res.hopup, 'hopup', {
attributes = { align = 'left' },
cellClass = 'st-mobile-padding0-both',
headerColspan = 0,
}),
tableutil.ValueCell.new(res.legsshot, 'legsDmgslot', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
format = formatFunction,
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgslot', {
startIndex = 'legsDmgslot',
endIndex = 'lvl1Dmgslot',
subStartIndex = 'flLgDmgslot',
subEndIndex = 'lvl1Dmgslot',
cellClass = 'st-mobile-graph st-mobile-medium st-mobile-textshadow',
footerClass = 'st-mobile-axis',
format = formatFunction,
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
itemName = res.normal,
subItemName = res.fortified,
preferredGridCount = 3,
scale = scale.LogScale.new():setClamp(true),
ticksFormat = function(val)
return string.format('%sk', 0.001 * val)
end
}),
tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgslot', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
format = formatFunction,
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgslot', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
format = formatFunction,
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgslot', {
cellClass = 'st-mobile-last',
footerClass = 'st-mobile-last',
format = formatFunction,
headerClass = 'st-mobile-last',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.LineCell.new(res.graph, 'bodyDmgslot', {
startIndex = 'legsDmgslot',
endIndex = 'lvl1Dmgslot',
subStartIndex = 'flLgDmgslot',
subEndIndex = 'lvl1Dmgslot',
cellClass = 'st-desktop st-desktop-graph',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '200px',
},
hoverEnabled = true,
hoverFormat = formatFunction,
itemName = res.normal,
subItemName = res.fortified,
scale = scale.LogScale.new():setClamp(true),
}),
}
local node = tableutil.createTable(dataset, metadata)
return tostring(node)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args, false)
end
return p