| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:StatTable/Damage」の版間の差分
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(LineCellのgrid実装によるgrid実現方法の変更) |
(スカルピアサーライフリングに対応) |
||
| (同じ利用者による、間の34版が非表示) | |||
| 1行目: | 1行目: | ||
local aw | local aw = require('Module:Utility/Library') | ||
local iu | local apex = require('Module:Utility/ApexLibrary') | ||
local tableutil = require('Module:Utility/TableUtil/Apex') | local iu = require('Module:Utility/Image') | ||
local Hopup | local tableutil = require('Module:Utility/TableUtil/Apex') | ||
local Hopup = mw.loadData('Module:Stat/Hopup') | |||
local configuration = mw.loadData('Module:StatTable/configuration') | |||
local getArgs -- lazily initialized | local getArgs -- lazily initialized | ||
local | local function addData(dataset, data, fn) | ||
fn = fn or function(val) return val end | |||
local head = data.head | |||
local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1) | |||
local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2) | |||
local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3) | |||
local legs = data.legs | |||
data.bodyDamage = fn(data.damage, 1, 1) * data.pellets | |||
data.headDamage = fn(apex.calcPartDamage(data.damage, head), head, 1) * data.pellets | |||
data.lvl1Damage = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * data.pellets | |||
data.lvl2Damage = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * data.pellets | |||
data.lvl3Damage = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * data.pellets | |||
data.legsDamage = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * data.pellets | |||
data.flLgDamage = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * data.pellets | |||
table.insert(dataset, data) | |||
end | |||
local p = {} | local p = {} | ||
function p._main(args) | function p._main(args, __debug) | ||
args = args or {} | args = args or {} | ||
if __debug == nil then | |||
__debug = true | |||
end | |||
local lang = args.lang or 'ja' | local lang = args.lang or 'ja' | ||
| 50行目: | 41行目: | ||
local baseData = { | local baseData = { | ||
ammo = stat.ammo, | ammo = stat.ammo, | ||
damage = | ammoicon = stat.ammo, | ||
damage = stat.damage.base, | |||
head = stat.damage_head_scale, | |||
legs = stat.damage_legs_scale, | |||
name = name, | name = name, | ||
pellets = stat.pellet or 1, | |||
shortname = stat.localization['Japanese_Short'], | shortname = stat.localization['Japanese_Short'], | ||
} | } | ||
local special = aw.stringstarts(stat.ammo, 'special_') | local special = aw.stringstarts(stat.ammo, 'special_') | ||
-- | -- Charge Rifle | ||
if stat.damage.beam then | if stat.damage.beam then | ||
for t = 0, stat.damage.beam.ticks do | for t = 0, stat.damage.beam.ticks do | ||
local tickData = aw.shallowCopy(baseData) | local tickData = aw.shallowCopy(baseData) | ||
tickData.option = aw.getQuantityString(res.ticks, t) | |||
addData(dataset, tickData, function(val, part, passive) | |||
return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * t | |||
end) | |||
end | |||
end | end | ||
| 72行目: | 64行目: | ||
elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then | elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then | ||
for p = 1, stat.pellet do | for p = 1, stat.pellet do | ||
local pelletData = aw.shallowCopy(baseData) | local pelletData = aw.shallowCopy(baseData) | ||
pelletData.option = aw.getQuantityString(res.pellets, p) | |||
pelletData.pellets = p | |||
addData(dataset, pelletData) | |||
-- | -- Hammerpoint Rounds (Mozambique Shotgun) | ||
if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat. | if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then | ||
local pelletUnshieldedData = aw.shallowCopy(pelletData) | local pelletUnshieldedData = aw.shallowCopy(pelletData) | ||
pelletUnshieldedData.damage = math.floor(stat. | pelletUnshieldedData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage) | ||
