| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:DamageTables」の版間の差分
ナビゲーションに移動
検索に移動
(増幅バリケードの表示を行わないとき貫通ダメージ表を同一行に表示するように改善) |
(鉄壁のための2次的なダメージを追加したため、鉄壁の完璧な表を非表示にする実装を追加) |
||
| (同じ利用者による、間の33版が非表示) | |||
| 1行目: | 1行目: | ||
local p = {} | local p = {} | ||
local cfg = mw.loadData('Module:DamageTables/configuration') | |||
local Hopup = mw.loadData('Module:Stat/Hopup') | |||
local aw = require('Module:Utility/Library') | local aw = require('Module:Utility/Library') | ||
| 14行目: | 16行目: | ||
head = 2, | head = 2, | ||
leg = 0.8, | leg = 0.8, | ||
charged = 1, | |||
rps = 0, | rps = 0, | ||
raise = 0, | |||
} | } | ||
local copiedValues = { | local copiedValues = { | ||
mincount = 0, | |||
maxcount = 250, | |||
damagemin = 1000, | damagemin = 1000, | ||
damagemax = 0, | damagemax = 0, | ||
| 27行目: | 33行目: | ||
legmin = 0, | legmin = 0, | ||
mulmin = 0.85, | mulmin = 0.85, | ||
mulmax = 1 | mulmax = 1, | ||
skullpiercer = 1, | skullpiercer = 1, | ||
rpsratio1 = 0, | rpsratio1 = 0, | ||
rpsratio2 = 0, | rpsratio2 = 0, | ||
rpsratio3 = 0, | rpsratio3 = 0, | ||
reload = 0, | reload = 0, | ||
reloadratio2 = 0. | reloadratio1 = 0.963, | ||
reloadratio2 = 0.933, | |||
reloadratio3 = 0.9, | reloadratio3 = 0.9, | ||
extmag0 = 0, | extmag0 = 0, | ||
| 49行目: | 55行目: | ||
local copiedStringValues = { | local copiedStringValues = { | ||
skullpiercerrarity = ' | skullpiercerrarity = Hopup.skullpiercer_rifling.rarity, | ||
lang = 'ja', | |||
} | } | ||
| 87行目: | 94行目: | ||
end | end | ||
local function appendGroupTables(builder, name, args, idx, mul, | local function appendGroupTables(builder, name, args, idx, mul, ctx, opts) | ||
if not opts.notCreateNewGroup then | if not opts.notCreateNewGroup then | ||
builder | builder | ||
:append('</div>\n') | :append('</div>\n') | ||
:append('<div class="group-container"> | :append('<div class="group-container">') | ||
end | end | ||
| 114行目: | 121行目: | ||
args2.passthroughsup = args.passthrough | args2.passthroughsup = args.passthrough | ||
end | end | ||
builder:append(DamageTable._main(args2, frame)) | builder:append(DamageTable._main(args2, ctx.frame)) | ||
if args.amped then | if args.amped then | ||
local ampedCover = inu.tactical('amped_cover') | local ampedCover = inu.tactical('amped_cover', { lang = ctx.lang }) | ||
if name == | if name == ctx.res.normal then | ||
args2.caption = ampedCover | args2.caption = ampedCover | ||
else | else | ||
args2.caption = string.format('% | args2.caption = string.format('%s%s%s', ampedCover, ctx.cfg.separator, name) | ||
end | end | ||
args2.amped = true | args2.amped = true | ||
| 128行目: | 135行目: | ||
end | end | ||
local maxcount = | local function appendGroupsTables(builder, args, idx, ctx, opts) | ||
local firstOpts = aw.shallowCopy(opts) | |||
firstOpts.notCreateNewGroup = true | |||
appendGroupTables(builder, ctx.res.normal, args, idx, 1, ctx, firstOpts) | |||
-- Low Profile | |||
if ctx.lowprofile > 1 then | |||
appendGroupTables(builder, ctx.res.lowprofile, args, idx, ctx.lowprofile, ctx, opts) | |||
end | |||
-- Fortified | |||
if not args.shieldinfo.sameHeadshotDamageToNormalOnFortified and ctx.fortified < 1 then | |||
appendGroupTables(builder, ctx.res.fortified, args, idx, ctx.fortified, ctx, opts) | |||
end | |||
end | |||
local maxcount = 8 | |||
local empty = {} | local empty = {} | ||
function p._main(args, frame) | function p._main(args, frame) | ||
-- load resources | |||
local lang = args.lang or 'ja' | |||
args.lang = lang | |||
local res = cfg[lang] | |||
local ctx = { | |||
frame = frame, | |||
lang = lang, | |||
cfg = cfg, | |||
res = res, | |||
lowprofile = 1, | |||
fortified = 1, | |||
} | |||
-- init value | -- init value | ||
local initValues = { | local initValues = { | ||
| 142行目: | 178行目: | ||
-- load shield info | -- load shield info | ||
