| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:StatTable/Damage」の版間の差分
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(ボセックコンパウンドボウの最大チャージ時のヘッド・レッグショット倍率を正しいものが反映できるように変更) |
(全体的な処理をマガジン当たりのダメージと統一) |
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| 7行目: | 7行目: | ||
local configuration = { | local configuration = { | ||
en = { | en = { | ||
bodyshot = 'Body', | bodyshot = 'Body', | ||
| 50行目: | 49行目: | ||
} | } | ||
local function addData(dataset, data | local function addData(dataset, data, fn) | ||
fn = fn or function(val) return val end | |||
local head = data.head | |||
local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1) | local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1) | ||
local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2) | local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2) | ||
local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3) | local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3) | ||
local legs = data.legs | |||
data.damage = fn(data.base, 1) * data.pellets | |||
data.headDamage = fn(apex.calcPartDamage(data.base, head), head) * data.pellets | |||
data.lvl1Damage = fn(apex.calcPartDamage(data.base, lvl1), lvl1) * data.pellets | |||
data.lvl2Damage = fn(apex.calcPartDamage(data.base, lvl2), lvl2) * data.pellets | |||
data.lvl3Damage = fn(apex.calcPartDamage(data.base, lvl3), lvl3) * data.pellets | |||
data.legsDamage = fn(apex.calcPartDamage(data.base, legs), legs) * data.pellets | |||
table.insert(dataset, data) | table.insert(dataset, data) | ||
end | end | ||
local p = {} | local p = {} | ||
function p._main(args) | function p._main(args, __debug) | ||
args = args or {} | args = args or {} | ||
if __debug == nil then | |||
__debug = true | |||
end | |||
local lang = args.lang or 'ja' | local lang = args.lang or 'ja' | ||
| 89行目: | 82行目: | ||
local baseData = { | local baseData = { | ||
ammo = stat.ammo, | ammo = stat.ammo, | ||
base = stat.damage.base, | |||
head = stat.damage.headshot, | |||
legs = stat.damage.legshot, | |||
name = name, | name = name, | ||
pellets = stat.pellet or 1, | |||
shortname = stat.localization['Japanese_Short'], | shortname = stat.localization['Japanese_Short'], | ||
} | } | ||
| 98行目: | 95行目: | ||
for t = 0, stat.damage.beam.ticks do | for t = 0, stat.damage.beam.ticks do | ||
local tickData = aw.shallowCopy(baseData) | local tickData = aw.shallowCopy(baseData) | ||
if t ~= 1 then | if t ~= 1 then | ||
tickData.option = string.format(res.ticksFormat, t) | tickData.option = string.format(res.ticksFormat, t) | ||
| 104行目: | 100行目: | ||
tickData.option = res.tick | tickData.option = res.tick | ||
end | end | ||
addData(dataset, tickData | addData(dataset, tickData, function(val, mul) | ||
return val + apex.calcPartDamage(stat.damage.beam.base, mul) * t | return val + apex.calcPartDamage(stat.damage.beam.base, mul) * t | ||
end) | end) | ||
| 118行目: | 114行目: | ||
pelletData.option = res.pellet | pelletData.option = res.pellet | ||
end | end | ||
addData(dataset, pelletData | pelletData.pellets = p | ||
addData(dataset, pelletData) | |||
-- ハンマーポイント弾 (モザンビーク) | -- ハンマーポイント弾 (モザンビーク) | ||
if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then | if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then | ||
local pelletUnshieldedData = aw.shallowCopy(pelletData) | local pelletUnshieldedData = aw.shallowCopy(pelletData) | ||
pelletUnshieldedData. | pelletUnshieldedData.base = math.floor(stat.damage.hammerpoint_rounds * baseDamage) | ||
pelletUnshieldedData.hopup = { 'hammerpoint_rounds' } | |||
addData(dataset, pelletUnshieldedData) | |||
end | end | ||
end | end | ||
| 132行目: | 130行目: | ||
-- チャージ (30-30リピーター・ボセックコンパウンドボウ) | -- チャージ (30-30リピーター・ボセックコンパウンドボウ) | ||
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then | ||
