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「モジュール:StatTable/DamagePerSlot」の版間の差分
		
		
		
		
		
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|  (シャッターキャップのデータ生成の最適化) |  (ボセックコンパウンドボウの物資投下武器化に対応) | ||
| (同じ利用者による、間の18版が非表示) | |||
| 1行目: | 1行目: | ||
| local aw  | local aw            = require('Module:Utility/Library') | ||
| local apex  | local apex          = require('Module:Utility/ApexLibrary') | ||
| local iu  | local iu            = require('Module:Utility/Image') | ||
| local tableutil = require('Module:Utility/TableUtil/Apex') | local scale         = require('Module:Utility/Scale') | ||
| local Hopup  | local tableutil     = require('Module:Utility/TableUtil/Apex') | ||
| local Hopup         = mw.loadData('Module:Stat/Hopup') | |||
| local configuration = mw.loadData('Module:StatTable/configuration') | |||
| local getArgs  -- lazily initialized | local getArgs  -- lazily initialized | ||
| local function addData(dataset, data, fn) | local function addData(dataset, data, fn) | ||
| 46行目: | 17行目: | ||
| 	local legs = data.legs | 	local legs = data.legs | ||
| 	local mul  = data.pellets * data.slotammo | 	local mul  = data.pellets * data.slotammo | ||
| 	data.bodyDmgslot = fn(data.damage, 1)                               * mul | 	data.bodyDmgslot = fn(data.damage, 1, 1)                               * mul | ||
| 	data.headDmgslot = fn(apex.calcPartDamage(data.damage, head), head) * mul | 	data.headDmgslot = fn(apex.calcPartDamage(data.damage, head), head, 1) * mul | ||
| 	data.lvl1Dmgslot = fn(apex.calcPartDamage(data.damage, lvl1), lvl1) * mul | 	data.lvl1Dmgslot = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * mul | ||
| 	data.lvl2Dmgslot = fn(apex.calcPartDamage(data.damage, lvl2), lvl2) * mul | 	data.lvl2Dmgslot = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * mul | ||
| 	data.lvl3Dmgslot = fn(apex.calcPartDamage(data.damage, lvl3), lvl3) * mul | 	data.lvl3Dmgslot = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * mul | ||
| 	data.legsDmgslot = fn(apex.calcPartDamage(data.damage, legs), legs) * mul | 	data.legsDmgslot = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * mul | ||
| 	data.flLgDmgslot = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * mul | |||
| 	table.insert(dataset, data) | 	table.insert(dataset, data) | ||
| end | end | ||
| 76行目: | 48行目: | ||
| 			if type(stat.magazine) == 'table' then | 			if type(stat.magazine) == 'table' then | ||
| 				ammoPerSlot = stat.magazine[4] + stat.magazine_reserve | 				ammoPerSlot = stat.magazine[4] + stat.magazine_reserve | ||
| 			elseif stat.magazine == math.huge then | |||
| 				ammoPerSlot = stat.magazine_reserve | |||
| 			else | 			else | ||
| 				ammoPerSlot = stat.magazine + stat.magazine_reserve | 				ammoPerSlot = stat.magazine + stat.magazine_reserve | ||
| 89行目: | 63行目: | ||
| 			ammoicon  = stat.ammo, | 			ammoicon  = stat.ammo, | ||
| 			damage    = baseDamage, | 			damage    = baseDamage, | ||
| 			head      = stat. | 			head      = stat.damage_head_scale, | ||
| 			legs      = stat. | 			legs      = stat.damage_legs_scale, | ||
| 			name      = name, | 			name      = name, | ||
| 			pellets   = stat.pellet or 1, | 			pellets   = stat.pellet or 1, | ||
| 99行目: | 73行目: | ||
| 		-- チャージビーム (チャージライフル) | 		-- チャージビーム (チャージライフル) | ||
| 		if stat.damage.beam then | 		if stat.damage.beam then | ||
| 			addData(dataset, baseData, function(val,  | 			addData(dataset, baseData, function(val, part, passive) | ||
| 				return val + apex. | 				return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * stat.damage.beam.ticks | ||
| 			end) | 			end) | ||
| 107行目: | 81行目: | ||
| 			-- Chargefire | 			-- Chargefire | ||
| 			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | 			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | ||
| 				baseData.option = res.mincharge | 				if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then | ||
| 					baseData.option = res.mincharge | |||
