| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:StatTable/DamagePerMagazine」の版間の差分
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(射撃レートのデータ構造変更による改変) |
(頭や脚も考慮したマガジン火力の算出の実装) |
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local aw = require('Module:Utility/Library') | local aw = require('Module:Utility/Library') | ||
local apex = require('Module:Utility/ApexLibrary') | |||
local iu = require('Module:Utility/Image') | local iu = require('Module:Utility/Image') | ||
local tableutil = require('Module:Utility/TableUtil/Apex') | local tableutil = require('Module:Utility/TableUtil/Apex') | ||
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local configuration = { | local configuration = { | ||
en = { | en = { | ||
bodyshot = 'Body', | |||
dmgmag = 'Damage per Mag', | dmgmag = 'Damage per Mag', | ||
graph = 'Graph', | graph = 'Graph', | ||
headshot = 'Head', | |||
headlvl1 = 'Head w/Lvl1', | |||
headlvl2 = 'Head w/Lvl2', | |||
headlvl3 = 'Head w/Lvl3', | |||
hopup = 'Hop-Up', | hopup = 'Hop-Up', | ||
legsshot = 'Legs', | |||
infinity = '∞', | infinity = '∞', | ||
maxcharge = 'Max charge', | maxcharge = 'Max charge', | ||
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}, | }, | ||
ja = { | ja = { | ||
bodyshot = '胴', | |||
dmgmag = 'マガジン当たりのダメージ', | dmgmag = 'マガジン当たりのダメージ', | ||
graph = 'グラフ', | graph = 'グラフ', | ||
headshot = '頭', | |||
headlvl1 = '頭 (Lv.1)', | |||
headlvl2 = '頭 (Lv.2)', | |||
headlvl3 = '頭 (Lv.3)', | |||
hopup = 'ホップアップ', | hopup = 'ホップアップ', | ||
legsshot = '脚', | |||
infinity = '∞', | infinity = '∞', | ||
maxcharge = '最大溜め', | maxcharge = '最大溜め', | ||
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} | } | ||
local function addData(dataset, data, magazines, special) | local function _addDataPrivate(dataset, data, fn, mul) | ||
local head = data.head | |||
local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1) | |||
local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2) | |||
local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3) | |||
local legs = data.legs | |||
data.dmgmag = fn(data.damage, 1) * mul | |||
data.headDmgmag = fn(apex.calcPartDamage(data.damage, head), head) * mul | |||
data.lvl1Dmgmag = fn(apex.calcPartDamage(data.damage, lvl1), lvl1) * mul | |||
data.lvl2Dmgmag = fn(apex.calcPartDamage(data.damage, lvl2), lvl2) * mul | |||
data.lvl3Dmgmag = fn(apex.calcPartDamage(data.damage, lvl3), lvl3) * mul | |||
data.legsDmgmag = fn(apex.calcPartDamage(data.damage, legs), legs) * mul | |||
table.insert(dataset, data) | |||
end | |||
local function addData(dataset, data, magazines, special, fn) | |||
fn = fn or function(val) return val end | |||
local magazinesType = type(magazines) | local magazinesType = type(magazines) | ||
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if magazinesType == 'table' then | if magazinesType == 'table' then | ||
if special then | if special then | ||
local | local mul = data.pellets * math.floor(magazines[4] / data.ammopershot) | ||
_addDataPrivate(dataset, data, fn, mul) | |||
else | else | ||
for level, magazine in ipairs(magazines) do | for level, magazine in ipairs(magazines) do | ||
local | local data2 = aw.shallowCopy(data) | ||
local mul = data.pellets * math.floor(magazine / data.ammopershot) | |||
data2.level = level - 1 | |||
_addDataPrivate(dataset, data2, fn, mul) | |||
end | end | ||
end | end | ||
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-- 拡張マガジンがつかない場合 | -- 拡張マガジンがつかない場合 | ||
elseif magazinesType == 'number' then | elseif magazinesType == 'number' then | ||
local | local mul = data.pellets * math.floor(magazines / data.ammopershot) | ||
_addDataPrivate(dataset, data, fn, mul) | |||
end | end | ||
end | end | ||
local p = {} | local p = {} | ||
function p._main(args) | function p._main(args, __debug) | ||
args = args or {} | args = args or {} | ||
