🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:StatTable/DamagePerMagazine」の版間の差分

提供:Apex Data
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(軸描画に伴う追加クラスの指定)
(ソートインジケーター非表示バグによるクラス名命名規則変更によるクラス指定の変更)
318行目: 318行目:
tableutil.LineValueCell.new(res.dmgmag, 'dmgmag', {
tableutil.LineValueCell.new(res.dmgmag, 'dmgmag', {
cellClass  = 'st-mobile-graph st-mobile-textshadow st-mobile-last',
cellClass  = 'st-mobile-graph st-mobile-textshadow st-mobile-last',
footerClass = 'st-mobile-graph st-mobile-last',
footerClass = 'st-mobile-last',
format      = formatFunction,
format      = formatFunction,
headerClass = 'st-mobile-graph st-mobile-last',
headerClass = 'st-mobile-last',
headerStyle = {
headerStyle = {
['min-width'] = '75px',
['min-width'] = '75px',
328行目: 328行目:
}),
}),
tableutil.LineCell.new(res.graph, 'dmgmag', {
tableutil.LineCell.new(res.graph, 'dmgmag', {
cellClass  = 'st-desktop-graph',
cellClass  = 'st-desktop st-desktop-graph',
footerClass = 'st-desktop-graph',
footerClass = 'st-desktop',
headerClass = 'st-desktop-graph',
headerClass = 'st-desktop',
headerStyle = {
headerStyle = {
['min-width'] = '160px',
['min-width'] = '160px',

2021年8月21日 (土) 20:28時点における版

このモジュールについての説明文ページを モジュール:StatTable/DamagePerMagazine/doc に作成できます

local aw        = require('Module:Utility/Library')
local iu        = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup     = mw.loadData('Module:Stat/Hopup')
local getArgs  -- lazily initialized

local configuration = {
	__debug__enableAllHopup = false,
	en = {
		dmgmag     = 'Damage per Mag',
		graph      = 'Graph',
		hopup      = 'Hop-Up',
		infinity   = '∞',
		maxcharge  = 'Max charge',
		mincharge  = 'Min charge',
		weaponname = 'Weapon name',
	},
	ja = {
		dmgmag     = 'マガジン当たりのダメージ',
		graph      = 'グラフ',
		hopup      = 'ホップアップ',
		infinity   = '∞',
		maxcharge  = '最大溜め',
		mincharge  = '最小溜め',
		weaponname = '武器名',
	},
}

local function addData(dataset, data, magazines, special)
	local magazinesType = type(magazines)
	
	-- 拡張マガジンがつく場合
	if magazinesType == 'table' then
		if special then
			local specialData = aw.shallowCopy(data)
			specialData.dmgmag = data.dmgmag * math.floor(magazines[4] / data.ammopershot)
			table.insert(dataset, specialData)
		else
			for level, magazine in ipairs(magazines) do
				local magData  = aw.shallowCopy(data)
				magData.dmgmag = data.dmgmag * math.floor(magazine / data.ammopershot)
				magData.level  = level - 1
				table.insert(dataset, magData)
			end
		end
	
	-- 拡張マガジンがつかない場合
	elseif magazinesType == 'number' then
		local nomagData = aw.shallowCopy(data)
		nomagData.dmgmag = data.dmgmag * math.floor(magazines / data.ammopershot)
		table.insert(dataset, nomagData)
	end
end

local p = {}
function p._main(args)
	args = args or {}
	
	local lang      = args.lang or 'ja'
	local res       = configuration[lang]
	local stats     = mw.loadData('Module:Stat/Weapon')
	--local ammoStats = mw.loadData('Module:Stat/Ammo')
	--local gearStats = mw.loadData('Module:Stat/Gear')
	
	local dataset = {}
	for name, stat in pairs(stats) do
		local special     = aw.stringstarts(stat.ammo, 'special_')
		local baseDamage  = stat.damage.base
		local baseData = {
			ammo        = stat.ammo,
			ammoicon    = stat.ammo,
			ammopershot = stat.ammo_per_shot or 1,
			dmgmag      = baseDamage,
			level       = -1,
			name        = name,
			shortname   = stat.localization['Japanese_Short'],
		}
		
		-- マガジンがバックパック (L-スターEMG)
		if stat.magazine == math.huge then
			if aw.isNumberAndGreaterThanZero(stat.firerate.auto) then
				local overheatType = type(stat.overheat)
				if overheatType == 'table' then
					local virtualMagazines = {
						math.ceil(stat.overheat[1] * stat.firerate.auto),
						math.ceil(stat.overheat[2] * stat.firerate.auto),
						math.ceil(stat.overheat[3] * stat.firerate.auto),
						math.ceil(stat.overheat[4] * stat.firerate.auto),
					}
					addData(dataset, baseData, virtualMagazines, special)
					