pelletUnshieldedData.hopup = { 'hammerpoint_rounds' } | pelletUnshieldedData.hopup = { 'hammerpoint_rounds' } | ||
addData(dataset, pelletUnshieldedData) | |||
end | end | ||
end | end | ||
-- | -- Other | ||
else | else | ||
-- | -- Chargefire | ||
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | ||
baseData.option = res.mincharge | |||
addData(dataset, baseData) | |||
local maxChargeData = aw.shallowCopy(baseData) | local maxChargeData = aw.shallowCopy(baseData) | ||
maxChargeData.damage = stat.damage.charged | maxChargeData.damage = stat.damage.charged | ||
if stat.damage.headshot_charged then | |||
maxChargeData.head = stat.damage.headshot_charged | |||
end | |||
if stat.damage.legshot_charged then | |||
maxChargeData.legs = stat.damage.legshot_charged | |||
end | |||
maxChargeData.option = res.maxcharge | maxChargeData.option = res.maxcharge | ||
addData(dataset, maxChargeData) | |||
-- チャージが無効の場合の通常出力 | -- チャージが無効の場合の通常出力 | ||
else | else | ||
addData(dataset, baseData) | |||
end | end | ||
-- | -- Amped mode | ||
if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then | if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then | ||
local ampedData = aw.shallowCopy(baseData) | local ampedData = aw.shallowCopy(baseData) | ||
ampedData. | ampedData.ammoicon = stat.ammo .. '_amped' | ||
ampedData.damage = stat.damage.amped | ampedData.damage = stat.damage.amped | ||
ampedData.option = | ampedData.option = res.amped | ||
addData(dataset, ampedData) | |||
end | end | ||
-- | -- Selectfire Receiver (HAVOC Rifle) | ||
if ( | if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then | ||
local selectfireReceiverData = aw.shallowCopy(baseData) | local selectfireReceiverData = aw.shallowCopy(baseData) | ||
selectfireReceiverData.damage = stat.selectfire_receiver.damage.base | selectfireReceiverData.damage = stat.selectfire_receiver.damage.base or stat.damage.base | ||
selectfireReceiverData.hopup | if stat.selectfire_receiver.damage_head_scale then | ||
table. | selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale | ||
end | |||
selectfireReceiverData.hopup = { 'selectfire_receiver' } | |||
if stat.selectfire_receiver.damage_legs_scale then | |||
selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale | |||
end | |||
addData(dataset, selectfireReceiverData) | |||
end | |||
-- Skullpiercer Rifling | |||
if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then | |||
local skullpiercerRiflingData = aw.shallowCopy(baseData) | |||
skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale | |||
skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' } | |||
addData(dataset, skullpiercerRiflingData) | |||
end | end | ||
-- | -- Hammerpoint Rounds (P2020) | ||
if ( | if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then | ||
local hammerpointRoundsData = aw.shallowCopy(baseData) | local hammerpointRoundsData = aw.shallowCopy(baseData) | ||
hammerpointRoundsData.damage = math.floor(stat. | hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage) | ||
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | ||
addData(dataset, hammerpointRoundsData) | |||
end | end | ||
-- | -- Disruptor Rounds | ||
if ( | if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then | ||
local disruptorRoundsData = aw.shallowCopy(baseData) | local disruptorRoundsData = aw.shallowCopy(baseData) | ||
disruptorRoundsData.hopup = { 'disruptor_rounds' } | |||
disruptorRoundsData.hopup | addData(dataset, disruptorRoundsData, function(val) | ||
return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale) | |||
end) | |||
end | end | ||
-- | -- Anvil Receiver | ||
if ( | if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then | ||
local anvilReceiverData = aw.shallowCopy(baseData) | local anvilReceiverData = aw.shallowCopy(baseData) | ||
anvilReceiverData.damage = stat.anvil_receiver.damage.base | anvilReceiverData.damage = stat.anvil_receiver.damage.base | ||