__debug = __debug or true | |||
local lang = args.lang or 'ja' | local lang = args.lang or 'ja' | ||
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ammoicon = stat.ammo, | ammoicon = stat.ammo, | ||
ammopershot = stat.ammo_per_shot or 1, | ammopershot = stat.ammo_per_shot or 1, | ||
damage = baseDamage, | |||
head = stat.damage.headshot, | |||
legs = stat.damage.legshot, | |||
level = -1, | level = -1, | ||
name = name, | name = name, | ||
pellets = stat.pellet or 1, | |||
shortname = stat.localization['Japanese_Short'], | shortname = stat.localization['Japanese_Short'], | ||
} | } | ||
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local maxChargeData = aw.shallowCopy(baseData) | local maxChargeData = aw.shallowCopy(baseData) | ||
maxChargeData. | maxChargeData.damage = stat.damage.charged | ||
maxChargeData.option = res.maxcharge | maxChargeData.option = res.maxcharge | ||
addData(dataset, maxChargeData, virtualMagazines, special) | addData(dataset, maxChargeData, virtualMagazines,, special) | ||
-- チャージなし | -- チャージなし | ||
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-- チャージビーム (チャージライフル) | -- チャージビーム (チャージライフル) | ||
elseif stat.damage.beam then | elseif stat.damage.beam then | ||
addData(dataset, baseData, stat.magazine, special, function(val, mul) | |||
return val + apex.calcPartDamage(stat.damage.beam.base, mul) * stat.damage.beam.ticks | |||
end) | |||
-- 散弾 (ショットガン・トリプルテイク) | -- 散弾 (ショットガン・トリプルテイク) | ||
elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then | elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then | ||
addData(dataset, baseData, stat.magazine, special) | |||
addData(dataset, | |||
-- ハンマーポイント弾 (モザンビーク) | -- ハンマーポイント弾 (モザンビーク) | ||
if ( | if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then | ||
local pelletUnshieldedData = aw.shallowCopy( | local pelletUnshieldedData = aw.shallowCopy(baseData) | ||
pelletUnshieldedData. | pelletUnshieldedData.damage = math.floor(stat.damage.hammerpoint_rounds * baseDamage) | ||
pelletUnshieldedData.hopup = { 'hammerpoint_rounds' } | pelletUnshieldedData.hopup = { 'hammerpoint_rounds' } | ||
addData(dataset, pelletUnshieldedData, stat.magazine, special) | addData(dataset, pelletUnshieldedData, stat.magazine, special) | ||
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local maxChargeData = aw.shallowCopy(baseData) | local maxChargeData = aw.shallowCopy(baseData) | ||
maxChargeData. | maxChargeData.damage = stat.damage.charged | ||
maxChargeData.head = stat.damage.headshot_charged or stat.damage.headshot | |||
maxChargeData.legs = stat.damage.legshot_charged or stat.damage.legshot | |||
maxChargeData.option = res.maxcharge | maxChargeData.option = res.maxcharge | ||
addData(dataset, maxChargeData, stat.magazine, special) | addData(dataset, maxChargeData, stat.magazine, special) | ||
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-- ミニガン「シーラ」 | -- ミニガン「シーラ」 | ||
if stat.ammo == 'minigun' then | if stat.ammo == 'minigun' and type(stat.magazine) == 'number' then | ||
local moddedLoaderData = aw.shallowCopy(baseData) | local moddedLoaderData = aw.shallowCopy(baseData) | ||
moddedLoaderData.hopup = { 'modded_loader' } | moddedLoaderData.hopup = { 'modded_loader' } | ||
local moddedLoaderMagazine = aw.round(1.15 * stat.magazine) | |||
addData(dataset, moddedLoaderData, moddedLoaderMagazine, special) | |||
end | end | ||
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local ampedData = aw.shallowCopy(baseData) | local ampedData = aw.shallowCopy(baseData) | ||
ampedData.ammoicon = ampedData.ammo .. '_amped' | ampedData.ammoicon = ampedData.ammo .. '_amped' | ||
ampedData. | ampedData.damage = stat.damage.amped | ||
ampedData.option = iu.item('シールドセル') .. '<span class="text-desktoponly"> 増幅モード</span>' | ampedData.option = iu.item('シールドセル') .. '<span class="text-desktoponly"> 増幅モード</span>' | ||