local minChargeData = aw.shallowCopy(baseData) | local minChargeData = aw.shallowCopy(baseData) | ||
minChargeData.head = stat.damage.headshot_charged or stat.damage.headshot | |||
minChargeData.legs = stat.damage.legshot_charged or stat.damage.legshot | |||
minChargeData.option = res.mincharge | minChargeData.option = res.mincharge | ||
addData(dataset, minChargeData | addData(dataset, minChargeData) | ||
local maxChargeData = aw.shallowCopy(baseData) | local maxChargeData = aw.shallowCopy(baseData) | ||
maxChargeData.base = stat.damage.charged | |||
maxChargeData.option = res.maxcharge | maxChargeData.option = res.maxcharge | ||
addData(dataset, maxChargeData | addData(dataset, maxChargeData) | ||
-- チャージが無効の場合の通常出力 | -- チャージが無効の場合の通常出力 | ||
else | else | ||
addData(dataset, baseData | addData(dataset, baseData) | ||
end | end | ||
| 149行目: | 150行目: | ||
local ampedData = aw.shallowCopy(baseData) | local ampedData = aw.shallowCopy(baseData) | ||
ampedData.ammo = ampedData.ammo .. '_amped' | ampedData.ammo = ampedData.ammo .. '_amped' | ||
ampedData.base = stat.damage.amped | |||
ampedData.option = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>' | ampedData.option = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>' | ||
addData(dataset, ampedData | addData(dataset, ampedData) | ||
end | end | ||
-- セレクトファイアレシーバー (ハボックライフル) | -- セレクトファイアレシーバー (ハボックライフル) | ||
if ( | if (__debug or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then | ||
local selectfireReceiverData = aw.shallowCopy(baseData) | local selectfireReceiverData = aw.shallowCopy(baseData) | ||
selectfireReceiverData.base = stat.selectfire_receiver.damage.base or stat.damage.base | |||
selectfireReceiverData.head = stat.selectfire_receiver.damage.headshot or stat.damage.headshot | |||
selectfireReceiverData.hopup = { 'selectfire_receiver' } | selectfireReceiverData.hopup = { 'selectfire_receiver' } | ||
selectfireReceiverData.legs = stat.selectfire_receiver.damage.legshot or stat.damage.legshot | |||
addData(dataset, selectfireReceiverData) | |||
end | end | ||
-- ハンマーポイント弾 (P2020) | -- ハンマーポイント弾 (P2020) | ||
if ( | if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then | ||
local hammerpointRoundsData = aw.shallowCopy(baseData) | local hammerpointRoundsData = aw.shallowCopy(baseData) | ||
hammerpointRoundsData.base = math.floor(stat.damage.hammerpoint_rounds * baseDamage) | |||
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | ||
addData(dataset, hammerpointRoundsData | addData(dataset, hammerpointRoundsData) | ||
end | end | ||
-- ディスラプター弾 (オルタネーター・RE-45オート) | -- ディスラプター弾 (オルタネーター・RE-45オート) | ||
if ( | if (__debug or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then | ||
local disruptorRoundsData = aw.shallowCopy(baseData) | local disruptorRoundsData = aw.shallowCopy(baseData) | ||
disruptorRoundsData.hopup = { 'disruptor_rounds' } | disruptorRoundsData.hopup = { 'disruptor_rounds' } | ||
addData(dataset, disruptorRoundsData | addData(dataset, disruptorRoundsData, function(val) | ||
return apex.calcDisruptorDamage(val, stat.damage.disruptor_rounds) | return apex.calcDisruptorDamage(val, stat.damage.disruptor_rounds) | ||
end) | end) | ||
| 177行目: | 183行目: | ||
-- アンビルレシーバー (VK-47フラットライン・R-301カービン) | -- アンビルレシーバー (VK-47フラットライン・R-301カービン) | ||
if ( | if (__debug or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then | ||
local anvilReceiverData = aw.shallowCopy(baseData) | local anvilReceiverData = aw.shallowCopy(baseData) | ||
anvilReceiverData.base = stat.anvil_receiver.damage.base | |||
anvilReceiverData.head = stat.anvil_receiver.damage.headshot or stat.damage.headshot | |||
anvilReceiverData.hopup = { 'anvil_receiver' } | anvilReceiverData.hopup = { 'anvil_receiver' } | ||
anvilReceiverData.legs = stat.anvil_receiver.damage.legshot or stat.damage.legshot | |||