| 				else | |||
| 					baseData.option = res.nocharge | |||
| 				end | |||
| 				addData(dataset, baseData) | 				addData(dataset, baseData) | ||
| 				local maxChargeData = aw.shallowCopy(baseData) | 				local maxChargeData    = aw.shallowCopy(baseData) | ||
| 				maxChargeData.damage = stat.damage.charged | 				maxChargeData.damage   = stat.damage.charged | ||
| 				maxChargeData.option = res.maxcharge | 				if stat.damage.headshot_charged then | ||
| 					maxChargeData.head = stat.damage.headshot_charged | |||
| 				end | |||
| 				if stat.damage.legshot_charged then | |||
| 					maxChargeData.legs = stat.damage.legshot_charged | |||
| 				end | |||
| 				maxChargeData.option   = res.maxcharge | |||
| 				addData(dataset, maxChargeData) | 				addData(dataset, maxChargeData) | ||
| 125行目: | 109行目: | ||
| 				ampedData.ammoicon = ampedData.ammo .. '_amped' | 				ampedData.ammoicon = ampedData.ammo .. '_amped' | ||
| 				ampedData.damage   = stat.damage.amped | 				ampedData.damage   = stat.damage.amped | ||
| 				ampedData.option   =  | 				ampedData.option   = res.amped | ||
| 				addData(dataset, ampedData) | 				addData(dataset, ampedData) | ||
| 			end | 			end | ||
| 131行目: | 115行目: | ||
| 			-- Selectfire Receiver (HAVOC Rifle) | 			-- Selectfire Receiver (HAVOC Rifle) | ||
| 			if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then | 			if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then | ||
| 				local selectfireReceiverData  | 				local selectfireReceiverData = aw.shallowCopy(baseData) | ||
| 				selectfireReceiverData.damage = stat.selectfire_receiver.damage.base | 				selectfireReceiverData.damage = stat.selectfire_receiver.damage.base | ||
| 				selectfireReceiverData.hopup  | 				if stat.selectfire_receiver.damage_head_scale then | ||
| 					selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale | |||
| 				end | |||
| 				selectfireReceiverData.hopup = { 'selectfire_receiver' } | |||
| 				if stat.selectfire_receiver.damage_legs_scale then | |||
| 					selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale | |||
| 				end | |||
| 				if stat.selectfire_receiver.ammo_per_shot then | |||
| 					selectfireReceiverData.slotammo = math.floor(ammoPerSlot / stat.selectfire_receiver.ammo_per_shot) | |||
| 				end | |||
| 				addData(dataset, selectfireReceiverData) | 				addData(dataset, selectfireReceiverData) | ||
| 			end | |||
| 			-- Skullpiercer Rifling  | |||
| 			if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then | |||
| 				local skullpiercerRiflingData = aw.shallowCopy(baseData) | |||
| 				skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale | |||
| 				skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' } | |||
| 				addData(dataset, skullpiercerRiflingData) | |||
| 			end | 			end | ||
| 			-- Hammerpoint Rounds | 			-- Hammerpoint Rounds | ||
| 			if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat. | 			if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then | ||
| 				local hammerpointRoundsData  = aw.shallowCopy(baseData) | 				local hammerpointRoundsData  = aw.shallowCopy(baseData) | ||
| 				hammerpointRoundsData.damage = math.floor(stat. | 				hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage) | ||
| 				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' } | 				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' } | ||
| 				addData(dataset, hammerpointRoundsData) | 				addData(dataset, hammerpointRoundsData) | ||
| 146行目: | 147行目: | ||
| 			-- Disruptor Rounds | 			-- Disruptor Rounds | ||
| 			if (__debug or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat. | 			if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then | ||
| 				local disruptorRoundsData = aw.shallowCopy(baseData) | 				local disruptorRoundsData = aw.shallowCopy(baseData) | ||
| 				disruptorRoundsData.hopup = { 'disruptor_rounds' } | 				disruptorRoundsData.hopup = { 'disruptor_rounds' } | ||