addData(dataset, ampedData, stat.magazine, special) | addData(dataset, ampedData, stat.magazine, special) | ||
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-- セレクトファイアレシーバー (ハボックライフル) | -- セレクトファイアレシーバー (ハボックライフル) | ||
if ( | if (__debug or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then | ||
local selectfireReceiverData = aw.shallowCopy(baseData) | local selectfireReceiverData = aw.shallowCopy(baseData) | ||
selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot or 1 | selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot or 1 | ||
selectfireReceiverData. | selectfireReceiverData.damage = stat.selectfire_receiver.damage.base | ||
selectfireReceiverData.head = stat.selectfire_receiver.damage.headshot or stat.damage.headshot | |||
selectfireReceiverData.hopup = { 'selectfire_receiver' } | selectfireReceiverData.hopup = { 'selectfire_receiver' } | ||
selectfireReceiverData.legs = stat.selectfire_receiver.damage.legshot or stat.damage.legshot | |||
addData(dataset, selectfireReceiverData, stat.magazine, special) | addData(dataset, selectfireReceiverData, stat.magazine, special) | ||
end | end | ||
-- ハンマーポイント弾 (P2020) | -- ハンマーポイント弾 (P2020) | ||
if ( | if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then | ||
local hammerpointRoundsData = aw.shallowCopy(baseData) | local hammerpointRoundsData = aw.shallowCopy(baseData) | ||
hammerpointRoundsData. | hammerpointRoundsData.damage = math.floor(stat.damage.hammerpoint_rounds * baseDamage) | ||
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } | ||
addData(dataset, hammerpointRoundsData, stat.magazine, special) | addData(dataset, hammerpointRoundsData, stat.magazine, special) | ||
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-- ディスラプター弾 (オルタネーター・RE-45オート) | -- ディスラプター弾 (オルタネーター・RE-45オート) | ||
if ( | if (__debug or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then | ||
local disruptorRoundsData = aw.shallowCopy(baseData) | local disruptorRoundsData = aw.shallowCopy(baseData) | ||
disruptorRoundsData.hopup = { 'disruptor_rounds' } | disruptorRoundsData.hopup = { 'disruptor_rounds' } | ||
addData(dataset, disruptorRoundsData, stat.magazine, special) | addData(dataset, disruptorRoundsData, stat.magazine, special, function(val) | ||
return apex.calcDisruptorDamage(val, stat.damage.disruptor_rounds) | |||
end) | |||
end | end | ||
-- アンビルレシーバー (VK-47フラットライン・R-301カービン) | -- アンビルレシーバー (VK-47フラットライン・R-301カービン) | ||
if ( | if (__debug or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then | ||
local anvilReceiverData = aw.shallowCopy(baseData) | local anvilReceiverData = aw.shallowCopy(baseData) | ||
anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2 | anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2 | ||
anvilReceiverData. | anvilReceiverData.damage = stat.anvil_receiver.damage.base | ||
anvilReceiverData.head = stat.anvil_receiver.damage.headshot or stat.damage.headshot | |||
anvilReceiverData.hopup = { 'anvil_receiver' } | anvilReceiverData.hopup = { 'anvil_receiver' } | ||
anvilReceiverData.legs = stat.anvil_receiver.damage.legshot or stat.damage.legshot | |||
addData(dataset, anvilReceiverData, stat.magazine, special) | addData(dataset, anvilReceiverData, stat.magazine, special) | ||
end | end | ||
-- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ) | -- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ) | ||
if ( | if (__debug or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then | ||
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then | ||
local shatterCapsMinChargeData = aw.shallowCopy(baseData) | local shatterCapsMinChargeData = aw.shallowCopy(baseData) | ||
shatterCapsMinChargeData. | shatterCapsMinChargeData.damage = stat.shatter_caps.damage.base | ||
shatterCapsMinChargeData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot | |||
shatterCapsMinChargeData.hopup = { 'shatter_caps' } | |||