args.shieldpreset = args.shieldpreset or ' | args.hammerpointrarity = args.hammerpointrarity or Hopup.hammerpoint_rounds.rarity | ||
args.disruptorrarity = args.disruptorrarity or Hopup.disruptor_rounds.rarity | |||
args.shieldpreset = args.shieldpreset or 'reinforcehelmets' | |||
local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset] | local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset] | ||
args.shieldinfo = shieldinfo | args.shieldinfo = shieldinfo | ||
-- overwrite lowprofile & fortified to context | |||
ctx.lowprofile = aw.getAsNumber(args.lowprofile or shieldinfo.lowprofile) | |||
ctx.fortified = aw.getAsNumber(args.fortified or shieldinfo.fortified) | |||
args.mulmax = math.max(1, ctx.lowprofile) | |||
args.mulmin = math.min(1, ctx.fortified) | |||
-- fix arguments | -- fix arguments | ||
| 156行目: | 200行目: | ||
-- build node | -- build node | ||
local paragraphText = string.rep('=', aw.getAsNumber(args.level, 2) - 1) | |||
local superGroup = false | |||
local firstEnabled = not (args.firstskip or false) | |||
local builder = require('Module:Utility/StringBuilder').new() | local builder = require('Module:Utility/StringBuilder').new() | ||
builder:append('<div class="group-container">\n') | if firstEnabled then | ||
local collapsible = aw.getAsBoolean(args.collapsible1, false) | |||
local rarity = args.rarity1 or '' | |||
local currentSuperGroup = collapsible or rarity ~= '' | |||
if currentSuperGroup then | |||
builder | |||
:append('<div class="groups-container') | |||
:appendIf(collapsible, ' mw-collapsible mw-collapsed') | |||
:appendIf(rarity ~= '', ' disp-rarity-' .. rarity) | |||
:append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') | |||
end | |||
if args.name1 then | |||
builder:append(string.format('%s== %s ==%s\n', paragraphText, args.name1, paragraphText)) | |||
end | |||
builder:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, 1, ctx, empty) | |||
-- Piercing Shots | |||
if args.passthrough < 1 then | |||
builder | |||
:append('\n</div>\n') | |||
:append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') | |||
:append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText)) | |||
:append('<div class="mw-collapsible-content"><div class="group-container">\n') | |||
appendGroupsTables(builder, args, 1, ctx, { usePassthrough = true }) | |||
builder:append('\n</div></div>\n') | |||
end | |||
superGroup = currentSuperGroup | |||
end | |||
-- from twice to 'maxcount' times | |||
for i = 2, maxcount do | for i = 2, maxcount do | ||
local varname = string.format('name%d', i) | local varname = string.format('name%d', i) | ||
if args[varname] then | if args[varname] then | ||
local collapsible = aw.getAsBoolean(args[string.format('collapsible%d', i)], false) | |||
local rarity = args[string.format('rarity%d', i)] or '' | |||
local currentSuperGroup = collapsible or rarity ~= '' | |||
builder | |||
:appendIf(superGroup, '\n</div></div>') | |||
:appendIf(firstEnabled, '\n</div>') | |||
if currentSuperGroup then | |||
builder | |||
:append('<div class="groups-container') | |||
:appendIf(collapsible, ' mw-collapsible mw-collapsed') | |||
:appendIf(rarity ~= '', ' disp-rarity-' .. rarity) | |||
:append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">') | |||
end | |||
builder | |||
:append(string.format('\n%s== %s ==%s\n', paragraphText, args[varname], paragraphText)) | |||
:appendIf(currentSuperGroup, collapsible and '<div class="mw-collapsible-content">' or '<div>') | |||
:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, i, ctx, empty) | |||
-- Piercing Shots | |||
if args.passthrough < 1 then | if args.passthrough < 1 then | ||
builder | |||
:append('\n</div>\n') | |||
:append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') | |||
:append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText)) | |||