| 				addData(dataset, disruptorRoundsData, function(val) | 				addData(dataset, disruptorRoundsData, function(val) | ||
| 					return apex.calcDisruptorDamage(val, stat. | 					return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale) | ||
| 				end) | 				end) | ||
| 			end | 			end | ||
| 			-- Anvil Receiver | 			-- Anvil Receiver | ||
| 			if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then | 			if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then | ||
| 159行目: | 160行目: | ||
| 				local anvilReceiverData    = aw.shallowCopy(baseData) | 				local anvilReceiverData    = aw.shallowCopy(baseData) | ||
| 				anvilReceiverData.damage   = stat.anvil_receiver.damage.base | 				anvilReceiverData.damage   = stat.anvil_receiver.damage.base | ||
| 				if stat.anvil_receiver.damage_head_scale then | |||
| 					anvilReceiverData.head = stat.anvil_receiver.damage_head_scale | |||
| 				end | |||
| 				anvilReceiverData.hopup    = { 'anvil_receiver' } | 				anvilReceiverData.hopup    = { 'anvil_receiver' } | ||
| 				if stat.anvil_receiver.damage_legs_scale then | |||
| 					anvilReceiverData.legs = stat.anvil_receiver.damage_legs_scale | |||
| 				end | |||
| 				anvilReceiverData.slotammo = math.floor(ammoPerSlot / anvilAmmoPerShot) | 				anvilReceiverData.slotammo = math.floor(ammoPerSlot / anvilAmmoPerShot) | ||
| 				addData(dataset, anvilReceiverData) | 				addData(dataset, anvilReceiverData) | ||
| 166行目: | 173行目: | ||
| 			-- Shatter Caps | 			-- Shatter Caps | ||
| 			if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then | 			if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then | ||
| 				local shatterCapsData = aw.shallowCopy(baseData) | 				local shatterCapsData    = aw.shallowCopy(baseData) | ||
| 				shatterCapsData.damage  | 				shatterCapsData.damage   = stat.shatter_caps.damage.base | ||
| 				shatterCapsData.hopup  | 				if stat.shatter_caps.damage_head_scale then | ||
| 				shatterCapsData.pellets = stat.shatter_caps.pellet | 					shatterCapsData.head = stat.shatter_caps.damage_head_scale | ||
| 				end | |||
| 				shatterCapsData.hopup    = { 'shatter_caps' } | |||
| 				if stat.shatter_caps.damage_legs_scale then | |||
| 					shatterCapsData.legs = stat.shatter_caps.damage_legs_scale | |||
| 				end | |||
| 				shatterCapsData.pellets  = stat.shatter_caps.pellet | |||
| 				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | 				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | ||
| 					shatterCapsData.option = res.mincharge | 					if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then | ||
| 						shatterCapsData.option = res.mincharge | |||
| 					else | |||
| 						shatterCapsData.option = res.nocharge | |||
| 					end | |||
| 					addData(dataset, shatterCapsData) | 					addData(dataset, shatterCapsData) | ||
| 					local shatterCapsMaxChargeData  | 					local shatterCapsMaxChargeData    = aw.shallowCopy(shatterCapsData) | ||
| 					shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged | 					shatterCapsMaxChargeData.damage   = stat.shatter_caps.damage.charged | ||
| 					shatterCapsMaxChargeData.option = res.maxcharge | 					if stat.shatter_caps.damage.headshot_charged then | ||
| 						shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged | |||
| 					end | |||
| 					if stat.shatter_caps.damage.legshot_charged then | |||
| 						shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged | |||
| 					end | |||
| 					shatterCapsMaxChargeData.option   = res.maxcharge | |||
| 					addData(dataset, shatterCapsMaxChargeData) | 					addData(dataset, shatterCapsMaxChargeData) | ||
| 				else | 				else | ||
| 212行目: | 235行目: | ||
| 		tableutil.HopupCell.new(res.hopup, 'hopup', { | 		tableutil.HopupCell.new(res.hopup, 'hopup', { | ||
| 			attributes     = { align = 'left' }, | 			attributes     = { align = 'left' }, | ||
| 			cellClass      = ' | 			cellClass      = 'st-mobile-padding0-both', | ||