shatterCapsMinChargeData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot | |||
shatterCapsMinChargeData.option = res.mincharge | shatterCapsMinChargeData.option = res.mincharge | ||
shatterCapsMinChargeData. | shatterCapsMinChargeData.pellets = stat.shatter_caps.pellet | ||
addData(dataset, shatterCapsMinChargeData, stat.magazine, special) | addData(dataset, shatterCapsMinChargeData, stat.magazine, special) | ||
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) | local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) | ||
shatterCapsMaxChargeData. | shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged | ||
shatterCapsMaxChargeData.option = res.maxcharge | shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged or stat.shatter_caps.damage.headshot or stat.damage.headshot | ||
shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged or stat.shatter_caps.damage.legshot or stat.damage.legshot | |||
shatterCapsMaxChargeData.option = res.maxcharge | |||
addData(dataset, shatterCapsMaxChargeData, stat.magazine, special) | addData(dataset, shatterCapsMaxChargeData, stat.magazine, special) | ||
else | else | ||
local shatterCapsData = aw.shallowCopy(baseData) | local shatterCapsData = aw.shallowCopy(baseData) | ||
shatterCapsData. | shatterCapsData.damage = stat.shatter_caps.damage.base | ||
shatterCapsData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot | |||
shatterCapsData.hopup = { 'shatter_caps' } | shatterCapsData.hopup = { 'shatter_caps' } | ||
shatterCapsData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot | |||
shatterCapsData.pellets = stat.shatter_caps.pellet | |||
addData(dataset, shatterCapsData, stat.magazine, special) | addData(dataset, shatterCapsData, stat.magazine, special) | ||
end | end | ||
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-- アンビルレシーバー (ウィングマン・ヘムロックバーストAR) | -- アンビルレシーバー (ウィングマン・ヘムロックバーストAR) | ||
if ( | if (__debug or Hopup.boosted_loader.enabled) and stat.boosted_loader then | ||
local boostedLoaderData = aw.shallowCopy(baseData) | local boostedLoaderData = aw.shallowCopy(baseData) | ||
boostedLoaderData.hopup = { 'boosted_loader' } | boostedLoaderData.hopup = { 'boosted_loader' } | ||
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end | end | ||
local metadata = { | local metadata = { | ||
tableutil.RankCell.new('', 'dmgmag', true), | tableutil.RankCell.new('', 'dmgmag', true), | ||
tableutil.AmmoCell.new('', 'ammoicon', { | tableutil.AmmoCell.new('', 'ammoicon', { | ||
attributes | attributes = { align = 'center' }, | ||
headerStyle | cellClass = 'st-desktop', | ||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { width = '36px' }, | |||
}), | }), | ||
tableutil.WeaponNameCell.new(res.weaponname, 'name', { | tableutil.WeaponNameCell.new(res.weaponname, 'name', { | ||
| 316行目: | 354行目: | ||
headerColspan = 0, | headerColspan = 0, | ||
}), | }), | ||
tableutil.LineValueCell.new(res. | tableutil.ValueCell.new(res.legsshot, 'legsDmgmag', { | ||
cellClass = 'st-mobile-graph st-mobile-textshadow | cellClass = 'st-desktop', | ||
footerClass = 'st-mobile-axis | footerClass = 'st-desktop', | ||
format = | format = aw.comma, | ||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '40px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | |||
tableutil.LineValueCell.new(res.bodyshot, 'dmgmag', { | |||
startIndex = 'legsDmgmag', | |||
endIndex = 'lvl1Dmgmag', | |||
cellClass = 'st-mobile-graph st-mobile-textshadow', | |||
footerClass = 'st-mobile-axis', | |||
format = aw.comma, | |||
headerClass = 'st-mobile-last', | headerClass = 'st-mobile-last', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '80px', | ||
['max-width'] = '8em', | ['max-width'] = '8em', | ||
}, | }, | ||
preferredGridCount = 3, | preferredGridCount = 3, | ||
maximumValue = 2000, | |||
ticksFormat = function(val) | ticksFormat = function(val) | ||