addData(dataset, anvilReceiverData) | |||
end | end | ||
-- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ) | -- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ) | ||
if ( | if (__debug or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then | ||
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | ||
for p = 1, stat.shatter_caps.pellet do | for p = 1, stat.shatter_caps.pellet do | ||
local shatterCapsMinChargeData = aw.shallowCopy(baseData) | local shatterCapsMinChargeData = aw.shallowCopy(baseData) | ||
shatterCapsMinChargeData.base = stat.shatter_caps.damage.base | |||
shatterCapsMinChargeData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot | |||
shatterCapsMinChargeData.hopup = { 'shatter_caps' } | |||
shatterCapsMinChargeData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot | |||
if p > 1 then | if p > 1 then | ||
shatterCapsMinChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.mincharge, p) | shatterCapsMinChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.mincharge, p) | ||
| 193行目: | 206行目: | ||
shatterCapsMinChargeData.option = string.format(res.pelletWithAdditional, res.mincharge) | shatterCapsMinChargeData.option = string.format(res.pelletWithAdditional, res.mincharge) | ||
end | end | ||
shatterCapsMinChargeData. | shatterCapsMinChargeData.pellets = p | ||
addData(dataset, shatterCapsMinChargeData | addData(dataset, shatterCapsMinChargeData) | ||
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) | local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) | ||
shatterCapsMinChargeData.base = stat.shatter_caps.damage.charged | |||
shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged or stat.shatter_caps.damage.headshot or stat.damage.headshot | |||
shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged or stat.shatter_caps.damage.legshot or stat.damage.legshot | |||
if p > 1 then | if p > 1 then | ||
shatterCapsMaxChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.maxcharge, p) | shatterCapsMaxChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.maxcharge, p) | ||
| 202行目: | 218行目: | ||
shatterCapsMaxChargeData.option = string.format(res.pelletWithAdditional, res.maxcharge) | shatterCapsMaxChargeData.option = string.format(res.pelletWithAdditional, res.maxcharge) | ||
end | end | ||
addData(dataset, shatterCapsMaxChargeData | addData(dataset, shatterCapsMaxChargeData) | ||
end | end | ||
else | else | ||
for p = 1, stat.shatter_caps.pellet do | for p = 1, stat.shatter_caps.pellet do | ||
local shatterCapsData = aw.shallowCopy(baseData) | local shatterCapsData = aw.shallowCopy(baseData) | ||
shatterCapsData.base = stat.shatter_caps.damage.base | |||
shatterCapsData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot | |||
shatterCapsData.hopup = { 'shatter_caps' } | |||
shatterCapsData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot | |||
if p > 1 then | if p > 1 then | ||
shatterCapsData.option = string.format(res.pelletsFormat, p) | shatterCapsData.option = string.format(res.pelletsFormat, p) | ||
| 212行目: | 232行目: | ||
shatterCapsData.option = res.pellet | shatterCapsData.option = res.pellet | ||
end | end | ||
addData(dataset, shatterCapsData) | |||
addData(dataset, shatterCapsData | |||
end | end | ||
end | end | ||
| 223行目: | 242行目: | ||
tableutil.RankCell.new('', 'damage', true), | tableutil.RankCell.new('', 'damage', true), | ||
tableutil.AmmoCell.new('', 'ammo', { | tableutil.AmmoCell.new('', 'ammo', { | ||
attributes | attributes = { align = 'center' }, | ||
headerStyle | cellClass = 'st-desktop', | ||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { width = '36px' }, | |||
}), | }), | ||
tableutil.WeaponNameCell.new(res.weaponname, 'name', { | tableutil.WeaponNameCell.new(res.weaponname, 'name', { | ||
