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「モジュール:DamageTable」の版間の差分
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(leg のデフォルト値変更) |
(小数点演算の不具合を修正) |
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69行目: | 69行目: | ||
local baseDamage = args.damage or 20 | local baseDamage = args.damage or 20 | ||
local headMul = args.head or 2 | local headMul = args.head or 2 | ||
local legMul = args.leg or 0.75 | local legMul = args.leg or 0.75 | ||
78行目: | 77行目: | ||
table, | table, | ||
"頭 (x" .. headMul .. ")", | "頭 (x" .. headMul .. ")", | ||
round(mul * | round(mul * math.floor(headMul * baseDamage)), | ||
4) | 4) | ||
renderRow( | renderRow( | ||
table, | table, | ||
'<span style="color:#A8A8A8">Lv.1</span>', | '<span style="color:#A8A8A8">Lv.1</span>', | ||
round(mul * | round(mul * math.floor((0.2 + 0.8 * headMul) * baseDamage))) | ||
renderRow( | renderRow( | ||
table, | table, | ||
'<span style="color:#51A8D6">Lv.2</span>', | '<span style="color:#51A8D6">Lv.2</span>', | ||
round(mul * | round(mul * math.floor((0.4 + 0.6 * headMul) * baseDamage))) | ||
renderRow( | renderRow( | ||
table, | table, | ||
'<span style="color:#B237C8">Lv.3</span>/<span style="color:#CEAD21">4</span>', | '<span style="color:#B237C8">Lv.3</span>/<span style="color:#CEAD21">4</span>', | ||
round(mul * | round(mul * math.floor((0.5 + 0.5 * headMul) * baseDamage))) | ||
if mul > 1 then | if mul > 1 then | ||
renderRow(table, "胴・脚", round(mul * baseDamage), 1) | renderRow(table, "胴・脚", round(mul * baseDamage), 1) |
2021年1月20日 (水) 17:38時点における版
このモジュールについての説明文ページを モジュール:DamageTable/doc に作成できます
local p = {} local getArgs -- lazily initialized local function round(num) return math.floor(num + 0.5) end local function renderHeader(table, mul) local row = table:tag('tr') local cell = row:tag('th') :attr('colspan', 2) :attr('rowspan', 2) if mul == 1 then cell:wikitext('部位') elseif mul == 1.05 then cell:wikitext('部位 (小柄)') elseif mul == 0.85 then cell:wikitext('部位 (鉄壁)') else cell:wikitext('部位 (x' .. mul .. ')') end row:tag('th') :attr('rowspan', 2) :wikitext('ダメージ') row:tag('th') :attr('colspan', 5) :wikitext('確殺数') row = table:tag('tr') row:tag('th'):wikitext('100<small> HP</small>') row:tag('th'):wikitext('<span style="color:#A8A8A8">150<small> HP</small></span>') row:tag('th'):wikitext('<span style="color:#51A8D6">175<small> HP</small></span>') row:tag('th'):wikitext('<span style="color:#B237C8">200<small> HP</small></span>') row:tag('th'):wikitext('<span style="color:#FF4E1D">225<small> HP</small></span>') end local function renderRow(table, name, damage, rowspan) rowspan = rowspan or 0 local row = table:tag('tr') if rowspan > 1 then row:tag('th') :attr('colspan', 2) :css('border-bottom', "0 none transparent") :wikitext(name) elseif rowspan == 1 then row:tag('th') :attr('colspan', 2) :wikitext(name) else row:tag('th') :css('border-top', "0 none transparent") :css('border-bottom', "0 none transparent") :wikitext(' ') row:tag('th') :wikitext(name) end row:tag('td'):attr('align', 'right'):wikitext(damage) row:tag('td'):attr('align', 'right'):wikitext(math.ceil(100 / damage)) row:tag('td'):attr('align', 'right'):wikitext(math.ceil(150 / damage)) row:tag('td'):attr('align', 'right'):wikitext(math.ceil(175 / damage)) row:tag('td'):attr('align', 'right'):wikitext(math.ceil(200 / damage)) row:tag('td'):attr('align', 'right'):wikitext(math.ceil(225 / damage)) end local function renderTable(args) local mul = args.mul or 1 local baseDamage = args.damage or 20 local headMul = args.head or 2 local legMul = args.leg or 0.75 local table = mw.html.create('table') :addClass('wikitable') renderHeader(table, mul) renderRow( table, "頭 (x" .. headMul .. ")", round(mul * math.floor(headMul * baseDamage)), 4) renderRow( table, '<span style="color:#A8A8A8">Lv.1</span>', round(mul * math.floor((0.2 + 0.8 * headMul) * baseDamage))) renderRow( table, '<span style="color:#51A8D6">Lv.2</span>', round(mul * math.floor((0.4 + 0.6 * headMul) * baseDamage))) renderRow( table, '<span style="color:#B237C8">Lv.3</span>/<span style="color:#CEAD21">4</span>', round(mul * math.floor((0.5 + 0.5 * headMul) * baseDamage))) if mul > 1 then renderRow(table, "胴・脚", round(mul * baseDamage), 1) else renderRow(table, "胴", round(mul * baseDamage), 1) renderRow(table, "脚 (x" .. legMul .. ")", round(mul * round(legMul * baseDamage)), 1) end return table end function p._main(args) return tostring(renderTable(args)) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) -- fix arguments args.damage = tonumber(args.damage) args.head = tonumber(args.head) args.leg = tonumber(args.leg) args.mul = tonumber(args.mul) return p._main(args) end return p