return string.format('%sk', 0.001 * val) | return string.format('%sk', 0.001 * val) | ||
end | end, | ||
}), | |||
tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgmag', { | |||
cellClass = 'st-desktop', | |||
footerClass = 'st-desktop', | |||
format = aw.comma, | |||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '40px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | |||
tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgmag', { | |||
cellClass = 'st-desktop', | |||
footerClass = 'st-desktop', | |||
format = aw.comma, | |||
headerClass = 'st-desktop', | |||
headerStyle = { | |||
['min-width'] = '40px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | |||
tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgmag', { | |||
cellClass = 'st-mobile-last', | |||
footerClass = 'st-mobile-last', | |||
format = aw.comma, | |||
headerClass = 'st-mobile-last', | |||
headerStyle = { | |||
['min-width'] = '40px', | |||
['max-width'] = '4em', | |||
}, | |||
}), | }), | ||
tableutil.LineCell.new(res.graph, ' | tableutil.LineCell.new(res.graph, 'damage', { | ||
startIndex = 'legsDmgmag', | |||
endIndex = 'lvl1Dmgmag', | |||
cellClass = 'st-desktop st-desktop-graph', | cellClass = 'st-desktop st-desktop-graph', | ||
footerClass = 'st-desktop', | footerClass = 'st-desktop', | ||
headerClass = 'st-desktop', | headerClass = 'st-desktop', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '200px', | ||
}, | }, | ||
maximumValue = 2500, | |||
}), | }), | ||
} | } | ||
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args = getArgs(frame) | args = getArgs(frame) | ||
return p._main(args) | return p._main(args, false) | ||
end | end | ||
return p | return p | ||
2021年8月23日 (月) 13:47時点における版
このモジュールについての説明文ページを モジュール:StatTable/DamagePerMagazine/doc に作成できます
local aw = require('Module:Utility/Library')
local apex = require('Module:Utility/ApexLibrary')
local iu = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup = mw.loadData('Module:Stat/Hopup')
local getArgs -- lazily initialized
local configuration = {
en = {
bodyshot = 'Body',
dmgmag = 'Damage per Mag',
graph = 'Graph',
headshot = 'Head',
headlvl1 = 'Head w/Lvl1',
headlvl2 = 'Head w/Lvl2',
headlvl3 = 'Head w/Lvl3',
hopup = 'Hop-Up',
legsshot = 'Legs',
infinity = '∞',
maxcharge = 'Max charge',
mincharge = 'Min charge',
weaponname = 'Weapon name',
},
ja = {
bodyshot = '胴',
dmgmag = 'マガジン当たりのダメージ',
graph = 'グラフ',
headshot = '頭',
headlvl1 = '頭 (Lv.1)',
headlvl2 = '頭 (Lv.2)',
headlvl3 = '頭 (Lv.3)',
hopup = 'ホップアップ',
legsshot = '脚',
infinity = '∞',
maxcharge = '最大溜め',
mincharge = '最小溜め',
weaponname = '武器名',
},
}
local function _addDataPrivate(dataset, data, fn, mul)
local head = data.head
local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1)
local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2)
local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3)
local legs = data.legs
data.dmgmag = fn(data.damage, 1) * mul
data.headDmgmag = fn(apex.calcPartDamage(data.damage, head), head) * mul
data.lvl1Dmgmag = fn(apex.calcPartDamage(data.damage, lvl1), lvl1) * mul
data.lvl2Dmgmag = fn(apex.calcPartDamage(data.damage, lvl2), lvl2) * mul
data.lvl3Dmgmag = fn(apex.calcPartDamage(data.damage, lvl3), lvl3) * mul
data.legsDmgmag = fn(apex.calcPartDamage(data.damage, legs), legs) * mul
table.insert(dataset, data)
end
local function addData(dataset, data, magazines, special, fn)
fn = fn or function(val) return val end
local magazinesType = type(magazines)
-- 拡張マガジンがつく場合
if magazinesType == 'table' then
if special then
local mul = data.pellets * math.floor(magazines[4] / data.ammopershot)
_addDataPrivate(dataset, data, fn, mul)
else
for level, magazine in ipairs(magazines) do
local data2 = aw.shallowCopy(data)
local mul = data.pellets * math.floor(magazine / data.ammopershot)
data2.level = level - 1
_addDataPrivate(dataset, data2, fn, mul)
end
end