:append('<div class="mw-collapsible-content"><div class="group-container">\n') | |||
appendGroupsTables(builder, args, i, ctx, { usePassthrough = true }) | |||
builder:append('\n</div></div>\n') | |||
end | end | ||
superGroup = currentSuperGroup | |||
firstEnabled = true | |||
end | end | ||
end | end | ||
-- Disruptor Rounds | |||
if args.disruptor > 1 then | if args.disruptor > 1 then | ||
local | local label = string.format( | ||
'%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>', | |||
iu.hopup('disruptor_rounds', { rarity = args.disruptorrarity }), | |||
args.disruptorrarity, | |||
args.nameD or 'ディスラプター弾', | |||
args.disruptor) | |||
builder | builder | ||
: | :appendIf(superGroup, '\n</div></div>') | ||
: | :appendIf(firstEnabled, '\n</div>') | ||
:append('<div class=" | :append('<div class="groups-container') | ||
:appendIf(args.collapsibleD, ' mw-collapsible mw-collapsed') | |||
:append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.disruptorrarity, paragraphText, label, paragraphText)) | |||
:append(args.collapsibleD and '<div class="mw-collapsible-content">' or '<div>') | |||
:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, 'D', ctx, { useDisruptor = true }) | |||
superGroup = true | |||
firstEnabled = true | |||
end | end | ||
-- | -- Hammerpoint Rounds | ||
local | if args.hammerpoint > 1 then | ||
local label = string.format( | |||
'%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>', | |||
iu.hopup('hammerpoint_rounds', { rarity = args.hammerpointrarity }), | |||
args.hammerpointrarity, | |||
args.nameH or 'ハンマーポイント弾', | |||
args.hammerpoint) | |||
builder | builder | ||
: | :appendIf(superGroup, '\n</div></div>') | ||
: | :appendIf(firstEnabled, '\n</div>') | ||
:append('<div class=" | :append('<div class="groups-container') | ||
:appendIf(args.collapsibleH, ' mw-collapsible mw-collapsed') | |||
:append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.hammerpointrarity, paragraphText, label, paragraphText)) | |||
:append(args.collapsibleH and '<div class="mw-collapsible-content">' or '<div>') | |||
:append('<div class="group-container">') | |||
appendGroupsTables(builder, args, 'H', ctx, { useHammerpoint = true }) | |||
superGroup = true | |||
firstEnabled = true | |||
end | end | ||
-- close tag | -- close tag | ||
builder: | builder | ||
:appendIf(superGroup, '\n</div></div>') | |||
:appendIf(firstEnabled, '\n</div>') | |||
return tostring(builder) | return tostring(builder) | ||
2022年5月24日 (火) 12:41時点における最新版
このモジュールについての説明文ページを モジュール:DamageTables/doc に作成できます
local p = {}
local cfg = mw.loadData('Module:DamageTables/configuration')
local Hopup = mw.loadData('Module:Stat/Hopup')
local aw = require('Module:Utility/Library')
local iu = require('Module:Utility/Image')
local inu = require('Module:Utility/ImageWithName')
local DamageTable = require('Module:DamageTable')
local getArgs -- lazily initialized
local indexableValues = {
damage = 20,
beamdamage = 0,
ticks = 0,
pellet = 1,
head = 2,
leg = 0.8,
charged = 1,
rps = 0,
raise = 0,
}
local copiedValues = {
mincount = 0,
maxcount = 250,
damagemin = 1000,
damagemax = 0,
beamdamagemin = 0,
beamdamagemax = 0,
pelletmin = 0,
pelletmax = 0,
headmax = -1,
legmin = 0,
mulmin = 0.85,
mulmax = 1,
skullpiercer = 1,
rpsratio1 = 0,
rpsratio2 = 0,
rpsratio3 = 0,
reload = 0,
reloadratio1 = 0.963,
reloadratio2 = 0.933,
reloadratio3 = 0.9,
extmag0 = 0,
extmag1 = 0,
extmag2 = 0,
extmag3 = 0,
}
local copiedBooleanValues = {
round = false,
amped = false,
forcegunshield = false,
}
local copiedStringValues = {
skullpiercerrarity = Hopup.skullpiercer_rifling.rarity,
lang = 'ja',
}
local function rebuildArguments(base, idx, mul)
local ret = {}
-- 再構築する変数
for key, value in pairs(indexableValues) do
local temp = aw.getAsNumber(base[key .. idx], -1)
if temp < 0 then
temp = aw.getAsNumber(base[key], -1)
if temp < 0 then
temp = value
end
end
