| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:Stat/Shield」の版間の差分
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(ヘルメットのパススルー用の関数を定義) |
(小柄追加時のアセットを追加) |
||
| (同じ利用者による、間の3版が非表示) | |||
| 73行目: | 73行目: | ||
func = function(base) | func = function(base) | ||
return 0.5 + 0.5 * base | return 0.5 + 0.5 * base | ||
end | |||
}, | |||
} | |||
local overpoweredhelmets = { | |||
level0 = { | |||
disabled = true, | |||
}, | |||
level1 = { | |||
text = '1 + 0.8 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.2 + 0.8 * base | |||
end | |||
}, | |||
level2 = { | |||
text = '1 + 0.5 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.5 + 0.5 * base | |||
end | |||
}, | |||
level3 = { | |||
text = '1 + 0.35 × (<b>%s</b> - 1)', | |||
func = function(base) | |||
return 0.65 + 0.35 * base | |||
end | end | ||
}, | }, | ||
| 103行目: | 127行目: | ||
local evoshieldonly = { | local evoshieldonly = { | ||
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0' }, | { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' }, | ||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | |||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | |||
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' }, | |||
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' }, | |||
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' }, | |||
} | |||
local removeevolv0 = { | |||
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = 'ノックダウンした敵' }, | |||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | ||
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | ||
| 121行目: | 154行目: | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | helmets = inithelmets, | ||
shields = initshield, | shields = initshield, | ||
| 134行目: | 168行目: | ||
gunshieldLabel = '耐久値 75 (貫通なし)', | gunshieldLabel = '耐久値 75 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | |||
shields = initshield, | |||
}, | |||
-- 2019/07/03 02:00 JST〜 シーズン2開始時実装 | |||
addlowprofile = { | |||
lowprofile = 1.05, | |||
fortified = 0.85, | |||
ampedCover = false, | |||
gunshield = 75, | |||
gunshieldBleedthrough = false, | |||
gunshieldLabel = '耐久値 75 (貫通なし)', | |||
legAsBodyOnLowProfile = false, | |||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | helmets = inithelmets, | ||
shields = initshield, | shields = initshield, | ||
| 147行目: | 196行目: | ||
gunshieldLabel = '耐久値 75 (貫通なし)', | gunshieldLabel = '耐久値 75 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = inithelmets, | helmets = inithelmets, | ||
shields = goldbackpackshield, | shields = goldbackpackshield, | ||
| 160行目: | 210行目: | ||
gunshieldLabel = '耐久値 75 (貫通なし)', | gunshieldLabel = '耐久値 75 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = goldbackpackshield, | shields = goldbackpackshield, | ||
| 173行目: | 224行目: | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = false, | legAsBodyOnLowProfile = false, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = addevoshield, | shields = addevoshield, | ||
| 186行目: | 238行目: | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = addevoshield, | shields = addevoshield, | ||
| 199行目: | 252行目: | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = { | shields = { | ||
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0' }, | { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' }, | ||
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, | ||
{ health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' }, | ||
| 219行目: | 273行目: | ||
gunshieldLabel = '耐久値 50 (貫通なし)', | gunshieldLabel = '耐久値 50 (貫通なし)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = evoshieldonly, | shields = evoshieldonly, | ||
| 232行目: | 287行目: | ||
gunshieldLabel = '耐久値 50 (貫通あり)', | gunshieldLabel = '耐久値 50 (貫通あり)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = changehelmets, | helmets = changehelmets, | ||
shields = evoshieldonly, | shields = evoshieldonly, | ||
| 245行目: | 301行目: | ||
gunshieldLabel = '耐久値 50 (貫通あり)', | gunshieldLabel = '耐久値 50 (貫通あり)', | ||
legAsBodyOnLowProfile = true, | legAsBodyOnLowProfile = true, | ||
sameHeadshotDamageToNormalOnFortified = false, | |||
helmets = starterkithelmets, | helmets = starterkithelmets, | ||
shields = | shields = removeevolv0, | ||