-- 拡張マガジンがつかない場合
elseif magazinesType == 'number' then
local mul = data.pellets * math.floor(magazines / data.ammopershot)
_addDataPrivate(dataset, data, fn, mul)
end
end
local p = {}
function p._main(args, __debug)
args = args or {}
__debug = __debug or true
local lang = args.lang or 'ja'
local res = configuration[lang]
local stats = mw.loadData('Module:Stat/Weapon')
--local ammoStats = mw.loadData('Module:Stat/Ammo')
--local gearStats = mw.loadData('Module:Stat/Gear')
local dataset = {}
for name, stat in pairs(stats) do
local special = aw.stringstarts(stat.ammo, 'special_')
local baseDamage = stat.damage.base
local baseData = {
ammo = stat.ammo,
ammoicon = stat.ammo,
ammopershot = stat.ammo_per_shot or 1,
damage = baseDamage,
head = stat.damage.headshot,
legs = stat.damage.legshot,
level = -1,
name = name,
pellets = stat.pellet or 1,
shortname = stat.localization['Japanese_Short'],
}
-- マガジンがバックパック (L-スターEMG)
if stat.magazine == math.huge then
if aw.isNumberAndGreaterThanZero(stat.firerate) then
local overheatType = type(stat.overheat)
if overheatType == 'table' then
local virtualMagazines = {
math.ceil(stat.overheat[1] * stat.firerate),
math.ceil(stat.overheat[2] * stat.firerate),
math.ceil(stat.overheat[3] * stat.firerate),
math.ceil(stat.overheat[4] * stat.firerate),
}
addData(dataset, baseData, virtualMagazines, special)
-- 改造ローダー
if stat.category == 'light_machine_gun' then
local moddedLoaderVirtualMagazines = {
math.ceil(1.15 * stat.overheat[1] * stat.firerate),
math.ceil(1.15 * stat.overheat[2] * stat.firerate),
math.ceil(1.15 * stat.overheat[3] * stat.firerate),
math.ceil(1.15 * stat.overheat[4] * stat.firerate),
}
local moddedLoaderData = aw.shallowCopy(baseData)
moddedLoaderData.hopup = { 'modded_loader' }
addData(dataset, moddedLoaderData, moddedLoaderVirtualMagazines, special)
end
elseif overheatType == 'number' then
local virtualMagazine = math.ceil(stat.overheat * stat.firerate)
addData(dataset, baseData, virtualMagazines, special)
-- 改造ローダー
if stat.category == 'light_machine_gun' then
local virtualMagazine = math.ceil(stat.overheat * stat.firerate)
local moddedLoaderData = aw.shallowCopy(baseData)
moddedLoaderData.hopup = { 'modded_loader' }
addData(dataset, moddedLoaderData, virtualMagazines, special)
end
end
-- ボセックコンパウンドボウ
--[[elseif stat.ammo == 'arrows' then
local virtualMagazines = {
gearStats.backpack.level0.limit * ammoStats.arrows.slot,
gearStats.backpack.level1.limit * ammoStats.arrows.slot,
gearStats.backpack.level2.limit * ammoStats.arrows.slot,
gearStats.backpack.level3.limit * ammoStats.arrows.slot,
}
-- チャージ
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
local minChargeData = aw.shallowCopy(baseData)
minChargeData.option = res.mincharge
addData(dataset, minChargeData, virtualMagazines, special)
local maxChargeData = aw.shallowCopy(baseData)
maxChargeData.damage = stat.damage.charged
maxChargeData.option = res.maxcharge
addData(dataset, maxChargeData, virtualMagazines,, special)
-- チャージなし
else
addData(dataset, baseData, stat.magazine, special)
end]]
end
-- チャージビーム (チャージライフル)
elseif stat.damage.beam then
addData(dataset, baseData, stat.magazine, special, function(val, mul)
return val + apex.calcPartDamage(stat.damage.beam.base, mul) * stat.damage.beam.ticks
end)
-- 散弾 (ショットガン・トリプルテイク)
elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then
addData(dataset, baseData, stat.magazine, special)
-- ハンマーポイント弾 (モザンビーク)
if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
local pelletUnshieldedData = aw.shallowCopy(baseData)
pelletUnshieldedData.damage = math.floor(stat.damage.hammerpoint_rounds * baseDamage)
pelletUnshieldedData.hopup = { 'hammerpoint_rounds' }
addData(dataset, pelletUnshieldedData, stat.magazine, special)
end
-- それ以外
else
-- チャージ (30-30リピーター)
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
local minChargeData = aw.shallowCopy(baseData)