| 236行目: | 258行目: | ||
tableutil.HopupCell.new(res.hopup, 'hopup', { | tableutil.HopupCell.new(res.hopup, 'hopup', { | ||
attributes = { align = 'left' }, | attributes = { align = 'left' }, | ||
cellClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0- | cellClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-both', | ||
headerClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0- | headerClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-both', | ||
headerColspan = 0, | headerColspan = 0, | ||
}), | }), | ||
tableutil.ValueCell.new(res.legsshot, 'legsDamage', { | tableutil.ValueCell.new(res.legsshot, 'legsDamage', { | ||
cellClass = 'st-desktop', | |||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { | headerStyle = { | ||
['min-width'] = '40px', | ['min-width'] = '40px', | ||
| 257行目: | 282行目: | ||
maximumValue = 150, | maximumValue = 150, | ||
preferredGridCount = 3, | preferredGridCount = 3, | ||
}), | |||
tableutil.ValueCell.new(res.headlvl3, 'lvl3Damage', { | |||
cellClass = 'st-desktop', | |||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '40px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | |||
tableutil.ValueCell.new(res.headlvl2, 'lvl2Damage', { | |||
cellClass = 'st-desktop', | |||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '40px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | }), | ||
tableutil.ValueCell.new(res.headlvl1, 'lvl1Damage', { | tableutil.ValueCell.new(res.headlvl1, 'lvl1Damage', { | ||
| 279行目: | 322行目: | ||
}), | }), | ||
} | } | ||
local node = tableutil.createTable(dataset, metadata | local node = tableutil.createTable(dataset, metadata) | ||
return tostring(node) | return tostring(node) | ||
end | end | ||
2021年8月23日 (月) 15:28時点における版
このモジュールについての説明文ページを モジュール:StatTable/Damage/doc に作成できます
local aw = require('Module:Utility/Library')
local apex = require('Module:Utility/ApexLibrary')
local iu = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup = mw.loadData('Module:Stat/Hopup')
local getArgs -- lazily initialized
local configuration = {
en = {
bodyshot = 'Body',
damage = 'Damage',
graph = 'Graph',
headshot = 'Head',
headlvl1 = 'Head w/Lvl1',
headlvl2 = 'Head w/Lvl2',
headlvl3 = 'Head w/Lvl3',
hopup = 'Hop-Up',
legsshot = 'Legs',
maxcharge = 'Max charge',
mincharge = 'Min charge',
pellet = '1 pellet',
pelletsFormat = '%d pellets',
pelletWithAdditional = '%s | 1 pellet',
pelletsWithAdditionalFormat = '%s | %d pellets',
tick = '1 tick',
ticksFormat = '%d ticks',
weaponname = 'Weapon name',
},
ja = {
bodyshot = '胴',
damage = 'ダメージ',
graph = 'グラフ',
headshot = '頭',
headlvl1 = '頭 (Lv.1)',
headlvl2 = '頭 (Lv.2)',
headlvl3 = '頭 (Lv.3)',
hopup = 'ホップアップ',
legsshot = '脚',
maxcharge = '最大溜め',
mincharge = '最小溜め',
pellet = '1 片',
pelletsFormat = '%d 片',
pelletWithAdditional = '%s・1 片',
pelletsWithAdditionalFormat = '%s・%d 片',
tick = '1 チック',
ticksFormat = '%d チック',
weaponname = '武器名',
},
}
local function addData(dataset, data, fn)
fn = fn or function(val) return val end
local head = data.head
local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)
local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)
local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)
local legs = data.legs
data.damage = fn(data.base, 1) * data.pellets
data.headDamage = fn(apex.calcPartDamage(data.base, head), head) * data.pellets
data.lvl1Damage = fn(apex.calcPartDamage(data.base, lvl1), lvl1) * data.pellets
data.lvl2Damage = fn(apex.calcPartDamage(data.base, lvl2), lvl2) * data.pellets
data.lvl3Damage = fn(apex.calcPartDamage(data.base, lvl3), lvl3) * data.pellets
data.legsDamage = fn(apex.calcPartDamage(data.base, legs), legs) * data.pellets
table.insert(dataset, data)
end
local p = {}
function p._main(args, __debug)
args = args or {}
if __debug == nil then
__debug = true
end