| 			headerColspan  = 0, | 			headerColspan  = 0, | ||
| 		}), | 		}), | ||
| 221行目: | 244行目: | ||
| 			headerClass = 'st-desktop', | 			headerClass = 'st-desktop', | ||
| 			headerStyle = { | 			headerStyle = { | ||
| 				['min-width'] = ' | 				['min-width'] = '50px', | ||
| 				['max-width'] = '4em', | 				['max-width'] = '4em', | ||
| 			}, | 			}, | ||
| 		}), | 		}), | ||
| 		tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgslot', { | 		tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgslot', { | ||
| 			startIndex  | 			startIndex    = 'legsDmgslot', | ||
| 			endIndex  | 			endIndex      = 'lvl1Dmgslot', | ||
| 			cellClass  | 			subStartIndex = 'flLgDmgslot', | ||
| 			footerClass = 'st-mobile-axis', | 			subEndIndex   = 'lvl1Dmgslot', | ||
| 			format  | 			cellClass     = 'st-mobile-graph st-mobile-medium st-mobile-textshadow', | ||
| 			headerStyle = { | 			footerClass   = 'st-mobile-axis', | ||
| 				['min-width'] = ' | 			format        = formatFunction, | ||
| 				['max-width'] = ' | 			headerStyle   = { | ||
| 				['min-width'] = '50px', | |||
| 				['max-width'] = '4em', | |||
| 			}, | 			}, | ||
| 			itemName      = res.normal, | |||
| 			subItemName   = res.fortified, | |||
| 			preferredGridCount = 3, | 			preferredGridCount = 3, | ||
| 			ticksFormat = function(val) | 			scale         = scale.LogScale.new():setClamp(true), | ||
| 			ticksFormat   = function(val) | |||
| 				return string.format('%sk', 0.001 * val) | 				return string.format('%sk', 0.001 * val) | ||
| 			end | 			end | ||
| 246行目: | 274行目: | ||
| 			headerClass = 'st-desktop', | 			headerClass = 'st-desktop', | ||
| 			headerStyle = { | 			headerStyle = { | ||
| 				['min-width'] = ' | 				['min-width'] = '50px', | ||
| 				['max-width'] = '4em', | 				['max-width'] = '4em', | ||
| 			}, | 			}, | ||
| 256行目: | 284行目: | ||
| 			headerClass = 'st-desktop', | 			headerClass = 'st-desktop', | ||
| 			headerStyle = { | 			headerStyle = { | ||
| 				['min-width'] = ' | 				['min-width'] = '50px', | ||
| 				['max-width'] = '4em', | 				['max-width'] = '4em', | ||
| 			}, | 			}, | ||
| 266行目: | 294行目: | ||
| 			headerClass = 'st-mobile-last', | 			headerClass = 'st-mobile-last', | ||
| 			headerStyle = { | 			headerStyle = { | ||
| 				['min-width'] = ' | 				['min-width'] = '50px', | ||
| 				['max-width'] = '4em', | 				['max-width'] = '4em', | ||
| 			}, | 			}, | ||
| 		}), | 		}), | ||
| 		tableutil.LineCell.new(res.graph, 'bodyDmgslot', { | 		tableutil.LineCell.new(res.graph, 'bodyDmgslot', { | ||
| 			startIndex  | 			startIndex    = 'legsDmgslot', | ||
| 			endIndex  | 			endIndex      = 'lvl1Dmgslot', | ||
| 			cellClass  | 			subStartIndex = 'flLgDmgslot', | ||
| 			footerClass = 'st-desktop', | 			subEndIndex   = 'lvl1Dmgslot', | ||
| 			headerClass = 'st-desktop', | 			cellClass     = 'st-desktop st-desktop-graph', | ||
| 			headerStyle = { | 			footerClass   = 'st-desktop', | ||
| 			headerClass   = 'st-desktop', | |||
| 			headerStyle   = { | |||
| 				['min-width'] = '200px', | 				['min-width'] = '200px', | ||
| 			}, | 			}, | ||
| 			hoverEnabled  = true, | |||
| 			hoverFormat   = formatFunction, | |||
| 			itemName      = res.normal, | |||
| 			subItemName   = res.fortified, | |||
| 			scale         = scale.LogScale.new():setClamp(true), | |||
| 		}), | 		}), | ||
| 	} | 	} | ||
2022年8月10日 (水) 13:52時点における最新版
このモジュールについての説明文ページを モジュール:StatTable/DamagePerSlot/doc に作成できます
local aw            = require('Module:Utility/Library')
local apex          = require('Module:Utility/ApexLibrary')
local iu            = require('Module:Utility/Image')
local scale         = require('Module:Utility/Scale')
local tableutil     = require('Module:Utility/TableUtil/Apex')
local Hopup         = mw.loadData('Module:Stat/Hopup')
local configuration = mw.loadData('Module:StatTable/configuration')
local getArgs  -- lazily initialized
local function addData(dataset, data, fn)
	fn = fn or function(val) return val end
	