anvilReceiverData.hopup | if stat.anvil_receiver.damage_head_scale then | ||
anvilReceiverData.head = stat.anvil_receiver.damage_head_scale | |||
end | |||
anvilReceiverData.hopup = { 'anvil_receiver' } | |||
if stat.anvil_receiver.damage_legs_scale then | |||
anvilReceiverData.legs = stat.anvil_receiver.damage_legs_scale | |||
end | |||
addData(dataset, anvilReceiverData) | |||
end | end | ||
-- | -- Shatter Caps | ||
if ( | if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then | ||
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | ||
for p = 1, stat.shatter_caps.pellet do | for p = 1, stat.shatter_caps.pellet do | ||
local shatterCapsMinChargeData = aw.shallowCopy(baseData) | local shatterCapsMinChargeData = aw.shallowCopy(baseData) | ||
shatterCapsMinChargeData.damage = stat.shatter_caps.damage.base | shatterCapsMinChargeData.damage = stat.shatter_caps.damage.base | ||
if | if stat.shatter_caps.damage_head_scale then | ||
shatterCapsMinChargeData.head = stat.shatter_caps.damage_head_scale | |||
shatterCapsMinChargeData. | |||
end | end | ||
shatterCapsMinChargeData.hopup = { 'shatter_caps' } | shatterCapsMinChargeData.hopup = { 'shatter_caps' } | ||
if stat.shatter_caps.damage_legs_scale then | |||
shatterCapsMinChargeData.legs = stat.shatter_caps.damage_legs_scale | |||
end | |||
shatterCapsMinChargeData.option = string.format(res.mixins, res.mincharge, aw.getQuantityString(res.pellets, p)) | |||
shatterCapsMinChargeData.pellets = p | |||
addData(dataset, shatterCapsMinChargeData) | |||
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) | local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) | ||
shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged | shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged | ||
if | if stat.shatter_caps.damage.headshot_charged then | ||
shatterCapsMaxChargeData. | shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged | ||
end | |||
shatterCapsMaxChargeData. | if stat.shatter_caps.damage.legshot_charged then | ||
shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged | |||
end | end | ||
shatterCapsMaxChargeData.option = string.format(res.mixins, res.maxcharge, aw.getQuantityString(res.pellets, p)) | |||
addData(dataset, shatterCapsMaxChargeData) | |||
end | end | ||
else | else | ||
for p = 1, stat.shatter_caps.pellet do | for p = 1, stat.shatter_caps.pellet do | ||
local shatterCapsData = aw.shallowCopy(baseData) | local shatterCapsData = aw.shallowCopy(baseData) | ||
shatterCapsData.damage = stat.shatter_caps.damage.base | shatterCapsData.damage = stat.shatter_caps.damage.base | ||
if | if stat.shatter_caps.damage_head_scale then | ||
shatterCapsData. | shatterCapsData.head = stat.shatter_caps.damage_head_scale | ||
end | end | ||
shatterCapsData.hopup = { 'shatter_caps' } | shatterCapsData.hopup = { 'shatter_caps' } | ||
if stat.shatter_caps.damage_legs_scale then | |||
shatterCapsData.legs = stat.shatter_caps.damage_legs_scale | |||
end | |||
shatterCapsData.option = aw.getQuantityString(res.pellets, p) | |||
addData(dataset, shatterCapsData) | |||
end | end | ||
end | end | ||
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local metadata = { | local metadata = { | ||
tableutil.RankCell.new('', ' | tableutil.RankCell.new('', 'bodyDamage', true), | ||
tableutil.AmmoCell.new('', ' | tableutil.AmmoCell.new('', 'ammoicon', { | ||
attributes | attributes = { align = 'center' }, | ||
headerStyle | cellClass = 'st-desktop', | ||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { width = '36px' }, | |||
}), | }), | ||
tableutil.WeaponNameCell.new(res.weaponname, 'name', { | tableutil.WeaponNameCell.new(res.weaponname, 'name', { | ||
| 205行目: | 229行目: | ||
tableutil.HopupCell.new(res.hopup, 'hopup', { | tableutil.HopupCell.new(res.hopup, 'hopup', { | ||
attributes = { align = 'left' }, | attributes = { align = 'left' }, | ||
cellClass = ' | cellClass = 'st-mobile-padding0-both', | ||
headerColspan = 0, | headerColspan = 0, | ||