ret[key] = temp
end
-- コピーする変数
for key, value in pairs(copiedValues) do
local temp = aw.getAsNumber(base[key], -1)
if temp < 0 then
temp = value
end
ret[key] = temp
end
for key, value in pairs(copiedBooleanValues) do
ret[key] = aw.getAsBoolean(base[key], value)
end
for key, value in pairs(copiedStringValues) do
ret[key] = base[key] or value
end
return ret
end
local function appendGroupTables(builder, name, args, idx, mul, ctx, opts)
if not opts.notCreateNewGroup then
builder
:append('</div>\n')
:append('<div class="group-container">')
end
local args2 = rebuildArguments(args, idx, mul)
args2.amped = false
args2.caption = name
args2.mul = mul
args2.shieldinfo = args.shieldinfo
if opts.useDisruptor then
args2.disruptor = args.disruptor
else
args2.disruptorsup = args.disruptor
end
if opts.useHammerpoint then
args2.hammerpoint = args.hammerpoint
else
args2.hammerpointsup = args.hammerpoint
end
if opts.usePassthrough then
args2.passthrough = args.passthrough
else
args2.passthroughsup = args.passthrough
end
builder:append(DamageTable._main(args2, ctx.frame))
if args.amped then
local ampedCover = inu.tactical('amped_cover', { lang = ctx.lang })
if name == ctx.res.normal then
args2.caption = ampedCover
else
args2.caption = string.format('%s%s%s', ampedCover, ctx.cfg.separator, name)
end
args2.amped = true
builder:append(DamageTable._main(args2, frame))
end
end
local function appendGroupsTables(builder, args, idx, ctx, opts)
local firstOpts = aw.shallowCopy(opts)
firstOpts.notCreateNewGroup = true
appendGroupTables(builder, ctx.res.normal, args, idx, 1, ctx, firstOpts)
-- Low Profile
if ctx.lowprofile > 1 then
appendGroupTables(builder, ctx.res.lowprofile, args, idx, ctx.lowprofile, ctx, opts)
end
-- Fortified
if not args.shieldinfo.sameHeadshotDamageToNormalOnFortified and ctx.fortified < 1 then
appendGroupTables(builder, ctx.res.fortified, args, idx, ctx.fortified, ctx, opts)
end
end
local maxcount = 8
local empty = {}
function p._main(args, frame)
-- load resources
local lang = args.lang or 'ja'
args.lang = lang
local res = cfg[lang]
local ctx = {
frame = frame,
lang = lang,
cfg = cfg,
res = res,
lowprofile = 1,
fortified = 1,
}
-- init value
local initValues = {
lowprofile = -1,
fortified = -1,
disruptor = 1,
hammerpoint = 1,
passthrough = 1,
}
-- load shield info
args.hammerpointrarity = args.hammerpointrarity or Hopup.hammerpoint_rounds.rarity
args.disruptorrarity = args.disruptorrarity or Hopup.disruptor_rounds.rarity
args.shieldpreset = args.shieldpreset or 'reinforcehelmets'
local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset]
args.shieldinfo = shieldinfo
-- overwrite lowprofile & fortified to context
ctx.lowprofile = aw.getAsNumber(args.lowprofile or shieldinfo.lowprofile)
ctx.fortified = aw.getAsNumber(args.fortified or shieldinfo.fortified)
args.mulmax = math.max(1, ctx.lowprofile)
args.mulmin = math.min(1, ctx.fortified)
-- fix arguments
for key, value in pairs(initValues) do
args[key] = aw.getAsNumber(args[key], value)
if args[key] == -1 then
args[key] = nil
end
end
args.amped = aw.getAsBoolean(args.amped, shieldinfo.ampedCover)
-- build node
local paragraphText = string.rep('=', aw.getAsNumber(args.level, 2) - 1)
local superGroup = false
local firstEnabled = not (args.firstskip or false)
local builder = require('Module:Utility/StringBuilder').new()
if firstEnabled then
local collapsible = aw.getAsBoolean(args.collapsible1, false)
local rarity = args.rarity1 or ''
local currentSuperGroup = collapsible or rarity ~= ''
if currentSuperGroup then
builder
:append('<div class="groups-container')
:appendIf(collapsible, ' mw-collapsible mw-collapsed')
:appendIf(rarity ~= '', ' disp-rarity-' .. rarity)
:append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n')
end
if args.name1 then
builder:append(string.format('%s== %s ==%s\n', paragraphText, args.name1, paragraphText))