	local head = data.head
	local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)
	local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)
	local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)
	local legs = data.legs
	local mul  = data.pellets * data.slotammo
	data.bodyDmgslot = fn(data.damage, 1, 1)                               * mul
	data.headDmgslot = fn(apex.calcPartDamage(data.damage, head), head, 1) * mul
	data.lvl1Dmgslot = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * mul
	data.lvl2Dmgslot = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * mul
	data.lvl3Dmgslot = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * mul
	data.legsDmgslot = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * mul
	data.flLgDmgslot = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * mul
	table.insert(dataset, data)
end
local p = {}
function p._main(args, __debug)
	args = args or {}
	if __debug == nil then
		__debug = true
	end
	
	local lang      = args.lang or 'ja'
	local res       = configuration[lang]
	local stats     = mw.loadData('Module:Stat/Weapon')
	local ammoStats = mw.loadData('Module:Stat/Ammo')
	
	local dataset = {}
	for name, stat in pairs(stats) do
		local special = aw.stringstarts(stat.ammo, 'special_')
		
		local ammoPerSlot
		if special or stat.ammo == 'minigun' then
			if type(stat.magazine) == 'table' then
				ammoPerSlot = stat.magazine[4] + stat.magazine_reserve
			elseif stat.magazine == math.huge then
				ammoPerSlot = stat.magazine_reserve
			else
				ammoPerSlot = stat.magazine + stat.magazine_reserve
			end
		else
			ammoPerSlot = ammoStats[stat.ammo].slot
		end
		
		local ammoPerShot = stat.ammo_per_shot or 1
		local baseDamage = stat.damage.base
		local baseData = {
			ammo      = stat.ammo,
			ammoicon  = stat.ammo,
			damage    = baseDamage,
			head      = stat.damage_head_scale,
			legs      = stat.damage_legs_scale,
			name      = name,
			pellets   = stat.pellet or 1,
			shortname = stat.localization['Japanese_Short'],
			slotammo  = math.floor(ammoPerSlot / ammoPerShot),
		}
		
		-- チャージビーム (チャージライフル)
		if stat.damage.beam then
			addData(dataset, baseData, function(val, part, passive)
				return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * stat.damage.beam.ticks
			end)
		
		-- Other
		else
			-- Chargefire
			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
				if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
					baseData.option = res.mincharge
				else
					baseData.option = res.nocharge
				end
				addData(dataset, baseData)
				
				local maxChargeData    = aw.shallowCopy(baseData)
				maxChargeData.damage   = stat.damage.charged
				if stat.damage.headshot_charged then
					maxChargeData.head = stat.damage.headshot_charged
				end
				if stat.damage.legshot_charged then
					maxChargeData.legs = stat.damage.legshot_charged
				end
				maxChargeData.option   = res.maxcharge
				addData(dataset, maxChargeData)
			
			-- チャージが無効の場合の通常出力
			else
				addData(dataset, baseData)
			end
			
			-- Amped mode
			if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
				local ampedData    = aw.shallowCopy(baseData)
				ampedData.ammoicon = ampedData.ammo .. '_amped'
				ampedData.damage   = stat.damage.amped
				ampedData.option   = res.amped
				addData(dataset, ampedData)
			end
			
			-- Selectfire Receiver (HAVOC Rifle)
			if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
				local selectfireReceiverData = aw.shallowCopy(baseData)
				selectfireReceiverData.damage = stat.selectfire_receiver.damage.base
				if stat.selectfire_receiver.damage_head_scale then
					selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale
				end
				selectfireReceiverData.hopup = { 'selectfire_receiver' }
				if stat.selectfire_receiver.damage_legs_scale then
					selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale
				end
				if stat.selectfire_receiver.ammo_per_shot then
					selectfireReceiverData.slotammo = math.floor(ammoPerSlot / stat.selectfire_receiver.ammo_per_shot)
				end
				addData(dataset, selectfireReceiverData)
			end
			
			-- Skullpiercer Rifling 
			if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then
				local skullpiercerRiflingData = aw.shallowCopy(baseData)
				skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale
				skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' }
				addData(dataset, skullpiercerRiflingData)
			end
				
			-- Hammerpoint Rounds
			if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then
				local hammerpointRoundsData  = aw.shallowCopy(baseData)
				hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage)
				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' }
				addData(dataset, hammerpointRoundsData)
			end
			
			-- Disruptor Rounds
			if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then
				local disruptorRoundsData = aw.shallowCopy(baseData)
				disruptorRoundsData.hopup = { 'disruptor_rounds' }
				addData(dataset, disruptorRoundsData, function(val)
					return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale)
				end)
			end
			
