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「モジュール:StatTable/ProjectileSpeed」の版間の差分
ナビゲーションに移動
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(stattableスタイルの命名規則変更に対応) |
(グラフにグリッド線を追加) |
||
| 72行目: | 72行目: | ||
}), | }), | ||
tableutil.LineValueCell.new(res.projectilespeed, 'speed', { | tableutil.LineValueCell.new(res.projectilespeed, 'speed', { | ||
cellClass = 'st-mobile-graph st-mobile-textshadow st-mobile-last', | cellClass = 'st-graph st-mobile-graph st-mobile-textshadow st-mobile-last', | ||
format = formatFunction, | format = formatFunction, | ||
headerClass = 'st-mobile-graph st-mobile-last', | headerClass = 'st-graph st-mobile-graph st-mobile-last', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = '75px', | ['min-width'] = '75px', | ||
| 81行目: | 81行目: | ||
}), | }), | ||
tableutil.LineCell.new(res.graph, 'speed', { | tableutil.LineCell.new(res.graph, 'speed', { | ||
cellClass = 'st-desktop-graph', | cellClass = 'st-graph st-desktop-graph', | ||
headerClass = 'st-desktop-graph', | headerClass = 'st-graph st-desktop-graph', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = '160px', | ['min-width'] = '160px', | ||
| 88行目: | 88行目: | ||
}), | }), | ||
} | } | ||
local node = tableutil.createTable(dataset, metadata) | local opts = { tableClass = 'st-grid st-grid-5' } | ||
local node = tableutil.createTable(dataset, metadata, opts) | |||
return tostring(node) | return tostring(node) | ||
end | end | ||
2021年8月18日 (水) 01:24時点における版
このモジュールについての説明文ページを モジュール:StatTable/ProjectileSpeed/doc に作成できます
local aw = require('Module:Utility/Library')
local tableutil = require('Module:Utility/TableUtil/Apex')
local getArgs -- lazily initialized
local configuration = {
en = {
graph = 'Graph',
hitscan = 'Hitscan',
maxcharge = 'Max charge',
mincharge = 'Min charge',
projectilespeed = 'Projectile speed [m/s]',
weaponname = 'Weapon name',
},
ja = {
graph = 'グラフ',
hitscan = 'ヒットスキャン',
maxcharge = '最大溜め',
mincharge = '最小溜め',
projectilespeed = '弾速 [m/s]',
weaponname = '武器名',
},
}
local p = {}
function p._main(args)
args = args or {}
local lang = args.lang or 'ja'
local res = configuration[lang]
local stats = mw.loadData('Module:Stat/Weapon')
local dataset = {}
for name, stat in pairs(stats) do
local base = {
ammo = stat.ammo,
name = name,
shortname = stat.localization['Japanese_Short'],
speed = 0.0254 * stat.projectile_speed,
}
local charged = stat.projectile_speed_charged
if aw.isNumberAndGreaterThanZero(charged) then
base.option = res.mincharge
local charge = aw.shallowCopy(base)
charge.option = res.maxcharge
charge.speed = 0.0254 * charged
table.insert(dataset, charge)
end
table.insert(dataset, base)
end
local formatFunction = function(speed)
if speed == math.huge then
return res.hitscan
else
return string.format('%.1f', speed)
end
end
local metadata = {
tableutil.RankCell.new('', 'speed', true),
tableutil.AmmoCell.new('', 'ammo', {
attributes = { align = 'center' },
headerStyle = { width = '36px' },
}),
tableutil.WeaponNameCell.new(res.weaponname, 'name', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
optionIndex = 'option',
shortnameIndex = 'shortname',
}),
tableutil.LineValueCell.new(res.projectilespeed, 'speed', {
cellClass = 'st-graph st-mobile-graph st-mobile-textshadow st-mobile-last',
format = formatFunction,
headerClass = 'st-graph st-mobile-graph st-mobile-last',
headerStyle = {
['min-width'] = '75px',
['max-width'] = '8em',
},
}),
tableutil.LineCell.new(res.graph, 'speed', {
cellClass = 'st-graph st-desktop-graph',
headerClass = 'st-graph st-desktop-graph',
headerStyle = {
['min-width'] = '160px',
},
}),
}
local opts = { tableClass = 'st-grid st-grid-5' }
local node = tableutil.createTable(dataset, metadata, opts)
return tostring(node)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args)
end
return p