}, | |||
-- 2022/05/11 02:00 JST〜 ヘルメットの強化(救世主開始)時実装 | |||
reinforcehelmets = { | |||
lowprofile = 1, | |||
fortified = 0.85, | |||
ampedCover = true, | |||
gunshield = 50, | |||
gunshieldBleedthrough = true, | |||
gunshieldLabel = '耐久値 50 (貫通あり)', | |||
legAsBodyOnLowProfile = true, | |||
sameHeadshotDamageToNormalOnFortified = true, | |||
helmets = overpoweredhelmets, | |||
shields = removeevolv0, | |||
}, | }, | ||
} | } | ||
2022年5月24日 (火) 10:14時点における最新版
このモジュールについての説明文ページを モジュール:Stat/Shield/doc に作成できます
local inithelmets = {
level0 = {
disabled = false,
func = function(base)
return base
end
},
level1 = {
text = '0.9 × %s',
func = function(base)
return 0.9 * base
end
},
level2 = {
text = '0.8 × %s',
func = function(base)
return 0.8 * base
end
},
level3 = {
text = '0.75 × %s',
func = function(base)
return 0.75 * base
end
},
}
local changehelmets = {
level0 = {
disabled = false,
func = function(base)
return base
end
},
level1 = {
text = '1 + 0.8 × (<b>%s</b> - 1)',
func = function(base)
return 0.2 + 0.8 * base
end
},
level2 = {
text = '1 + 0.6 × (<b>%s</b> - 1)',
func = function(base)
return 0.4 + 0.6 * base
end
},
level3 = {
text = '1 + 0.5 × (<b>%s</b> - 1)',
func = function(base)
return 0.5 + 0.5 * base
end
},
}
local starterkithelmets = {
level0 = {
disabled = true,
},
level1 = {
text = '1 + 0.8 × (<b>%s</b> - 1)',
func = function(base)
return 0.2 + 0.8 * base
end
},
level2 = {
text = '1 + 0.6 × (<b>%s</b> - 1)',
func = function(base)
return 0.4 + 0.6 * base
end
},
level3 = {
text = '1 + 0.5 × (<b>%s</b> - 1)',
func = function(base)
return 0.5 + 0.5 * base
end
},
}
local overpoweredhelmets = {
level0 = {
disabled = true,
},
level1 = {
text = '1 + 0.8 × (<b>%s</b> - 1)',
func = function(base)
return 0.2 + 0.8 * base
end
},
level2 = {
text = '1 + 0.5 × (<b>%s</b> - 1)',
func = function(base)
return 0.5 + 0.5 * base
end
},
level3 = {
text = '1 + 0.35 × (<b>%s</b> - 1)',
func = function(base)
return 0.65 + 0.35 * base
end
},
}
local initshield = {
{ health = 100, shield = 0, label = '100<small> HP</small>' },
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span>' },
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' },
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' },
}
local goldbackpackshield = {
{ health = 100, shield = 0, label = '100<small> HP</small>' },
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span>' },
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' },
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' },
}
local addevoshield = {
{ health = 100, shield = 0, label = '100<small> HP</small>' },
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
{ health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' },
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド - レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' },
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド - レベル2</span>' },
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド - レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' },
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' },
}
local evoshieldonly = {
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' },
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' },
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' },
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' },
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' },
}
local removeevolv0 = {
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = 'ノックダウンした敵' },
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' },
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' },
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' },
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' },
}
return {
-- 2019/02/05 05:00 JST〜 リリース時
release = {
lowprofile = 1,
fortified = 1,
ampedCover = false,
gunshield = 50,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 50 (貫通なし)',
legAsBodyOnLowProfile = false,
sameHeadshotDamageToNormalOnFortified = false,
helmets = inithelmets,
shields = initshield,
},
-- 2019/04/17 03:00 JST〜 1.1.1開始時実装
addfortified = {
lowprofile = 1,
fortified = 0.9,
ampedCover = false,
gunshield = 75,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 75 (貫通なし)',