			-- Anvil Receiver
			if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
				local anvilAmmoPerShot = stat.anvil_receiver.ammo_per_shot or 2
				local anvilReceiverData    = aw.shallowCopy(baseData)
				anvilReceiverData.damage   = stat.anvil_receiver.damage.base
				if stat.anvil_receiver.damage_head_scale then
					anvilReceiverData.head = stat.anvil_receiver.damage_head_scale
				end
				anvilReceiverData.hopup    = { 'anvil_receiver' }
				if stat.anvil_receiver.damage_legs_scale then
					anvilReceiverData.legs = stat.anvil_receiver.damage_legs_scale
				end
				anvilReceiverData.slotammo = math.floor(ammoPerSlot / anvilAmmoPerShot)
				addData(dataset, anvilReceiverData)
			end
				
			-- Shatter Caps
			if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
				local shatterCapsData    = aw.shallowCopy(baseData)
				shatterCapsData.damage   = stat.shatter_caps.damage.base
				if stat.shatter_caps.damage_head_scale then
					shatterCapsData.head = stat.shatter_caps.damage_head_scale
				end
				shatterCapsData.hopup    = { 'shatter_caps' }
				if stat.shatter_caps.damage_legs_scale then
					shatterCapsData.legs = stat.shatter_caps.damage_legs_scale
				end
				shatterCapsData.pellets  = stat.shatter_caps.pellet
				
				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
					if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
						shatterCapsData.option = res.mincharge
					else
						shatterCapsData.option = res.nocharge
					end
					addData(dataset, shatterCapsData)
						
					local shatterCapsMaxChargeData    = aw.shallowCopy(shatterCapsData)
					shatterCapsMaxChargeData.damage   = stat.shatter_caps.damage.charged
					if stat.shatter_caps.damage.headshot_charged then
						shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged
					end
					if stat.shatter_caps.damage.legshot_charged then
						shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged
					end
					shatterCapsMaxChargeData.option   = res.maxcharge
					addData(dataset, shatterCapsMaxChargeData)
				else
					addData(dataset, shatterCapsData)
				end
			end
		end
	end
	
	local formatFunction = function(dmgslot)
		if dmgslot == math.huge then
			return res.infinity
		else
			return aw.comma(dmgslot)
		end
	end
	local metadata = {
		tableutil.RankCell.new('', 'bodyDmgslot', true),
		tableutil.AmmoCell.new('', 'ammoicon', {
			attributes  = { align = 'center' },
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = { width = '36px' },
		}),
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
			headerColspan  = 2,
			optionIndex    = 'option',
			shortnameIndex = 'shortname',
		}),
		tableutil.HopupCell.new(res.hopup, 'hopup', {
			attributes     = { align = 'left' },
			cellClass      = 'st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.ValueCell.new(res.legsshot, 'legsDmgslot', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = formatFunction,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgslot', {
			startIndex    = 'legsDmgslot',
			endIndex      = 'lvl1Dmgslot',
			subStartIndex = 'flLgDmgslot',
			subEndIndex   = 'lvl1Dmgslot',
			cellClass     = 'st-mobile-graph st-mobile-medium st-mobile-textshadow',
			footerClass   = 'st-mobile-axis',
			format        = formatFunction,
			headerStyle   = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
			itemName      = res.normal,
			subItemName   = res.fortified,
			preferredGridCount = 3,
			scale         = scale.LogScale.new():setClamp(true),
			ticksFormat   = function(val)
				return string.format('%sk', 0.001 * val)
			end
		}),
		tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgslot', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = formatFunction,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgslot', {
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			format      = formatFunction,
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgslot', {
			cellClass   = 'st-mobile-last',
			footerClass = 'st-mobile-last',
			format      = formatFunction,
			headerClass = 'st-mobile-last',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '4em',
			},
		}),
		tableutil.LineCell.new(res.graph, 'bodyDmgslot', {
			startIndex    = 'legsDmgslot',
			endIndex      = 'lvl1Dmgslot',
			subStartIndex = 'flLgDmgslot',
			subEndIndex   = 'lvl1Dmgslot',
			cellClass     = 'st-desktop st-desktop-graph',
			footerClass   = 'st-desktop',
			headerClass   = 'st-desktop',
			headerStyle   = {
				['min-width'] = '200px',
			},
			hoverEnabled  = true,
			hoverFormat   = formatFunction,
			itemName      = res.normal,
			subItemName   = res.fortified,
			scale         = scale.LogScale.new():setClamp(true),
		}),
	}
	local node = tableutil.createTable(dataset, metadata)
	return tostring(node)
end
function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args, false)
end
return p