}), | }), | ||
tableutil.LineValueCell.new(res. | tableutil.ValueCell.new(res.legsshot, 'legsDamage', { | ||
cellClass | cellClass = 'st-desktop', | ||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '50px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | |||
tableutil.LineValueCell.new(res.bodyshot, 'bodyDamage', { | |||
startIndex = 'legsDamage', | |||
endIndex = 'lvl1Damage', | |||
subStartIndex = 'flLgDamage', | |||
subEndIndex = 'lvl1Damage', | |||
cellClass = 'st-mobile-graph st-mobile-medium st-mobile-textshadow', | |||
footerClass = 'st-mobile-axis', | |||
headerStyle = { | |||
['min-width'] = '50px', | |||
['max-width'] = '4em', | |||
}, | |||
itemName = res.normal, | |||
subItemName = res.fortified, | |||
maximumValue = 150, | |||
preferredGridCount = 3, | |||
}), | |||
tableutil.ValueCell.new(res.headlvl3, 'lvl3Damage', { | |||
cellClass = 'st-desktop', | |||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '50px', | ||
['max-width'] = ' | ['max-width'] = '4em', | ||
}, | }, | ||
}), | }), | ||
tableutil. | tableutil.ValueCell.new(res.headlvl2, 'lvl2Damage', { | ||
cellClass = 'st-desktop- | cellClass = 'st-desktop', | ||
headerClass = 'st-desktop | footerClass = 'st-desktop', | ||
headerClass = 'st-desktop', | |||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '50px', | ||
['max-width'] = '4em', | |||
}, | |||
}), | |||
tableutil.ValueCell.new(res.headlvl1, 'lvl1Damage', { | |||
cellClass = 'st-mobile-last', | |||
footerClass = 'st-mobile-last', | |||
headerClass = 'st-mobile-last', | |||
headerStyle = { | |||
['min-width'] = '50px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | |||
tableutil.LineCell.new(res.graph, 'bodyDamage', { | |||
startIndex = 'legsDamage', | |||
endIndex = 'lvl1Damage', | |||
subStartIndex = 'flLgDamage', | |||
subEndIndex = 'lvl1Damage', | |||
cellClass = 'st-desktop st-desktop-graph', | |||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '200px', | |||
}, | }, | ||
hoverEnabled = true, | |||
itemName = res.normal, | |||
subItemName = res.fortified, | |||
maximumValue = 200, | |||
}), | }), | ||
} | } | ||
local node = tableutil.createTable(dataset, metadata | local node = tableutil.createTable(dataset, metadata) | ||
return tostring(node) | return tostring(node) | ||
end | end | ||
| 235行目: | 311行目: | ||
args = getArgs(frame) | args = getArgs(frame) | ||
return p._main(args) | return p._main(args, false) | ||
end | end | ||
return p | return p | ||
2022年8月10日 (水) 13:43時点における最新版
このモジュールについての説明文ページを モジュール:StatTable/Damage/doc に作成できます
local aw = require('Module:Utility/Library')
local apex = require('Module:Utility/ApexLibrary')
local iu = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup = mw.loadData('Module:Stat/Hopup')
local configuration = mw.loadData('Module:StatTable/configuration')
local getArgs -- lazily initialized
local function addData(dataset, data, fn)
fn = fn or function(val) return val end
local head = data.head
local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)
local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)
local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)
local legs = data.legs
data.bodyDamage = fn(data.damage, 1, 1) * data.pellets
data.headDamage = fn(apex.calcPartDamage(data.damage, head), head, 1) * data.pellets
data.lvl1Damage = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * data.pellets
data.lvl2Damage = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * data.pellets
data.lvl3Damage = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * data.pellets
data.legsDamage = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * data.pellets
data.flLgDamage = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * data.pellets
table.insert(dataset, data)
end
local p = {}
function p._main(args, __debug)
args = args or {}
if __debug == nil then
__debug = true
end
local lang = args.lang or 'ja'
local res = configuration[lang]
local stats = mw.loadData('Module:Stat/Weapon')