minChargeData.option = res.mincharge
addData(dataset, minChargeData, stat.magazine, special)
local maxChargeData = aw.shallowCopy(baseData)
maxChargeData.damage = stat.damage.charged
maxChargeData.head = stat.damage.headshot_charged or stat.damage.headshot
maxChargeData.legs = stat.damage.legshot_charged or stat.damage.legshot
maxChargeData.option = res.maxcharge
addData(dataset, maxChargeData, stat.magazine, special)
-- チャージが無効の場合の通常出力
else
addData(dataset, baseData, stat.magazine, special)
end
-- 改造ローダー (ディヴォーションLMG・M600スピットファイア・ランページ)
if stat.category == 'light_machine_gun' then
local moddedLoaderData = aw.shallowCopy(baseData)
moddedLoaderData.hopup = { 'modded_loader' }
local magazinesType = type(stat.magazine)
if magazinesType == 'table' then
local moddedLoaderMagazines = {
aw.round(1.15 * stat.magazine[1]),
aw.round(1.15 * stat.magazine[2]),
aw.round(1.15 * stat.magazine[3]),
aw.round(1.15 * stat.magazine[4]),
}
addData(dataset, moddedLoaderData, moddedLoaderMagazines, special)
elseif magazinesType == 'number' then
local moddedLoaderMagazine = aw.round(1.15 * stat.magazine)
addData(dataset, moddedLoaderData, moddedLoaderMagazine, special)
end
end
-- ミニガン「シーラ」
if stat.ammo == 'minigun' and type(stat.magazine) == 'number' then
local moddedLoaderData = aw.shallowCopy(baseData)
moddedLoaderData.hopup = { 'modded_loader' }
local moddedLoaderMagazine = aw.round(1.15 * stat.magazine)
addData(dataset, moddedLoaderData, moddedLoaderMagazine, special)
end
-- 増幅モード (センチネル)
if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
local ampedData = aw.shallowCopy(baseData)
ampedData.ammoicon = ampedData.ammo .. '_amped'
ampedData.damage = stat.damage.amped
ampedData.option = iu.item('シールドセル') .. '<span class="text-desktoponly"> 増幅モード</span>'
addData(dataset, ampedData, stat.magazine, special)
end
-- セレクトファイアレシーバー (ハボックライフル)
if (__debug or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
local selectfireReceiverData = aw.shallowCopy(baseData)
selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot or 1
selectfireReceiverData.damage = stat.selectfire_receiver.damage.base
selectfireReceiverData.head = stat.selectfire_receiver.damage.headshot or stat.damage.headshot
selectfireReceiverData.hopup = { 'selectfire_receiver' }
selectfireReceiverData.legs = stat.selectfire_receiver.damage.legshot or stat.damage.legshot
addData(dataset, selectfireReceiverData, stat.magazine, special)
end
-- ハンマーポイント弾 (P2020)
if (__debug or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
local hammerpointRoundsData = aw.shallowCopy(baseData)
hammerpointRoundsData.damage = math.floor(stat.damage.hammerpoint_rounds * baseDamage)
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' }
addData(dataset, hammerpointRoundsData, stat.magazine, special)
end
-- ディスラプター弾 (オルタネーター・RE-45オート)
if (__debug or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then
local disruptorRoundsData = aw.shallowCopy(baseData)
disruptorRoundsData.hopup = { 'disruptor_rounds' }
addData(dataset, disruptorRoundsData, stat.magazine, special, function(val)
return apex.calcDisruptorDamage(val, stat.damage.disruptor_rounds)
end)
end
-- アンビルレシーバー (VK-47フラットライン・R-301カービン)
if (__debug or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
local anvilReceiverData = aw.shallowCopy(baseData)
anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2
anvilReceiverData.damage = stat.anvil_receiver.damage.base
anvilReceiverData.head = stat.anvil_receiver.damage.headshot or stat.damage.headshot
anvilReceiverData.hopup = { 'anvil_receiver' }
anvilReceiverData.legs = stat.anvil_receiver.damage.legshot or stat.damage.legshot
addData(dataset, anvilReceiverData, stat.magazine, special)
end
-- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ)
if (__debug or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
local shatterCapsMinChargeData = aw.shallowCopy(baseData)