local lang = args.lang or 'ja'
local res = configuration[lang]
local stats = mw.loadData('Module:Stat/Weapon')
local dataset = {}
for name, stat in pairs(stats) do
local baseDamage = stat.damage.base
local baseData = {
ammo = stat.ammo,
base = stat.damage.base,
head = stat.damage.headshot,
legs = stat.damage.legshot,
name = name,
pellets = stat.pellet or 1,
shortname = stat.localization['Japanese_Short'],
}
local special = aw.stringstarts(stat.ammo, 'special_')
-- チャージビーム (チャージライフル)
if stat.damage.beam then
for t = 0, stat.damage.beam.ticks do
local tickData = aw.shallowCopy(baseData)
if t ~= 1 then
tickData.option = string.format(res.ticksFormat, t)
else
tickData.option = res.tick
end
addData(dataset, tickData, function(val, mul)
return val + apex.calcPartDamage(stat.damage.beam.base, mul) * t
end)
end
-- 散弾 (ショットガン・トリプルテイク)
elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then
for p = 1, stat.pellet do
local pelletData = aw.shallowCopy(baseData)
if p > 1 then
pelletData.option = string.format(res.pelletsFormat, p)
else
pelletData.option = res.pellet
end
pelletData.pellets = p
addData(dataset, pelletData)
-- ハンマーポイント弾 (モザンビーク)
if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
local pelletUnshieldedData = aw.shallowCopy(pelletData)
pelletUnshieldedData.base = math.floor(stat.damage.hammerpoint_rounds * baseDamage)
pelletUnshieldedData.hopup = { 'hammerpoint_rounds' }
addData(dataset, pelletUnshieldedData)
end
end
-- それ以外
else
-- チャージ (30-30リピーター・ボセックコンパウンドボウ)
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
local minChargeData = aw.shallowCopy(baseData)
minChargeData.head = stat.damage.headshot_charged or stat.damage.headshot
minChargeData.legs = stat.damage.legshot_charged or stat.damage.legshot
minChargeData.option = res.mincharge
addData(dataset, minChargeData)
local maxChargeData = aw.shallowCopy(baseData)
maxChargeData.base = stat.damage.charged
maxChargeData.option = res.maxcharge
addData(dataset, maxChargeData)
-- チャージが無効の場合の通常出力
else
addData(dataset, baseData)
end
-- 増幅モード (センチネル)
if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
local ampedData = aw.shallowCopy(baseData)
ampedData.ammo = ampedData.ammo .. '_amped'
ampedData.base = stat.damage.amped
ampedData.option = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>'
addData(dataset, ampedData)
end
-- セレクトファイアレシーバー (ハボックライフル)
if (__debug or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
local selectfireReceiverData = aw.shallowCopy(baseData)
selectfireReceiverData.base = stat.selectfire_receiver.damage.base or stat.damage.base
selectfireReceiverData.head = stat.selectfire_receiver.damage.headshot or stat.damage.headshot
selectfireReceiverData.hopup = { 'selectfire_receiver' }
selectfireReceiverData.legs = stat.selectfire_receiver.damage.legshot or stat.damage.legshot
addData(dataset, selectfireReceiverData)
end
-- ハンマーポイント弾 (P2020)
if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
local hammerpointRoundsData = aw.shallowCopy(baseData)
hammerpointRoundsData.base = math.floor(stat.damage.hammerpoint_rounds * baseDamage)
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' }
addData(dataset, hammerpointRoundsData)
end
-- ディスラプター弾 (オルタネーター・RE-45オート)
if (__debug or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then
local disruptorRoundsData = aw.shallowCopy(baseData)
disruptorRoundsData.hopup = { 'disruptor_rounds' }
addData(dataset, disruptorRoundsData, function(val)
return apex.calcDisruptorDamage(val, stat.damage.disruptor_rounds)
end)
end
-- アンビルレシーバー (VK-47フラットライン・R-301カービン)
if (__debug or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
local anvilReceiverData = aw.shallowCopy(baseData)
anvilReceiverData.base = stat.anvil_receiver.damage.base
anvilReceiverData.head = stat.anvil_receiver.damage.headshot or stat.damage.headshot