					-- 改造ローダー
					if stat.category == 'light_machine_gun' then
						local moddedLoaderVirtualMagazines = {
							math.ceil(1.15 * stat.overheat[1] * stat.firerate.auto),
							math.ceil(1.15 * stat.overheat[2] * stat.firerate.auto),
							math.ceil(1.15 * stat.overheat[3] * stat.firerate.auto),
							math.ceil(1.15 * stat.overheat[4] * stat.firerate.auto),
						}
						local moddedLoaderData = aw.shallowCopy(baseData)
						moddedLoaderData.hopup = { 'modded_loader' }
						addData(dataset, moddedLoaderData, moddedLoaderVirtualMagazines, special)
					end
				elseif overheatType == 'number' then
					local virtualMagazine = math.ceil(stat.overheat * stat.firerate.auto)
					addData(dataset, baseData, virtualMagazines, special)
					
					-- 改造ローダー
					if stat.category == 'light_machine_gun' then
						local virtualMagazine = math.ceil(stat.overheat * stat.firerate.auto)
						local moddedLoaderData = aw.shallowCopy(baseData)
						moddedLoaderData.hopup = { 'modded_loader' }
						addData(dataset, moddedLoaderData, virtualMagazines, special)
					end
				end
			
			-- ボセックコンパウンドボウ
			--[[elseif stat.ammo == 'arrows' then
				local virtualMagazines = {
					gearStats.backpack.level0.limit * ammoStats.arrows.slot,
					gearStats.backpack.level1.limit * ammoStats.arrows.slot,
					gearStats.backpack.level2.limit * ammoStats.arrows.slot,
					gearStats.backpack.level3.limit * ammoStats.arrows.slot,
				}
				
				-- チャージ
				if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
					local minChargeData  = aw.shallowCopy(baseData)
					minChargeData.option = res.mincharge
					addData(dataset, minChargeData, virtualMagazines, special)
					
					local maxChargeData  = aw.shallowCopy(baseData)
					maxChargeData.dmgmag = stat.damage.charged
					maxChargeData.option = res.maxcharge
					addData(dataset, maxChargeData, virtualMagazines, special)
				
				-- チャージなし
				else
					addData(dataset, baseData, stat.magazine, special)
				end]]
				
			end
		
		-- チャージビーム (チャージライフル)
		elseif stat.damage.beam then
			local tickData = aw.shallowCopy(baseData)
			tickData.dmgmag = baseDamage + stat.damage.beam.base * stat.damage.beam.ticks
			addData(dataset, tickData, stat.magazine, special)
		
		-- 散弾 (ショットガン・トリプルテイク)
		elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then
			local pelletData = aw.shallowCopy(baseData)
			pelletData.dmgmag = baseDamage * stat.pellet
			addData(dataset, pelletData, stat.magazine, special)
			
			-- ハンマーポイント弾 (モザンビーク)
			if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
				local pelletUnshieldedData = aw.shallowCopy(pelletData)
				pelletUnshieldedData.dmgmag = math.floor(stat.damage.hammerpoint_rounds * baseDamage) * stat.pellet
				pelletUnshieldedData.hopup  = { 'hammerpoint_rounds' }
				addData(dataset, pelletUnshieldedData, stat.magazine, special)
			end
		
		-- それ以外
		else
			-- チャージ (30-30リピーター)
			if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
				local minChargeData  = aw.shallowCopy(baseData)
				minChargeData.option = res.mincharge
				addData(dataset, minChargeData, stat.magazine, special)
				
				local maxChargeData  = aw.shallowCopy(baseData)
				maxChargeData.dmgmag = stat.damage.charged
				maxChargeData.option = res.maxcharge
				addData(dataset, maxChargeData, stat.magazine, special)
			
			-- チャージが無効の場合の通常出力
			else
				addData(dataset, baseData, stat.magazine, special)
			end
			
			-- 改造ローダー (ディヴォーションLMG・M600スピットファイア・ランページ)
			if stat.category == 'light_machine_gun' then
				local moddedLoaderData = aw.shallowCopy(baseData)
				moddedLoaderData.hopup = { 'modded_loader' }
				
				local magazinesType = type(stat.magazine)
				if magazinesType == 'table' then
					local moddedLoaderMagazines = {
						aw.round(1.15 * stat.magazine[1]),
						aw.round(1.15 * stat.magazine[2]),
						aw.round(1.15 * stat.magazine[3]),
						aw.round(1.15 * stat.magazine[4]),
					}
					addData(dataset, moddedLoaderData, moddedLoaderMagazines, special)
				elseif magazinesType == 'number' then
					local moddedLoaderMagazine = aw.round(1.15 * stat.magazine)
					addData(dataset, moddedLoaderData, moddedLoaderMagazine, special)
				end
			end
			
			-- ミニガン「シーラ」
			if stat.ammo == 'minigun' then
				local moddedLoaderData = aw.shallowCopy(baseData)
				moddedLoaderData.hopup = { 'modded_loader' }
				
				if type(stat.magazine) == 'number' then
					local moddedLoaderMagazine = aw.round(1.15 * stat.magazine)
					addData(dataset, moddedLoaderData, moddedLoaderMagazine, special)
				end
			end
			