local dataset = {}
for name, stat in pairs(stats) do
local baseDamage = stat.damage.base
local baseData = {
ammo = stat.ammo,
ammoicon = stat.ammo,
damage = stat.damage.base,
head = stat.damage_head_scale,
legs = stat.damage_legs_scale,
name = name,
pellets = stat.pellet or 1,
shortname = stat.localization['Japanese_Short'],
}
local special = aw.stringstarts(stat.ammo, 'special_')
-- Charge Rifle
if stat.damage.beam then
for t = 0, stat.damage.beam.ticks do
local tickData = aw.shallowCopy(baseData)
tickData.option = aw.getQuantityString(res.ticks, t)
addData(dataset, tickData, function(val, part, passive)
return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * t
end)
end
-- 散弾 (ショットガン・トリプルテイク)
elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then
for p = 1, stat.pellet do
local pelletData = aw.shallowCopy(baseData)
pelletData.option = aw.getQuantityString(res.pellets, p)
pelletData.pellets = p
addData(dataset, pelletData)
-- Hammerpoint Rounds (Mozambique Shotgun)
if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then
local pelletUnshieldedData = aw.shallowCopy(pelletData)
pelletUnshieldedData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage)
pelletUnshieldedData.hopup = { 'hammerpoint_rounds' }
addData(dataset, pelletUnshieldedData)
end
end
-- Other
else
-- Chargefire
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
baseData.option = res.mincharge
addData(dataset, baseData)
local maxChargeData = aw.shallowCopy(baseData)
maxChargeData.damage = stat.damage.charged
if stat.damage.headshot_charged then
maxChargeData.head = stat.damage.headshot_charged
end
if stat.damage.legshot_charged then
maxChargeData.legs = stat.damage.legshot_charged
end
maxChargeData.option = res.maxcharge
addData(dataset, maxChargeData)
-- チャージが無効の場合の通常出力
else
addData(dataset, baseData)
end
-- Amped mode
if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
local ampedData = aw.shallowCopy(baseData)
ampedData.ammoicon = stat.ammo .. '_amped'
ampedData.damage = stat.damage.amped
ampedData.option = res.amped
addData(dataset, ampedData)
end
-- Selectfire Receiver (HAVOC Rifle)
if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
local selectfireReceiverData = aw.shallowCopy(baseData)
selectfireReceiverData.damage = stat.selectfire_receiver.damage.base or stat.damage.base
if stat.selectfire_receiver.damage_head_scale then
selectfireReceiverData.head = stat.selectfire_receiver.damage_head_scale
end
selectfireReceiverData.hopup = { 'selectfire_receiver' }
if stat.selectfire_receiver.damage_legs_scale then
selectfireReceiverData.legs = stat.selectfire_receiver.damage_legs_scale
end
addData(dataset, selectfireReceiverData)
end
-- Skullpiercer Rifling
if (__debug or Hopup.skullpiercer_rifling.enabled) and type(stat.skullpiercer_rifling) == 'table' and aw.isNumberAndGreaterThanX(stat.skullpiercer_rifling.damage_head_scale, 1) then
local skullpiercerRiflingData = aw.shallowCopy(baseData)
skullpiercerRiflingData.head = stat.skullpiercer_rifling.damage_head_scale
skullpiercerRiflingData.hopup = { 'skullpiercer_rifling' }
addData(dataset, skullpiercerRiflingData)
end
-- Hammerpoint Rounds (P2020)
if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then
local hammerpointRoundsData = aw.shallowCopy(baseData)
hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage)
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' }
addData(dataset, hammerpointRoundsData)
end
-- Disruptor Rounds
if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then
local disruptorRoundsData = aw.shallowCopy(baseData)
disruptorRoundsData.hopup = { 'disruptor_rounds' }
addData(dataset, disruptorRoundsData, function(val)
return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale)
end)
end
-- Anvil Receiver
if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
local anvilReceiverData = aw.shallowCopy(baseData)
anvilReceiverData.damage = stat.anvil_receiver.damage.base
if stat.anvil_receiver.damage_head_scale then