shatterCapsMinChargeData.damage = stat.shatter_caps.damage.base
shatterCapsMinChargeData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot
shatterCapsMinChargeData.hopup = { 'shatter_caps' }
shatterCapsMinChargeData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot
shatterCapsMinChargeData.option = res.mincharge
shatterCapsMinChargeData.pellets = stat.shatter_caps.pellet
addData(dataset, shatterCapsMinChargeData, stat.magazine, special)
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData)
shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged
shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged or stat.shatter_caps.damage.headshot or stat.damage.headshot
shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged or stat.shatter_caps.damage.legshot or stat.damage.legshot
shatterCapsMaxChargeData.option = res.maxcharge
addData(dataset, shatterCapsMaxChargeData, stat.magazine, special)
else
local shatterCapsData = aw.shallowCopy(baseData)
shatterCapsData.damage = stat.shatter_caps.damage.base
shatterCapsData.head = stat.shatter_caps.damage.headshot or stat.damage.headshot
shatterCapsData.hopup = { 'shatter_caps' }
shatterCapsData.legs = stat.shatter_caps.damage.legshot or stat.damage.legshot
shatterCapsData.pellets = stat.shatter_caps.pellet
addData(dataset, shatterCapsData, stat.magazine, special)
end
end
-- アンビルレシーバー (ウィングマン・ヘムロックバーストAR)
if (__debug or Hopup.boosted_loader.enabled) and stat.boosted_loader then
local boostedLoaderData = aw.shallowCopy(baseData)
boostedLoaderData.hopup = { 'boosted_loader' }
addData(dataset, boostedLoaderData, stat.boosted_loader.magazine, special)
end
end
end
local metadata = {
tableutil.RankCell.new('', 'dmgmag', true),
tableutil.AmmoCell.new('', 'ammoicon', {
attributes = { align = 'center' },
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = { width = '36px' },
}),
tableutil.WeaponNameCell.new(res.weaponname, 'name', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
headerColspan = 3,
optionIndex = 'option',
shortnameIndex = 'shortname',
}),
tableutil.MagazineCell.new(res.mag, 'level', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-both st-mobile-none-both st-mobile-padding0-both',
headerColspan = 0,
}),
tableutil.HopupCell.new(res.hopup, 'hopup', {
attributes = { align = 'left' },
cellClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-left',
headerColspan = 0,
}),
tableutil.ValueCell.new(res.legsshot, 'legsDmgmag', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
format = aw.comma,
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.LineValueCell.new(res.bodyshot, 'dmgmag', {
startIndex = 'legsDmgmag',
endIndex = 'lvl1Dmgmag',
cellClass = 'st-mobile-graph st-mobile-textshadow',
footerClass = 'st-mobile-axis',
format = aw.comma,
headerClass = 'st-mobile-last',
headerStyle = {
['min-width'] = '80px',
['max-width'] = '8em',
},
preferredGridCount = 3,
maximumValue = 2000,
ticksFormat = function(val)
return string.format('%sk', 0.001 * val)
end,
}),
tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgmag', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
format = aw.comma,
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgmag', {
cellClass = 'st-desktop',
footerClass = 'st-desktop',
format = aw.comma,
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgmag', {
cellClass = 'st-mobile-last',
footerClass = 'st-mobile-last',
format = aw.comma,
headerClass = 'st-mobile-last',
headerStyle = {
['min-width'] = '40px',
['max-width'] = '4em',
},
}),
tableutil.LineCell.new(res.graph, 'damage', {
startIndex = 'legsDmgmag',
endIndex = 'lvl1Dmgmag',
cellClass = 'st-desktop st-desktop-graph',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '200px',
},
maximumValue = 2500,
}),
}
local node = tableutil.createTable(dataset, metadata, opts)
return tostring(node)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args, false)
end
return p