end
builder:append('<div class="group-container">')
appendGroupsTables(builder, args, 1, ctx, empty)
-- Piercing Shots
if args.passthrough < 1 then
builder
:append('\n</div>\n')
:append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n')
:append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText))
:append('<div class="mw-collapsible-content"><div class="group-container">\n')
appendGroupsTables(builder, args, 1, ctx, { usePassthrough = true })
builder:append('\n</div></div>\n')
end
superGroup = currentSuperGroup
end
-- from twice to 'maxcount' times
for i = 2, maxcount do
local varname = string.format('name%d', i)
if args[varname] then
local collapsible = aw.getAsBoolean(args[string.format('collapsible%d', i)], false)
local rarity = args[string.format('rarity%d', i)] or ''
local currentSuperGroup = collapsible or rarity ~= ''
builder
:appendIf(superGroup, '\n</div></div>')
:appendIf(firstEnabled, '\n</div>')
if currentSuperGroup then
builder
:append('<div class="groups-container')
:appendIf(collapsible, ' mw-collapsible mw-collapsed')
:appendIf(rarity ~= '', ' disp-rarity-' .. rarity)
:append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">')
end
builder
:append(string.format('\n%s== %s ==%s\n', paragraphText, args[varname], paragraphText))
:appendIf(currentSuperGroup, collapsible and '<div class="mw-collapsible-content">' or '<div>')
:append('<div class="group-container">')
appendGroupsTables(builder, args, i, ctx, empty)
-- Piercing Shots
if args.passthrough < 1 then
builder
:append('\n</div>\n')
:append('<div class="groups-container mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n')
:append(string.format('%s=== %s (x%s) ===%s\n', paragraphText, res.piercing_shots, args.passthrough, paragraphText))
:append('<div class="mw-collapsible-content"><div class="group-container">\n')
appendGroupsTables(builder, args, i, ctx, { usePassthrough = true })
builder:append('\n</div></div>\n')
end
superGroup = currentSuperGroup
firstEnabled = true
end
end
-- Disruptor Rounds
if args.disruptor > 1 then
local label = string.format(
'%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>',
iu.hopup('disruptor_rounds', { rarity = args.disruptorrarity }),
args.disruptorrarity,
args.nameD or 'ディスラプター弾',
args.disruptor)
builder
:appendIf(superGroup, '\n</div></div>')
:appendIf(firstEnabled, '\n</div>')
:append('<div class="groups-container')
:appendIf(args.collapsibleD, ' mw-collapsible mw-collapsed')
:append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.disruptorrarity, paragraphText, label, paragraphText))
:append(args.collapsibleD and '<div class="mw-collapsible-content">' or '<div>')
:append('<div class="group-container">')
appendGroupsTables(builder, args, 'D', ctx, { useDisruptor = true })
superGroup = true
firstEnabled = true
end
-- Hammerpoint Rounds
if args.hammerpoint > 1 then
local label = string.format(
'%s <span class="text-rarity text-rarity-%s">%s (x%s)</span>',
iu.hopup('hammerpoint_rounds', { rarity = args.hammerpointrarity }),
args.hammerpointrarity,
args.nameH or 'ハンマーポイント弾',
args.hammerpoint)
builder
:appendIf(superGroup, '\n</div></div>')
:appendIf(firstEnabled, '\n</div>')
:append('<div class="groups-container')
:appendIf(args.collapsibleH, ' mw-collapsible mw-collapsed')
:append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n%s== %s ==%s\n', args.hammerpointrarity, paragraphText, label, paragraphText))
:append(args.collapsibleH and '<div class="mw-collapsible-content">' or '<div>')
:append('<div class="group-container">')
appendGroupsTables(builder, args, 'H', ctx, { useHammerpoint = true })
superGroup = true
firstEnabled = true
end
-- close tag
builder
:appendIf(superGroup, '\n</div></div>')
:appendIf(firstEnabled, '\n</div>')
return tostring(builder)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args, frame)
end
return p