			-- 増幅モード (センチネル)
			if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
				local ampedData    = aw.shallowCopy(baseData)
				ampedData.ammoicon = ampedData.ammo .. '_amped'
				ampedData.dmgmag   = stat.damage.amped
				ampedData.option   = iu.item('シールドセル') .. '<span class="text-desktoponly"> 増幅モード</span>'
				addData(dataset, ampedData, stat.magazine, special)
			end
			
			-- セレクトファイアレシーバー (ハボックライフル)
			if (configuration.__debug__enableAllHopup or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
				local selectfireReceiverData       = aw.shallowCopy(baseData)
				selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot or 1
				selectfireReceiverData.dmgmag      = stat.selectfire_receiver.damage.base
				selectfireReceiverData.hopup       = { 'selectfire_receiver' }
				addData(dataset, selectfireReceiverData, stat.magazine, special)
			end
				
			-- ハンマーポイント弾 (P2020)
			if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
				local hammerpointRoundsData  = aw.shallowCopy(baseData)
				hammerpointRoundsData.dmgmag = math.floor(stat.damage.hammerpoint_rounds * baseDamage)
				hammerpointRoundsData.hopup  = { 'hammerpoint_rounds' }
				addData(dataset, hammerpointRoundsData, stat.magazine, special)
			end
			
			-- ディスラプター弾 (オルタネーター・RE-45オート)
			if (configuration.__debug__enableAllHopup or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then
				local disruptorRoundsData  = aw.shallowCopy(baseData)
				disruptorRoundsData.dmgmag = math.floor(stat.damage.disruptor_rounds * baseDamage)
				disruptorRoundsData.hopup  = { 'disruptor_rounds' }
				addData(dataset, disruptorRoundsData, stat.magazine, special)
			end
				
			-- アンビルレシーバー (VK-47フラットライン・R-301カービン)
			if (configuration.__debug__enableAllHopup or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
				local anvilReceiverData       = aw.shallowCopy(baseData)
				anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2
				anvilReceiverData.dmgmag      = stat.anvil_receiver.damage.base
				anvilReceiverData.hopup       = { 'anvil_receiver' }
				addData(dataset, anvilReceiverData, stat.magazine, special)
			end
				
			-- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ)
			if (configuration.__debug__enableAllHopup or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
				if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
					local shatterCapsMinChargeData = aw.shallowCopy(baseData)
					shatterCapsMinChargeData.dmgmag = stat.shatter_caps.damage.base * stat.shatter_caps.pellet
					shatterCapsMinChargeData.option  = res.mincharge
					shatterCapsMinChargeData.hopup   = { 'shatter_caps' }
					addData(dataset, shatterCapsMinChargeData, stat.magazine, special)
						
					local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData)
					shatterCapsMaxChargeData.dmgmag = stat.shatter_caps.damage.charged * stat.shatter_caps.pellet
					shatterCapsMaxChargeData.option = res.maxcharge
					addData(dataset, shatterCapsMaxChargeData, stat.magazine, special)
				else
					local shatterCapsData = aw.shallowCopy(baseData)
					shatterCapsData.dmgmag = stat.shatter_caps.damage.base * stat.shatter_caps.pellet
					shatterCapsData.hopup   = { 'shatter_caps' }
					addData(dataset, shatterCapsData, stat.magazine, special)
				end
			end
				
			-- アンビルレシーバー (ウィングマン・ヘムロックバーストAR)
			if (configuration.__debug__enableAllHopup or Hopup.boosted_loader.enabled) and stat.boosted_loader then
				local boostedLoaderData = aw.shallowCopy(baseData)
				boostedLoaderData.hopup = { 'boosted_loader' }
				addData(dataset, boostedLoaderData, stat.boosted_loader.magazine, special)
			end
		end
	end
	
	local formatFunction = function(dmgmag)
		if dmgmag == math.huge then
			return res.infinity
		else
			return aw.comma(dmgmag)
		end
	end
	local metadata = {
		tableutil.RankCell.new('', 'dmgmag', true),
		tableutil.AmmoCell.new('', 'ammoicon', {
			attributes     = { align = 'center' },
			headerStyle    = { width = '36px' },
		}),
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
			headerColspan  = 3,
			optionIndex    = 'option',
			shortnameIndex = 'shortname',
		}),
		tableutil.MagazineCell.new(res.mag, 'level', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-both st-mobile-none-both st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.HopupCell.new(res.hopup, 'hopup', {
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-left st-mobile-none-left st-mobile-padding0-left',
			headerColspan  = 0,
		}),
		tableutil.LineValueCell.new(res.dmgmag, 'dmgmag', {
			cellClass   = 'st-mobile-graph st-mobile-textshadow st-mobile-last',
			footerClass = 'st-mobile-last',
			format      = formatFunction,
			headerClass = 'st-mobile-last',
			headerStyle = {
				['min-width'] = '75px',
				['max-width'] = '8em',
			},
			preferredGridCount = 3,
		}),
		tableutil.LineCell.new(res.graph, 'dmgmag', {
			cellClass   = 'st-desktop st-desktop-graph',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '160px',
			},
		}),
	}
	local node = tableutil.createTable(dataset, metadata, opts)
	return tostring(node)
end

function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args)
end

return p