anvilReceiverData.hopup = { 'anvil_receiver' }
anvilReceiverData.legs = stat.anvil_receiver.damage.legshot or stat.damage.legshot
addData(dataset, anvilReceiverData)
end
-- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ)
if (__debug or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
for p = 1, stat.shatter_caps.pellet do
local shatterCapsMinChargeData = aw.shallowCopy(baseData)
shatterCapsMinChargeData.base = stat.shatter_caps.damage.base
shatterCapsMinChargeData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot
shatterCapsMinChargeData.hopup = { 'shatter_caps' }
shatterCapsMinChargeData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot
if p > 1 then
shatterCapsMinChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.mincharge, p)
else
shatterCapsMinChargeData.option = string.format(res.pelletWithAdditional, res.mincharge)
end
shatterCapsMinChargeData.pellets = p
addData(dataset, shatterCapsMinChargeData)
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData)
shatterCapsMinChargeData.base = stat.shatter_caps.damage.charged
shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged or stat.shatter_caps.damage.headshot or stat.damage.headshot
shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged or stat.shatter_caps.damage.legshot or stat.damage.legshot
if p > 1 then
shatterCapsMaxChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.maxcharge, p)
else
shatterCapsMaxChargeData.option = string.format(res.pelletWithAdditional, res.maxcharge)
end
addData(dataset, shatterCapsMaxChargeData)
end
else
for p = 1, stat.shatter_caps.pellet do
local shatterCapsData = aw.shallowCopy(baseData)
shatterCapsData.base = stat.shatter_caps.damage.base
shatterCapsData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot
shatterCapsData.hopup = { 'shatter_caps' }
shatterCapsData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot
if p > 1 then
shatterCapsData.option = string.format(res.pelletsFormat, p)
else
shatterCapsData.option = res.pellet
end
addData(dataset, shatterCapsData)
end
end
end
end
end
local metadata = {
tableutil.RankCell.new('', 'damage', true),
tableutil.AmmoCell.new('', 'ammo', {
attributes = { align = 'center' },
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = { width = '36px' },
}),
tableutil.WeaponNameCell.new(res.weaponname, 'name', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
headerColspan = 2,
optionIndex = 'option',
shortnameIndex = 'shortname',
}),
tableutil.HopupCell.new(res.hopup, 'hopup', {
attributes = { align = 'left' },
cellClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-both',
headerClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-both',
headerColspan = 0,
}),
tableutil.ValueCell.new(res.legsshot, 'legsDamage', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.LineValueCell.new(res.bodyshot, 'damage', {
startIndex = 'legsDamage',
endIndex = 'lvl1Damage',
cellClass = 'st-mobile-graph st-mobile-textshadow',
footerClass = 'st-mobile-axis',
headerStyle = {
['min-width'] = '80px',
['max-width'] = '8em',
},
maximumValue = 150,
preferredGridCount = 3,
}),
tableutil.ValueCell.new(res.headlvl3, 'lvl3Damage', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl2, 'lvl2Damage', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl1, 'lvl1Damage', {
cellClass = 'st-mobile-last',
footerClass = 'st-mobile-last',
headerClass = 'st-mobile-last',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.LineCell.new(res.graph, 'damage', {
startIndex = 'legsDamage',
endIndex = 'lvl1Damage',
cellClass = 'st-desktop st-desktop-graph',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '160px',
},
maximumValue = 200,
}),
}
local node = tableutil.createTable(dataset, metadata)
return tostring(node)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args)
end
return p