legAsBodyOnLowProfile = false,
sameHeadshotDamageToNormalOnFortified = false,
helmets = inithelmets,
shields = initshield,
},
-- 2019/07/03 02:00 JST〜 シーズン2開始時実装
addlowprofile = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = false,
gunshield = 75,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 75 (貫通なし)',
legAsBodyOnLowProfile = false,
sameHeadshotDamageToNormalOnFortified = false,
helmets = inithelmets,
shields = initshield,
},
-- 2019/10/02 02:00 JST〜 シーズン3開始時実装
addgoldbackpack = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = false,
gunshield = 75,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 75 (貫通なし)',
legAsBodyOnLowProfile = false,
sameHeadshotDamageToNormalOnFortified = false,
helmets = inithelmets,
shields = goldbackpackshield,
},
-- 2019/11/06 04:00 JST〜 パッチ3.1時実装
changehelmets = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = false,
gunshield = 75,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 75 (貫通なし)',
legAsBodyOnLowProfile = false,
sameHeadshotDamageToNormalOnFortified = false,
helmets = changehelmets,
shields = goldbackpackshield,
},
-- 2020/03/04 03:00 JST〜 イベント「システムオーバーライド」開始時実装
addevoshield = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = false,
gunshield = 50,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 50 (貫通なし)',
legAsBodyOnLowProfile = false,
sameHeadshotDamageToNormalOnFortified = false,
helmets = changehelmets,
shields = addevoshield,
},
-- 2020/04/08 02:00 JST〜 イベント「古の理」開始時実装
lowprofilenerf = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = false,
gunshield = 50,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 50 (貫通なし)',
legAsBodyOnLowProfile = true,
sameHeadshotDamageToNormalOnFortified = false,
helmets = changehelmets,
shields = addevoshield,
},
-- 2020/08/18 14:00 JST〜 シーズン6開始時実装
initialseason6 = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = true,
gunshield = 50,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 50 (貫通なし)',
legAsBodyOnLowProfile = true,
sameHeadshotDamageToNormalOnFortified = false,
helmets = changehelmets,
shields = {
{ health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド - レベル0<br>ノックダウンした敵' },
{ health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック - レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
{ health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド - レベル1</span>' },
{ health = 100, shield = 50, label = '<span class="text-rarity text-rarity-rare">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド - レベル2</span>' },
{ health = 100, shield = 75, label = '<span class="text-rarity text-rarity-epic">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド - レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド - レベル3</span>' },
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-heirloom">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド - レベル5</span>' },
},
},
-- 2020/09/04 12:00 JST〜 アーマー調整
evoshieldonly = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = true,
gunshield = 50,
gunshieldBleedthrough = false,
gunshieldLabel = '耐久値 50 (貫通なし)',
legAsBodyOnLowProfile = true,
sameHeadshotDamageToNormalOnFortified = false,
helmets = changehelmets,
shields = evoshieldonly,
},
-- 2021/03/10 03:00 JST〜 ガンシールド貫通
gibbleedthrough = {
lowprofile = 1.05,
fortified = 0.85,
ampedCover = true,
gunshield = 50,
gunshieldBleedthrough = true,
gunshieldLabel = '耐久値 50 (貫通あり)',
legAsBodyOnLowProfile = true,
sameHeadshotDamageToNormalOnFortified = false,
helmets = changehelmets,
shields = evoshieldonly,
},
-- 2021/05/05 02:00 JST〜 小柄削除・スターターキットの追加
removelowprofile = {
lowprofile = 1,
fortified = 0.85,
ampedCover = true,
gunshield = 50,
gunshieldBleedthrough = true,
gunshieldLabel = '耐久値 50 (貫通あり)',
legAsBodyOnLowProfile = true,
sameHeadshotDamageToNormalOnFortified = false,
helmets = starterkithelmets,
shields = removeevolv0,
},
-- 2022/05/11 02:00 JST〜 ヘルメットの強化(救世主開始)時実装
reinforcehelmets = {
lowprofile = 1,
fortified = 0.85,
ampedCover = true,
gunshield = 50,
gunshieldBleedthrough = true,
gunshieldLabel = '耐久値 50 (貫通あり)',
legAsBodyOnLowProfile = true,
sameHeadshotDamageToNormalOnFortified = true,
helmets = overpoweredhelmets,
shields = removeevolv0,
},
}