anvilReceiverData.head = stat.anvil_receiver.damage_head_scale
end
anvilReceiverData.hopup = { 'anvil_receiver' }
if stat.anvil_receiver.damage_legs_scale then
anvilReceiverData.legs = stat.anvil_receiver.damage_legs_scale
end
addData(dataset, anvilReceiverData)
end
-- Shatter Caps
if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
for p = 1, stat.shatter_caps.pellet do
local shatterCapsMinChargeData = aw.shallowCopy(baseData)
shatterCapsMinChargeData.damage = stat.shatter_caps.damage.base
if stat.shatter_caps.damage_head_scale then
shatterCapsMinChargeData.head = stat.shatter_caps.damage_head_scale
end
shatterCapsMinChargeData.hopup = { 'shatter_caps' }
if stat.shatter_caps.damage_legs_scale then
shatterCapsMinChargeData.legs = stat.shatter_caps.damage_legs_scale
end
shatterCapsMinChargeData.option = string.format(res.mixins, res.mincharge, aw.getQuantityString(res.pellets, p))
shatterCapsMinChargeData.pellets = p
addData(dataset, shatterCapsMinChargeData)
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData)
shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged
if stat.shatter_caps.damage.headshot_charged then
shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged
end
if stat.shatter_caps.damage.legshot_charged then
shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged
end
shatterCapsMaxChargeData.option = string.format(res.mixins, res.maxcharge, aw.getQuantityString(res.pellets, p))
addData(dataset, shatterCapsMaxChargeData)
end
else
for p = 1, stat.shatter_caps.pellet do
local shatterCapsData = aw.shallowCopy(baseData)
shatterCapsData.damage = stat.shatter_caps.damage.base
if stat.shatter_caps.damage_head_scale then
shatterCapsData.head = stat.shatter_caps.damage_head_scale
end
shatterCapsData.hopup = { 'shatter_caps' }
if stat.shatter_caps.damage_legs_scale then
shatterCapsData.legs = stat.shatter_caps.damage_legs_scale
end
shatterCapsData.option = aw.getQuantityString(res.pellets, p)
addData(dataset, shatterCapsData)
end
end
end
end
end
local metadata = {
tableutil.RankCell.new('', 'bodyDamage', true),
tableutil.AmmoCell.new('', 'ammoicon', {
attributes = { align = 'center' },
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = { width = '36px' },
}),
tableutil.WeaponNameCell.new(res.weaponname, 'name', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
headerColspan = 2,
optionIndex = 'option',
shortnameIndex = 'shortname',
}),
tableutil.HopupCell.new(res.hopup, 'hopup', {
attributes = { align = 'left' },
cellClass = 'st-mobile-padding0-both',
headerColspan = 0,
}),
tableutil.ValueCell.new(res.legsshot, 'legsDamage', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.LineValueCell.new(res.bodyshot, 'bodyDamage', {
startIndex = 'legsDamage',
endIndex = 'lvl1Damage',
subStartIndex = 'flLgDamage',
subEndIndex = 'lvl1Damage',
cellClass = 'st-mobile-graph st-mobile-medium st-mobile-textshadow',
footerClass = 'st-mobile-axis',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
itemName = res.normal,
subItemName = res.fortified,
maximumValue = 150,
preferredGridCount = 3,
}),
tableutil.ValueCell.new(res.headlvl3, 'lvl3Damage', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl2, 'lvl2Damage', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl1, 'lvl1Damage', {
cellClass = 'st-mobile-last',
footerClass = 'st-mobile-last',
headerClass = 'st-mobile-last',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '4em',
},
}),
tableutil.LineCell.new(res.graph, 'bodyDamage', {
startIndex = 'legsDamage',
endIndex = 'lvl1Damage',
subStartIndex = 'flLgDamage',
subEndIndex = 'lvl1Damage',
cellClass = 'st-desktop st-desktop-graph',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '200px',
},
hoverEnabled = true,
itemName = res.normal,
subItemName = res.fortified,
maximumValue = 200,
}),
}
local node = tableutil.createTable(dataset, metadata)
return tostring(node)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args, false)
end
return p