| 🌟 | 現在、  鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 | 
「モジュール:DPSTable/configuration」の版間の差分
		
		
		
		
		
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|  (ショットガンボルトのリソースを追加) |  (ショットガンボルトのリソースを修正) | ||
| 30行目: | 30行目: | ||
| 		part_legs           = 'Legs x%s', | 		part_legs           = 'Legs x%s', | ||
| 		part_ft_legs        = 'Legs x%s → x%s', | 		part_ft_legs        = 'Legs x%s → x%s', | ||
| 		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment(' | 		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)), | ||
| 		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment(' | 		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)), | ||
| 		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment(' | 		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)), | ||
| 		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment(' | 		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)), | ||
| 		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment(' | 		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)), | ||
| 		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment(' | 		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)), | ||
| 	}, | 	}, | ||
| 	ja = { | 	ja = { | ||
| 65行目: | 65行目: | ||
| 		part_legs           = '脚 x%s', | 		part_legs           = '脚 x%s', | ||
| 		part_ft_legs        = '脚 x%s → x%s', | 		part_ft_legs        = '脚 x%s → x%s', | ||
| 		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment(' | 		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1)), | ||
| 		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment(' | 		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2)), | ||
| 		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment(' | 		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3)), | ||
| 		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment(' | 		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1)), | ||
| 		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment(' | 		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2)), | ||
| 		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment(' | 		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3)), | ||
| 	}, | 	}, | ||
| } | } | ||
| return configuration | return configuration | ||
2022年5月22日 (日) 20:31時点における版
このモジュールについての説明文ページを モジュール:DPSTable/configuration/doc に作成できます
local iu = require('Module:Utility/Image')
local langen = { lang = 'en' }
local configuration = {
	en = {
		format              = '%.1f',
		format_head_lvl1    = '<span class="text-rarity text-rarity-common">%.1f</span>',
		format_head_lvl2    = '<span class="text-rarity text-rarity-rare">%.1f</span>',
		format_head_lvl3    = '<span class="text-rarity text-rarity-epic">%.1f</span>',
		format_ft           = '%.1f → %.1f',
		format_ft_firstonly = '%.1f → -',
		format_ft_lastonly  = '- → %.1f',
		format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>',
		format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>',
		format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>',
		perk_normal         = 'Normal',
		perk_lowprofile     = 'Low Profile %+.0f%%',
		perk_fortified      = 'Fortified %+.0f%%',
		perk_ft_lowprofile  = 'Low Profile %+.0f%% → %+.0f%%',
		perk_ft_fortified   = 'Fortified %+.0f%% → %+.0f%%',
		part_head           = 'Head x%s',
		part_head_lvl1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1, langen)),
		part_head_lvl2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2, langen)),
		part_head_lvl3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3, langen)),
		part_ft_head        = 'Head x%s → x%s',
		part_ft_head_lvl1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1, langen)),
		part_ft_head_lvl2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2, langen)),
		part_ft_head_lvl3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3, langen)),
		part_body           = 'Body',
		part_bodylegs       = 'Body & Legs',
		part_legs           = 'Legs x%s',
		part_ft_legs        = 'Legs x%s → x%s',
		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)),
		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)),
		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)),
		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)),
		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)),
		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)),
	},
	ja = {
		format              = '%.1f',
		format_head_lvl1    = '<span class="text-rarity text-rarity-common">%.1f</span>',
		format_head_lvl2    = '<span class="text-rarity text-rarity-rare">%.1f</span>',
		format_head_lvl3    = '<span class="text-rarity text-rarity-epic">%.1f</span>',
		format_ft           = '%.1f → %.1f',
		format_ft_firstonly = '%.1f → -',
		format_ft_lastonly  = '- → %.1f',
		format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>',
		format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>',
		format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>',
		perk_normal         = '通常',
		perk_lowprofile     = '小柄 %+.0f%%',
		perk_fortified      = '鉄壁 %+.0f%%',
		perk_ft_lowprofile  = '小柄 %+.0f%% → %+.0f%%',
		perk_ft_fortified   = '鉄壁 %+.0f%% → %+.0f%%',
		part_head           = '頭 x%s',
		part_head_lvl1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1)),
		part_head_lvl2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2)),
		part_head_lvl3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3)),
		part_ft_head        = '頭 x%s → x%s',
		part_ft_head_lvl1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1)),
		part_ft_head_lvl2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2)),
		part_ft_head_lvl3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3)),
		part_body           = '胴',
		part_bodylegs       = '胴・脚',
		part_legs           = '脚 x%s',
		part_ft_legs        = '脚 x%s → x%s',
		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1)),
		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2)),
		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3)),
		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1)),
		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2)),
		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3)),
	},
}
return configuration